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Pojo's Pokémon Card of the Day

 

Jellicent  

- Plasma Storm

Date Reviewed:
April 25, 2013

Ratings & Reviews Summary

Modified: 1.50
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

Jellicent (Plasma Storm) 

Today’s Pokémon might seem like a harmless Mr Pringle lookalike but, as usual, he comes with sinister flavour text again referencing the huge number of ships he has sunk (seriously, check out the previous ones, especially the depressing NVI version). Can this underwater mass murderer be as destructive in the TCG as he apparently is in the Pokémon World? 

Actually, this card is similar to yesterday’s in that what we have is a useful Ability, stuck on a less than useful card. The Ability in question here is Spiteful Spirit, which Confuses and Poisons your opponent’s Pokémon if Jellicent is active and is damaged by an attack. That’s a nice thing to have if your Pokémon is somewhat tank-ish and can survive, or if it has the firepower to put something that might attack it in jeopardy. 

Unfortunately, that’s where a 100 HP Stage 1 just doesn’t cut it. Especially not when its attack, Aqua Bullet, only does 40 damage plus 10 snipe to one of the Bench for the cost of one water and one Colourless Energy. Honestly, it seems like they were making these cards for formats that haven’t existed in Pokémon for many years . . . formats where 40 damage was a decent return for your investment, and where 100 HP meant that your Pokémon was likely hanging around for a couple of turns unless your opponent specifically teched against it.

Those days are long gone . . . a bit like Jellicent’s chances of ever seeing tournament play. If you want to Poison your opponent’s Pokémon, just use Hypnotoxic Laser and use Pokémon that can actually do some decent damage. 

Rating 

Modified: 1.5 (again, nice Ability, shame about the card)

Limited: 3 (useful here, where the low damage doesn’t matter and Status conditions are much more effective)


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