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Pojo's Pokemon Card of the Day

 

Chikorita #53

Call of Legends

Date Reviewed: July 21, 2011

Ratings & Reviews Summary

Modified: 1.25

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National
Seniors
Champion

Chikorita #53/95 (Call of Legends)

Although this theme week isn’t exactly being spent looking at top tier cards, it is at least looking at the Basic forms of playable cards (which is hopefully relevant).

Or at least it was until today.

Totodile (sort of), Phanpy, Cyndaquil and even tomorrow’s card all have playable evolutions. Unfortunately, Chikorita doesn’t. I don’t think I’ve ever seen any of the modified legal Meganium used outside of a pre-release or a theme deck. Oh well . . . it may be that someone out there sees something in the card and wants to build a deck with it. If so, should this be the Chikorita they use?

Once again, I’m going to say ‘no’, and once again this is down to HP. Although Chikorita CL isn’t quite as bad as Cyndaquil CL in that respect, its 50 HP is still 10 short of what you get with the HGSS version. A 50 HP Basic isn’t exactly unplayable (if you run Magnezone you don’t have a choice), but it is less than desirable: Tyrogue + Pluspower + Junk Arm = donk (more common than you think) and Kindra Prime +Yanmega Prime = a snipe off the bench. To make it worth playing over the 60 HP Chikorita, it would need to do something spectacular – which it doesn’t. Nap heals 10 damage for [C], while Reckless Charge will do 30 for [G][C], but will also inflict 10 damage on Chikorita when you use it.

With neither attack offering anything much to the player, there’s no reason whatsoever not to pick the HGSS version for the higher HP.

Rating

Modified: 1.25 (won’t be played all the while there is a slightly better alternative)

Mad Mattezhion

Chikorita (Call of Legends)
 
Greetings Pojo readers! Today's card is a slight change of pace because although Chikorita can evolve into a Prime like all of the other cards this week, I have never seen anyone play Meganium Prime in an even remotely serious capacity.
 
Chikorita is a Grass type evolving Basic with 50 HP, Fire weakness, Water resistance, a retreat cost of 1 and two attacks.
 
Again, 50 HP is lower than you want to see on your evolving Basic Poke'mon but if you get other attributes to make up for it then it is okay. The resistance is helpful and the retreat cost is payable but the weakness is easily exploited. So far this is not a promising start.
 
The first attack is Nap, which costs [c] and heals 10 damage. With such low HP, Nap would still be close to useless even if it removed all damage counters as you will suffer from OHKO syndrome all to often.
 
The second attack,Take Down, is an ancient standard and this version deals 30 damage with 10 recoil for [g][c]. This has some synergy with the first attack as you can use Nap to heal the recoil damage, but that only works when your opponent isn't attacking you. Since that won't happen very often both of these attacks are pretty underwhelming.
 
As an evolving Basic, Chikorita relies on its evolution to see play so I seriously doubt we will ever see this card hit the table. Even if Meganium Prime suddenly becomes indispensible, we still have another Chikorita with the same stats and similarly mediocre attacks that has an extra 10 HP, so I expect this Chikorita will forever rot in the binder.
 
Modified: 2 (as far as evolving Basics go, this is in the bottom half of the class)
 
Limited: 2.5 (self healing is good for soaking light hits but I don't think anyone would run Chikorita without Meganium and Meganium is completely outclassed)
 
Combos with: the shoebox


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