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Pojo's Pokemon Card of the Day

 

Onix  #56/95

HS Unleashed

Date Reviewed: June 17, 2010

Ratings & Reviews Summary

Modified: 2.25
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National
Seniors
Champion

Onix (the good one) (Unleashed)

 

Yep, we got not one but two Onix (Onixes? Onixi?) in Unleashed, and this one is definitely the better of the two.

 

But the first thing you need to know is that it has received errata. I’m just going to quote it in full. (Taken from the official Pokémon.com website)

 

Onix (HS—Unleashed, 56/95)
(Poké-Body) Energy Healer
When you attach an Energy card from your hand to Onix, remove a damage counter from Onix.

This Poké-Body only works when you attach an Energy card to Onix.

 

The actual printed text states that you remove a damage counter from any of your Pokémon when you attach an Energy. Now it only applies to Onix. Although that does nerf the card considerably, it is still a nice bonus to have for Onix itself, giving it a bit of healing ability while you wait (hopefully not long) for your Steelix.

 

But is this the Onix you should be playing in your Steelix deck? What else does it have to offer?

 

Well, 90 HP on an evolving Basic is more than decent. The Grass Weakness wouldn’t normally be an issue if it wasn’t for the fact that Jumpluff is one of the best (and the fastest) decks around right now. The retreat cost of four is an absolute nightmare and makes running some switching cards absolutely essential.

 

Onix’s attack pretty much falls into the category of ‘something you will never ever use’. For a start it costs a massive FOUR Energy. Now, if you can’t get a Steelix in play before you get four Energy on a Basic . . . well, let’s just say you may as well concede that particular game to avoid further humiliation. It’s not even as if you get anything especially brilliant for all that investment. Boundless Power isn’t really ‘boundless’ at all. It does just 80 damage and Onix cannot attack next turn (so much for boundless . . . I guess they were being ironic).

 

Basically, Onix’s only function is to survive long enough to evolve. The Body does help with that somewhat, but to be honest Steelix decks are better off using the Stormfront Onix which has only a +20 Weakness, one less Retreat cost, and an attack which protects it from taking damage from attacks which do 40 or less.

 

With the errata in place, there is now almost no reason whatsoever to play this card.

 

Rating

 

Modified: 1.5 (there are better Onix to use)

Limited: 3 (if you pull a Steelix, this can tank a bit while you get it set up

Mad Mattezhion
 Professor Bathurst League Australia
Onix (HS Unleashed)
 
To start with, this is THE Onix if you want to build a Steelix deck. Or even if you don't.
 
Before I elabortae, first the stats. 90 HP is great on an evolving Basic, but the drawback is the extremely hefty retreat cost of 4. The Grass weakness is a serious problem against Jumpluff, but otherwise this guy has staying power. No resistance kind of sucks, Lightning would have been both justifiable and useful.
 
Now the powers and attacks. Onix gives us a poke-body titled Energy Healer, which is pretty self-explanatory, and Boundless Power, which despite the cool name really sucks.
 
I'll do Boundless Power first, to get it out of the way. Simply put, for FCCC you deal 80 damage and Onix can't attack during the next turn. 80 damage is great but this is an entirely unneccesary drawback as the cost is enough to make the attack unplayable. If the cost was 2 energy, then it would be justifiable, but not as the attack text stands now. I think this was mainly to convince new players that Onix is not an attacker, a mistake they are likely to make while learning the intricacies of the game. Now for the good part.
 
Energy Healer removes 1 damage counter from a Pokemon whenever you attach an energy from your hand to the Pokemon in question. It adds to the tanking power of Onix, and is a useful ability in decks like ShayMega, LeafTile and Raindance variants where attaching a lot of energy from the hand is a large part of the strategy. Best of all it stacks, so grabbing several of our ore-biting friends with a Pokemon Collector and dumping them on the bench before going nuts with Rain Dance or Energy Forcing is a good idea, giving you a major healing engine.
 
The main problem with the above idea is bench space. Since Onix is never menat to be active, not putting F energy into your deck won't hurt you much (if at all) and the lack of support bodies for Fighting Pokemon is also negligible. But all of the above decks need a lot of support Pokemon to get the draw power and attach the energy that make them function, so you will probably never have more than 2 Onix in play at any one time, and ususally only 1 or none at all. Uxie, Claydol, Nidoqueen, Flygon and Exploud will all win out over Onix in the contest for deck space, so using multiple Energy Healer bodies will probably slow the deck down too much for the healing to be helpful. Still, there are plenty of arguments for using 1 or 2 copies in a deck that is energy-heavy and focuses on bonus attachments each turn to give an extra healing boost to whatever cards are already being used (Nidoqueen and Dawn Stadium spring to mind).
 
Modified: 3 (I like this card a lot, and expect to see it around at in at least 1 or 2 decks)
Limited: 3 (lots of energy and it's a common card, but no switches to get you out of trouble are a serious problem)
 
Combos with: Feraligatr Prime, Leafeon RR, Leafeon Lv X, Shaymin Lv X (Ground form)


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