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Pojo's Pokemon Card of the Day

 

Magnezone  Lv. 44
#5/100

Stormfront

Date Reviewed: Feb. 28, 2011

Ratings & Reviews Summary

Modified: 3.13
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National
Seniors
Champion

Magnezone SF-5

Hello and welcome to the first in a series of theme weeks here on Pojo’s CotD. We have reviewed all the new cards from Call of Legends, and we have a couple of months to go until the new Black and White set is released, so we thought this would be a cool way to fill the gap.

Magnezone is a Pokemon that had only a marginal presence in tournament play, despite the fact that the card designers seem to love it. Since its first appearance in Diamond and Pearl, seven of them have been printed. Compare that to Charizard which, despite being one of the most popular Pokémon ever, has only had 5 versions (and one of those was a base set reprint) during the same time.

At the recent European Championships, a Magnezone/Regirock deck managed to go undefeated in Swiss rounds before losing in the top cut. As a result, I expect that players will look again at the potential of this Pokémon and it may well be something you could expect to face at the upcoming State Championships. One of the problems of building a Magnezone deck has always been choosing between the many different versions of the card. Hopefully this week of reviews will help players with that issue.

We kick off with the Metal Magnezone from Stormfront. It has a slightly below par 120 HP, but its typing means it can use Special Metal energy to reduce damage, and this compensates somewhat. The Weakness to Fire is not a huge problem at the moment, as Fire is underplayed. Combine that with a very useful Psychic Resistance and you have a card that can usually take a hit or two.

The big attraction with this Pokémon is its Magnetic Search Power. Once per turn, you get to search your deck for a Lightning or Metal Pokémon and put it in your hand. This is obviously useful in helping you set up other Magnezones, but I would question whether or not it is worth inclusion just to fill this role. Setting up a Stage 2 Pokémon so that you can set up other Pokémon is not a very efficient way to spend your resources. Remember that you already have methods of searching out Pokémon (Collector, Bebe, Luxury Ball) and that taking up one of your four available Magnezones with this card may not be the best idea. Once your deck sets up, you probably won’t even need to use it.

The attacks fall into a similar category to the Power: not bad, but not as good as you can get with other Magnezones. Speed Shot is a 30 damage snipe attack that provides only average value for [L][C], while Crush Volt gives you a reasonable return of 80 damage for [L][C][C] and a discard. Neither of these attacks is terrible, but at the same time, they won’t induce fear in an opponent either.

Although this Magnezone has a nice Power and its attacks are pretty decent, I would probably not include it in a Magnezone deck. Pokémon provides plenty of draw and search to help you get Pokémon out anyway, and I would rather save the space for more consistent lines of some of the Pokémon that we will be discussing later in the week.

Rating

Modified (in a Magnezone deck): 2.5 (it’s ok, but I think you can use the space better)

virusyosh

Welcome back Pojo readers! Since we have a bit of time until the release of Black and White and we have reviewed most of the new and interesting cards from Call of Legends, we're going to be having a few theme weeks. This week's theme revolves around Magnezone, as the deck has been seeing more play lately, and each of the Magnezones are fairly good. Today's Card of the Day is Magnezone from Stormfront #5 - the Metal one.

Magnezone is a Stage 2 Metal Pokemon. Metal Pokemon have been up and coming recently, as Steelix Prime, Scizor Prime, and (of course) Magnezone have been seeing more play recently. 120 HP is rather average for a Stage 2, although it can benefit from the attachment of Special Metal Energy. A Fire Weakness of +30 is excellent, although chances are Charizard and Blaziken FB will still OHKO (Blaziken needs help, though). Psychic Resistance is also great against Gengar and Uxie Lv. X, if your opponent happens to be attacking with it. Finally, a Retreat Cost of 2 is a bit large, so you'll want to get Magnezone out of the Active slot with something Warp Energy, Warp Point, or Super Scoop Up.

Magnezone has a Poke-Power and two attacks. The Poke-Power, Magnetic Search, allows you to search your deck for any Lightning or Metal Pokemon once per turn, shuffling your deck afterward. This works great in a Magnezone deck, as you can easily bring out more Magnezones as well as any Lightning/Metal techs that you may have (Scizor Prime, Entei/Raikou LEGEND, Manectric PT, the list goes on). A slight drawback is that it can only get those types of Pokemon, but chances are you can easily search out your non-Lightning, non-Metal Pokemon with other search cards like Pokemon Collector, Pokemon Communication, and Bebe's Search. It also can't be used when Magnezone is affected by a Special Condition, although odds are this clause won't come up very often in Modified. In Limited, this type of searchability is amazing, and can easily thin your deck and get you the Pokemon that you need.

Magnezone also has two attacks, Speed Shot and Crush Volt. Speed Shot costs [LC] and allows you to deal 30 damage to one of your opponent's Pokemon, ignoring Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. This attack can work nicely to pick off your opponent's damaged Benched Pokemon or to get through annoying evasion effects, but outside of that, 30 damage isn't that much and you will probably want to be using Crush Volt more often.

Speaking of Crush Volt, it costs [LCC] and does 80 damage, discarding one Energy attached to Magnezone. This works as a great attack in the Magnezone deck, as it deals a decent amount of damage and the one Energy discard can be easily replenished with the likes of Conductive Quarry, Magnezone SF #6's Super Connectivity, or simply your Energy drop for the turn. It can also use Double Colorless Energy, which a few of the other Magnezones can use as well.

Modified: 3.5/5 Magnetic Search is powerful in the Magnezone deck, and both attacks are decent for what the deck is trying to accomplish, however this Magnezone faces stiff competition in Modified. Magnezone Prime is an amazing draw engine with a powerful attack, Magnezone SF #6 has Super Connectivity, and the Lv. X allows for Energy movement and can do 80 damage plus auto-Paralysis each turn. If this Magnezone is used, it is generally a one-of, but even still, it's definitely worth consideration if you are building the deck.

Limited: 4/5 Magnetic Search is ridiculous in Limited, and both of the attacks are good as well. If you can get it out, you should win.

Combos With: Magnezone SF #6

conical

2/28/11: Magnezone(Stormfront 5)
 
Today's card is once again from the Call of Legends set, it being the recent set.
 
…What's that? We're doing Magnezone Week? Fine by me!
 
The first Magnezone is the Metal-type version from Stormfront. The set alone should indicate the pedigree for this card; Stormfront is most definitely the most impactful single set in the format, and neither Magnezone does it any shame. Today's version has the Magnetic Search Poke-Power, which lets you search out, among other things, more Magnezone. Given that it's a Stage 2, it wouldn't be as useful when teched into a different Lightning deck, but it's undoubtedly useful within the Magnezone archetype. Its attacks aren't bad either; Speed Shot is situational, but still has its uses when used in combination with the Lightning-type Magnezone SF's Gyro Ball, and Crush Volt, until Magnezone Prime's arrival, was one of the most damaging attacks a Magnezone player could use. Today, you'd probably use the Prime for raw damage, and use this to search the rest of your deck, and maybe snipe with Speed Shot, but this still has its uses.
 
Modified: 3.5/5
Limited: 3/5
Combos With: Would other Magnezones be too much of a cop out for Magnezone Week?


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