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Pojo's Pokémon Card of the Day

 

Top 10 XY Cards

#8 - Cassius - XY

Date Reviewed:
February 12, 2014

Ratings & Reviews Summary

Modified: 3.25
Limited: 4.13

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

#8 Cassius 

Our number 8 card in the countdown is a Supporter and, to be honest, I like it a lot. Probably too much, in fact. This is just the kind of card I tend to over-rate because I can see a lot of possibilities for it, without being able to say categorically that people will use them. 

Actually, Cassius closely resemble a fondly-remembered card from the old ex era that did see a lot of play: Mr Briney’s Compassion. However, whereas Briney allowed you to pick up a Pokémon with all its attached cards and put them into your hand, Cassius picks them up and sends them back to the deck (which is obviously much worse). On the upside, though, Cassius, unlike Briney, does not have a clause excluding EX (or ‘ex’ as it was then) Pokémon, so Cassius could be used in any deck. 

But should it be used at all? Cassius can obviously play the role of a healing/Prize denial card. Using your Supporter for the turn is a hefty price to pay, but unlike Max Potion, it puts the Energy in the deck, rather than the discard pile, which is going to be preferable most (though not necessarily all) of the time. Cassius could also be a way of dealing with inconvenient starts where you are forced to put a Pokémon in play when you would rather not: instead of waiting for your opponent to KO, or having it sit there taking up a Bench space after retreating, you can simply get rid of it. The third potential use for Cassius is the re-use of coming-into-play Abilities. At the moment, the choice is very limited with only Jirachi EX, Ninetales DRX, and the occasional Roserade DRX getting any play at all. It’s always possible that this mechanic will be expanded on in the future, though, and that would increase the playability of Cassius considerably. 

Cassius may have a high opportunity cost, but it has more utility than you might think. It can preserve your Energy, deny your opponent a Prize, and help with Bench management. I guess in extreme circumstances it could save you from a deck-out loss. If you can find the space, it’s well worth trying out a copy in your deck. 

Rating 

Modified: 3.5 (surprisingly useful, with a lot of potential)

Limited: 4.75 (Prize denial is huge here)


HEZ
Intro to
Unlimited 150

Cassius.

Modified.
XY brings a few Supporters that finally do something other than just draw cards! The main use of this card will be prize denial, when your opponent is attempting a 2 hit KO on a Pokémon you can ruin that plan with a Cassius. It also helps conserve energy in your deck as opposed to letting it get discarded. Blastoise may like this card for rescuing energy laden Keldeo EXs as well as decks that focus on tanking, denying prizes wherever possible. Whether it’s worth playing over draw Supporters or simply Potion items remains to be seen.
As a side-note, it’s odd to see this generation’s PC admin doesn’t follow tradition of most previous ones like Lanette, Bebe and Celio who all searched for Pokémon.

Unlimited 150.
Whereas I’m not totally sure of his role in Modified I’m sure Cassius will definitely see some play in U150! The purpose of prize denial in tank decks carries over joining the ranks of Mr Fuji and Mr Briney for scooping up worn out behemoths. A more universal use will be reusing commonly played Pokémon with comes into play Abilities like Crobat G, Uxie (Legends Awakened) and Celebi ex (POP2). Because you only get 1 of each card, being able to reuse them is a very powerful effect! Your 5 bench spaces seem to be even more important in this format and simply being able to clear a space to play a vital counter or tech can be very important.

Ratings.
Modified: 3
Unlimited 150: 3.5


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