Alright, today’s COTD today is one you won’t see played
often. The effect is simple, think of it like a
Time-Space Distortion for energy, but it isn’t that
good. We already have Night Maintenance, which lets you
put any combination of 3 pokemon or 3 energy from your
discard back into your deck. Not only is Night
Maintenance guaranteed to work (No coin flips!) But
also, it can get back pokemon too.
Pros –
Non-Supporter
Gets energy back into your hand
Cons –
Can’t get pokemon
Coin flips are evil!
Modified – Meh, if you really need energy in your hand
instead of drawing into it, use this. 2.5/5
Limited – Although it’s a trainer, in Limited you won’t
see very many energy in your discard and you’re more
likely to have energy in your hand… 1.5/5
Really, why on earth would someone want to use such a
card?
Jigglypuff13
7/2 Energy Restore (MD)
Flip 3 coins, every heads nets you a basic Energy. So,
using this card will give you an average 1.5 energies,
with the chance of getting nothing being 12.5%.
Basically, this is an Energy version of Time-Space
Distortion, only we have had this card for a lot longer.
Energy Restore has never seen much play due to it's
flippy nature and the fact that it only gets Basic
energy cards, when Special Energy cards are a lot more
important in today's format when compared to Basic
energies. Compared to other energy restoration cards,
there are other and better cards. Night Maintenance is
the main one really, because it can also get Pokémon
back. Energy Recycle System is better as well,
definately getting you one energy back to your hand, or
3 back into your deck. Either way, it's certain, where
as Energy Restore is way to flippy. Basically, it's too
flippy to make it worth playing.
Ratings:
Modified: There are better cards to use instead of this,
and Energy Restore is way to flippy to actually every be
of any consistent use. I suppose it could be relatively
useful sometimes, with the energies going back to your
hand, but some energy accelerators (Blaziken (PK),
Typhlosion (MT), Togekiss (GE)) won't like that. 1.5/5
Limited: You can get energies back, which is great.
Still, too unreliable to allow you to be confident when
using it. 2.5/5
A tails fails card that basically is the Time-Space Distortion for Energies. Except like, one BILLION dollars cheaper.
Combos
Nothing, really. Sure, you could "combo" it with TV Reporter or Felicity's Drawing, after getting energies into discard, but it's tails fails, so you can't really call that a combo.
There's a certain invigoratorion that certain thoughts about nailing two Energy Restores and using Feraligatr's Energy Cyclone to do 120 can bring forth, but the odds on that are 1/64. Unless you practice flipping heads like the Japanese.
Ratings(1 - Sux, 3 - Meh, 5 - Rox)
Modified: 1/5. While it doesn't get the energies back into your hand, Night Maintenance is infinitely preferable to this card. INFINITELY. Limited: 3/5. It has its uses in Limited. But then again, so does Base Gastly. Unlimited: 1/5. Don't you DARE use this card in Unlimited.
This card simply isn't very good. It's tails fails, and the effect isn't even good enough to take the risk in throwing this card into your deck, let alone 4 for consistency.
Alazor
Energy Restore
This card is probably best in a deck that is very energy
reliant or benefits from energy being put back into the
hand. It's basically a TSD except for basic energy. So
it could work well with decks that use Houndoom (Great
Encounters), Infernape (Majestic Dawn), Leafeon lv. X,
but there are cards that might not need it such as
Mewtwo (Majestic Dawn), Moltres (Majestic Dawn), Rotom
(Majestic Dawn).
Modified: 2.5/5 Because it would probably work well in
certain decks only, but might help if you have energy
drought or when energy attachments are crucial.
Limited: 3/5 You should usually have enough energy,
probably around 16-18-- but you could take out an energy
or two and add in these to see if it works any better.
Milk Man
Energy Restore
Hello and welcome to Trainer week Round 3! Energy
restore is our focus for today and as for most of the
trainers in the Mystic Dawn set, unfortunately I would
rather pass it up. The primary drawback to this card is
the coin flips, all 3 of them. It's always good to get
energy from your discard to your hand, but not with a
coin flip... let alone 3. Night maintainance would be an
ok subsititute, comboed with Roseanne's research you
could get the energy you need, or maybe even the basic
pokemon you need, more open ended and no coin flips.
Modified-1.5/5
Limited can do without this, coin flips and taking up
space that may not be worth it