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Pojo's Pokemon Card of the Day

 

Metagross Lv. 68

Supreme Victors

Date Reviewed: 08.26.09

Ratings & Reviews Summary

Modified: 3.33
Limited: 2.30

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page


Meganium45
OK, I have been a part of a lot of these “highlight” number Pokemon reviews, including the 1000th card reviewed and a few others…shows just how long I have been doing this service!

We definitely get one of the better cards in the set to talk about here too! Metagross is a 130 HP (read 110 HP) beast.

It has a weakness to fire, which can be BAD with the Infernapes and Blazikens bouncing around, and even the Magmortars that are quietly beginning to reappear.

Resistance to psychic is ALWAYS good.

Retreat cost of 3, well, we won’t be retreating anytime soon, will we? We will use switch or warp point to get away, or some other trick!!!

This card is a spread deck’s BEST friend, in that it reduces all HP by 20. You have to be VERY careful in reviewing your own damage before dropping this beast, or you could give your opponent a few prizes on accident!!!

Nidoqueen, of course, is the bane of all spread decks, but get pressure on with this beast, and even Nidoqueen could have trouble.

The attack of 3 for 60, with damage to the bench with a stadium in play (which you WILL have, right?), for each Pokemon of the same type as the defending Pokemon!!! That works.

Those benched Pokemon having limited HP helps too. Boy, can you imagine Gengar teaming with this guy? The ability to snipe a Uxie, Azelf or Mespirit for 50 HP has to be really tempting.

Super damage spreads, with Crobat, Spritomb, Prinplup and others could see real play again!!!

Who knows, devoluter may become HOT!!!

Overall, you have to consider the impact of this card on the metagame.

My ratings, which are going to show a bit of my love for the card, are as follows:

Modified: 4/5 Not since Nidoqueen do we have a card that changes the face of play potentially as much!

Limited…2.5/5 Too big of a set to try to get these pieces out, and no special metals to help him. I would probably pass this up, or rare draft it. Stage 2s are a really tough play with this set.

Meganium45
Baby Mario
Top 4 UK Nats

Metagross LV 68

 

For some reason, Metagross is usually made into an interesting card in the TCG. The LA Metagross saw limited play as a tech in some decks (such as Machamp) because of its coin flip Gust of Wind type Power. Now that we have the much faster Luxray GL LV X to do that job, it will probably be seen even less. Can the new Metagross offer anything to competitive decks and ensure that this particular Pokémon sees some tournament play?

 

Well, like the LA version, Metagross SV seems designed to play a support role, rather than be a main attacker.  Its single attack, Geo Impact, does a respectable, but unimpressive 60 for [M][M][C], with a 20 spread to all Pokémon of the same type as the defending, as long as you have a Stadium in play. Not bad, but nothing to build a deck around by itself. With a hefty retreat cost and Weakness to Fire, a type which is increasingly popular, you are unlikely to want it in the active position anyway.

 

The real attraction here is the PokeBody, Gravitation, which reduces the HP of each Pokémon in play (including yours, so be careful) by 20. Obviously, the Body will be most effective in decks which spread damage and/or snipe the bench. Having Metagross on the bench will lead to faster mass KOs in spread decks like Tyranitar, and it will also help a sniper like Gengar to take prizes with Shadow Room (Uxie, Azelf, and Mesprit can be OHKO’d without the need for Crobat G or Cresselia LV X). The Body doesn’t stack, so only one Metagross is needed, making it fairly easy to tech into any Stage 2 deck that can use it. It does have the potential to backfire, though, so it needs to be used wisely. Nevertheless, it does have some potential and I expect to see it tried out in a few decks during Autumn Battle Roads.

 

Rating

 

Modified: 2.75 (could be a useful tech for spread and snipe decks)

Limited: 1.75 (less useful, and too slow)

 
drtomoe123
Professor
League Leader

Metagross Lv. 68
Supreme Victors
Holo Rare
1500th CotD!

First of all, congratulations on Pojo reaching their 1500th CotD. I've been a reader of this site since way back when they started covering Pokemon (even get a little nostalgic and read the old Tourney Reports from '00 from time to time). I'm really happy to be a part of the team now, finally feeling like I'm competent enough to actually contribute to the community of this card game. Congrats, Pojo, and keep them coming!

Okay, so today, we're looking at a card that really compliments one of the strongest decks in our format, Gengar. While Mother Gengar (a combination of Gengar and Nidoqueen RR) is probably the most popular variant right now, a new deck, entitled "Metal Gengar," could see a lot of play at the upcoming Battle Roads. Is this card really worth the hype that it's getting for this purpose?

Yep, I really think it's worth it.

The basics of the card are both good and bad. Metagross has 130HP, which is great for a Stage 2 Pokemon. However, its +30 weakness to Fire is very dangerous in this format, considering the danger of Blaziken FB and Infernape 4. The -20 Resistance to Psychic is always nice, but not great, since most of the heavy hitter psychic types (Gardevoir, Mewtwo) aren't really used anymore, and Gallade 4 still manages to do 50 because of Feint. Although, you do get a little boost when it comes to the Gengar matches (especially Nidoqueen). The Three Retreat Cost is horrid, but understandable, mainly because of Metagross's sheer size. That isn't too much of a horrible thing though, because if used correctly, Metagross won't really leave the bench. All in all, okay stats.

Now, the Poke-Body of this card is what makes it interesting. Metagross has a nifty little power, Gravitation, that reduces the HP of EVERY Pokemon in play by 20. Sure, that brings down Metagross to 110, but you know what else that does? Azelf/Mesprit/Uxie are down to 50HP, yes, 50HP. Claydol is down to 60HP! And if they can't get the Unown G out there in time, do you know what that means? Shadow Room one shots all of them. Beedrill, Infernape 4 Lv. X, Luxray GL Lv. X, and Blaziken FB Lv. X are into Poltergeist range with 3 trainer cards instead of 4, which can mean a huge difference. There are so many other examples of the card being useful in a Gengar SF deck, so I won't get into them all, but just know that this card has TONS of combo potential with Gengar SF, and I really expect to see quite a few of these decks being played at Battle Roads. I'm really excited to see how else this card can benefit other decks, and I can't wait to see if anyone really tries to take this card to new places, because this Poke-Body could really make some changes. The only downside is the fact that Dialga G Lv. X completely destroys this card's usefulness, so you really need to watch out for that.

Metagross's other attack is much less spectacular, but still doable. Geo Impact, for 2 Metal and a Colorless, does 60 to the Active, and if you have a Stadium in play, it does 20 damage to any Pokemon on your opponent's bench that's the same type as the Defending Pokemon. Okay attack, but not really worth using. If you want to play around with a Three Energy non-SP attack that only does 60, go play with Gardevoir SW, you know?

Ratings:

Modified: 3/5 This card has lots of potential, but it could also be a double-edged sword. Be careful about how you use it. Play it in Gengar, see how it goes, and then decide if you want to replace it with Machamp or Nidoqueen. Watch out for Dialga G, though.

Limited: 2.5/5 It's a Stage 2, so you might have trouble getting it out, and you don't have the Gengar synergy in this format. At a few of my Pre-Releases, I saw kids with this in their decks play the Metang more than the Metagross. However, if you can pull one of the Stadiums from this set, try using this. It can give you some much needed spread damage IF they're using mono/dual decks.

So yeah, Metagross SV could see some play, and it deserves to see a lot of it in Gengar decks. Now, the question is: will it stick around? Check back after Battle Roads. Once again, I love hearing from you guys, so if you like, drop me an e-mail at drtomoe123@gmail.com.

Steel_
Winger
Welcome back to the Pokemon COTD!

Today is special, because today's card is the 1,500th card Pokemon card reviewed on Pojo.com! Awesome! But is today's card as awesome as what this day entails? Let's see...

Today's card is Metagross from Supreme Victors. There's been quite a bit of buzz about this card, which will be explained later. For now, let's look at the basics: 130 HP, great amount on a Stage 2. Metal-type, not a common weakness to exploit and most Lightning types resist it. +30 Weakness to Fire, which is a liability as of right now with Blaziken FB and Infernape 4 running around. -20 Resistance to Psychic, Gallade 4 and Gengar will be hard-pressed to do a lot of damage to it. Retreat Cost of 3, bad. Not as bad as Regigigas, but if you need to retreat it, use Switch/Warp Point. Flygon lets it retreat for free with its body.

Now for what makes Metagross garner attention: it's Poke-Body, Gravitation. This body reduces the HP of all Pokemon by 20 (including itself) as long as it's in play. This can be really helpful against Pokemon with low HP values, like some popular SP Pokemon. If you play a Miasma Valley after this hits play, your opponent's non-Grass and Psychic Pokemon will be short by a whopping 40 HP as soon as they hit play. Or you can use Galactic HQ, which is awesome against decks with Stage 2 Pokemon. Perhaps Regigigas LV. X can make use of this guy.

Metagross has an attack called Geo Impact, which does 60 for 2 Metals and 1 Colorless, which is average. If you have a Stadium in play however, you also do 20 damage to each opposing Benched Pokemon that's the same type as the defending Pokemon. That can help if the opponent has multiple main attackers set up since they're usually the same type. Usually. It's not that useful against some Toolbox varients.

So, what can combo with it? Anything with a large amount of HP. To me, Armaldo (LA), Kingdra (LA), Regigigas LV. X (LA), and Waliord (GE and SV) come to mind. I believe this card was meant to make games go a bit faster by weakening everyone that hits play. But only use it if you can KO your opponent faster than they can KO you. It's a double-edge sword, careful how you use it.

Ratings:

Modified: 2.75/5 This guy is strictly support, alongside Crobat G. But it makes a good target for Blaziken FB and Luxray GL LV. X. You'll usually have to rely on Super Scoop Up to get it out of harm's way, otherwise just let it sit there.
Limited: 4/5 It's hard to pull the entire line but if you get a big hitter with this out, or one that can recover, you should have an edge on your opponent even though the Body affects you as well.

This is Steel_Winger, until next time!
 


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