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Pojo's Pokémon Card of the Day

 

 Red Card

- XY

Date Reviewed:
April 7, 2014

Ratings & Reviews Summary

Standard: 3.0
Limited: 2.0

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National
Seniors
Champion

Red Card 

Hello and welcome to a new week of reviews here on Pojo’s CotD. We kick things off with a card I completely and utterly detest. 

Red Card has a pretty simple effect: it forces your opponent to shuffle their hand into their deck and draw four cards. It’s kind of like a one-sided Judge, but the catch is that, unlike Judge, it is an Item card and not a Supporter. 

So, why do I hate it so much? It’s not because I think it’s ‘broken’, or even especially good. There isn’t much support in the format for the kind of hand disruption deck that would make it a very powerful card. Nope, the reason I think this card is bad for the game is that it offers luck-based disruption at virtually no cost (other than taking up deck space). Red Card doesn’t use up a Supporter slot, and isn’t balanced out by a coin flip either (like Hooligans Jim & Cas or the older Cyrus’s Initiative). The effect could be negligible, or it could be utterly devastating, but either way it takes no real skill to use. 

And that’s the problem, really. Having a good hand wrecked by something as cheap as Red Card is no fun and it’s not as if an opponent has to play well, or build their deck carefully to achieve that: they can simply put you in a bad position by getting lucky. It’s a card that just creates more variance within the game, and that’s a road the designers have travelled down too far as it is. 

Rating 

Modified: 3 (good for you if it works, but as far as a healthy game is concerned, it’s the worst card we have had since N)

Limited: 2 (to be honest, your opponent will likely appreciate the hand refresh most of the time)


HEZ
Intro to
Unlimited 150

Red Card.

Unlimited 150 review.

I don’t really see this card making a big impact on the Standard format, people already play their hands onto the table where possible for the risk of getting N’d and Red Card doesn’t draw you any cards in the process. There’s not many cards that you’d use to search for something then hold it in hand for a turn so the potential for disruption is quite low.

In U150 it’s a totally different story! This card is a must for any disruption themed deck and just about any other deck that finds it has room for it. Just by the way the format sets up at the start of the game makes Red Card (and its predecessor, Impostor Oak’s Revenge) very disruptive early on, allowing you to shuffle your opponent’s carefully selected starting hand back into their deck and draw a random 4 instead.

Also, searching for Supporters with Supporters is much more common with cards like Scott and Castaway being popular choices. If someone has just searched for a bunch of specific cards to give them the perfect set up next turn a quick Red Card resets them to 4 random cards.

It’s just generally more useful to hold specific cards in hand in this format, waiting for the perfect moment to use them as you only get 1 of each! Cards like Red Card really cripple this play style and help disruption and discard decks (such as Honchkrow) mess with their opponent’s hand more effectively.

Rating: 4.5 (Incredibly disruptive early-game after selecting a starting hand and prevents card holding strategies)


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