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Pojo's Pokemon Card of the Day

 

Tangrowth Lv. 48

Arceus

Date Reviewed: 12.08.09

Ratings & Reviews Summary

Modified: 2.50
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Tangrowth Lv 48

 

Another one? Ok then . . . Welcome to the third modified-legal Tangrowth of the Format!

 

Like its cousins from Great Encounter and Stormfront, Tangrowth boasts very good HP for a Stage 1, a slightly worrying Weakness to Fire (Blaziken FB and Infernape 4 are still around), and a terrific Resistance to Water that, combined with the healing effects that most Tangrowth decks run (PokeHealers, Tangrowth LV X, Dawn Stadium), gives it an excellent chance of beating most Water-type decks (especially Kingdra). It does have a very hefty Retreat cost, though, so bear that in mind when building your deck.

 

Leaf Guard is a solid attack that gives Tangrowth even more durability. For [G][C] you do 30 damage and reduce any damage next turn by 20. Not bad at all while you are waiting for the second attack, Swallow Up. Priced at [G][G][C][C] for a mere 50 damage, this may seem like a waste of time . . . but wait . . . if Tangrowth has more HP than the defending Pokémon, this does a massive 120 damage. Good enough to OHKO a lot of playable Pokémon.

 

Obviously, ensuring that Tangrowth is able to hit the 120 damage means overcoming two problems: the very high attack cost, and the fact that most Stage 2 Pokémon will have more HP than Tangrowth. Luckily, Grass decks have just the right support for these kind of situations. Sceptile GE has a body which makes your Grass Energy count double (effectively making Swallow Up a [G][G] attack), and Shaymin LV X (Land Forme) increases its HP by 40, meaning that Tangrowth has more HP than almost any other playable Pokémon outside of Regigigas and Salamence LV X. The downside is that this combo needs quite a bit of set up (benching a Stage 2 AND a LV X), so it means that Tangrowth isn’t the fastest deck around. Dialga G LV X, with its ability to shut down PokeBodies, will also cause this deck huge problems.

 

Then there is the question of whether this Tangrowth is superior to the ones we already have.  The GE version has a useful snipe attack, and the GE one comes with built-in healing. Neither can match the big damage-output potential of Tangrowth AR, though, so it is definitely worth a slot or two in your Tangrowth line up. Whether the deck as a whole can be competitive will largely depend on whether Fire remains a popular deck choice in the Format, and how much of a handicap the lack of speed will prove to be.

 

Rating

 

Modified: 2.5 (supplies the big attack that Tangrowth decks needed, but needs a lot of support to work properly)

Limited: 3 (can tank effectively and isn’t so dependent on support in this slower format)


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