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Pojo's Pokemon Card of the Day

 

Rayquaza ex δ

EX Dragon Frontiers

 

Date Reviewed: 10.24.06

Ratings & Reviews Summary
Unlimited: 1
Modified: 2.7
Limited: 4.25

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Otaku

I found time to review again!  Hurray!  I should have a review up for yesterday’s CotD as well: check it out.

 

Skip straight to the scores and summary for a concise overview.

 

Please note that while I denote δ Delta Species Pokémon by adding a δ to the end of their name, but that said symbol is not actually part of their name for gaming purposes to my understanding.  For example, a “Pokémon δ” can Evolve from or into a non-Pokémon δ, so long as no other rules are being broken.  That is, I can Evolve Dratini δ into a Dark Dragonair, plain Dragonair, of the “Dragonair δ”.  I cannot, however, Evolve a Dark Dragonair into a Dragonite δ or a Dragonair δ into a Dark Dragonite.

 

Name: Rayquaza ex

Set: EX Dragon Frontiers

Card#: 97/101

Rarity: Pokémon-ex

Pokémon-ex Rule: When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

Type: Lightning

Stage: Basic

HP: 110

Weakness: None

Resistance: None

Retreat: CC

Poké-Body: Rage Aura

If you have more Prize cards left than your opponent, ignore all (C) Energy necessary to use Rayquaza ex’s Special Circuit and Sky-high Claws attacks.

Attack#1: (LC) Special Circuit

Choose 1 of your opponent’s Pokémon.  This attack does 30 damage to that Pokémon.  If you choose a Pokémon that has any Poké-Powers or Poké-Bodies, this attack does 50 damage instead. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Attack#2: (LLCC) Sky-high Claws [70]

 

Attributes: Rayquaza ex is first and foremost a Pokémon-ex: as such one must weigh that against its abilities.  Before that, let me mention that this is also a Pokémon δ, and will be able to take advantage of such support while facing only minimal additional negatives.  In other words, that’s a good thing. ;) Especially when that type change results in a normally Colorless Pokémon becoming a Lightning Type.  Colorless Weakness can be targeted by just about any Pokémon using Crystal Shard, while Colorless Resistance is still fairly rare and thus negligible.  Lightning Weakness is fairly common while Resistance is still quite rare, so this definitely trading up for Rayquaza ex.  Also of note is that Rayquaza ex is a Basic Pokémon, and still a Basic Pokémon with no Evolution or “Pre-Evolution” available to it, and thus will need a slight “boost” for that reason as well.

 

Now, as for actual stats that need to reflect its Pokémon-ex status, Rayquaza ex has 110 HP.  This is the second highest they’ve allowed a Basic Pokémon-ex, and so is quite, quite good.  There is no Weakness or Resistance on this card, and with this much HP that is fine: while there will be nothing unable to hurt it, neither will there be lucky match-ups that score super easy KOs just due to Type matching.  The retreat is two: high enough you want to avoid paying when you can, but low enough you can pay when you need to.

 

Abilities: Let’s address the attacks first.  Special Circuit gives at least 30 damage while the Energy pays for only 25.  You also have the ability to hit any opposing Pokémon in play, easily worth the equivalent of another five points of damage, meaning the attack is already worth another Colorless Energy requirement.  Now remember that against a fairly common secondary group of Pokémon (those with Poké-Bodies and Poké-Powers), you’ll score another 20 damage.  20 damage hitting roughly half the time (and assumption, I know) means the attack should cost another Colorless Energy.  However, that is before factoring in this is a stand-alone Basic and a Pokémon-ex, at which point the attack either fair or discounted up to a single Colorless Energy requirement, which is still good.

 

Sky-high Claw costs enough Energy to yield 50 damage but does 70.  Again, after factoring in that this is a stand-alone Basic and a Pokémon-ex, that is either fair or a small discount and still solid.

 

Now for the Poké-Body, which puts this card over the top: Rage Aura triggers when you are “losing” (your opponent has less Prizes remaining in play than you do) and lets you ignore the Colorless Energy costs.  So the already fair to slight bargains become major bargains: 30/50 that can hit anywhere for (L) and 70 for just (LL).

 

This all work so well together because, unlike some other recent big Basics with potential cost reductions, the attacks are still worthwhile when you are not fulfilling the condition required for the discount.

 

Uses and

Combinations: Any deck that can meet the (L) Energy costs should really consider it unless running a Basic Pokémon-ex δ would clash with the rest of your deck.  Still, space requirements are always a concern so it’s reasonable you wouldn’t.  Decks that can actually get themselves “behind”, that is having more Prize cards remaining than the opponent while actually gaining a real advantage out of it (Liability based decks spring to mind) should definitely make a serious effort to work it in.

 

Ratings

 

Unlimited: 1/5 – Not seeing an easy way to trigger the Poké-Body that wouldn’t seem needlessly risky or complicated, so I can’t really recommend it.

 

Modified: 4/5 – A most impressive card that seems like such an easy review it has made me paranoid that I missed something.

 

Limited: 5/5 – I suppose you wouldn’t want to run this if you pulled so many other good cards that it was impossible to work in the 4-5 Lightning Energy you’d want in a deck to use this.

 

Summary

This looks like a fantastic card and may be a little too good.  Then again, this style of card has never been strong enough to be played in a serious, tournament oriented deck and win so maybe it won’t be that strong?  I just worry because, like Scramble Energy, it gives a permanent advantage to those who fall behind even though the card itself seems so temporary.  Its low Energy needs make it almost like you got free Energy attachments.  Hopefully being a Pokémon-ex will keep it from being an easy trade-off.
 


William
Hung
My reviews and ratings are for Modified only.

Rayquaza ex from Dragon Frontiers

Modified 2/5 - I think the requirement to fall behind in prizes makes it kind of tough to use its 2nd attack efficiently. Nevertheless, the first attack is at least somewhat decent. With so many decks relying on Poke-Power or Poke-Body, that's an easy 50 damage for 2 Energies. It has no Weakness, and whenver you're behind in prizes, you can return some serious hurt on your opponent's Pokemon.

Notice that you can do Sky-high Claws for 70 damage with only 2 Energies, when you're falling behind in prize count. However, the real question becomes if you can overwhelm your opponent with multiple Rayquaza ex delta's if you fall beind a prize or two, to the point of coming back and beat them consistently. The answer will depend on your opponent's main threats - whether you can do 50 damage for 2 Energy while you're either tied or ahead in prize count.

All in all, this is a good card with potential, but perhaps an extremely risky Pokemon to play with. We know 2 Energies for 30 or 4 Energies for 70 raw damage in competitive play, especially for an ex-Pokemon, is probably not good enough.
 

Toon Master Today we have Rayquazza ex d. to review.
Not a bad card, although not game breaking.

Unlimited 1/5
Sorry, but this card is basically useless in this format.

Modified 3/5
Not bad here.110 HP is good and its body is pretty good too. For a possible 1 energy a possible 50 to any pokemon is awesome, but that is only with the help of its body. 70 for 4 kinda stinks, but 70 for 2 lightning is great though. Overall when the body kicks in it can be a great card otherwise it is just average.

Limited 4/5
It's a BBP (Big Basic Pokemon). It should stay alive for a while and its attacks can really be deadly when you are down on prizes.

Until next time y'all
Professor Elm
 

Computer Guy
 The 4th card from Ex Dragon Frontier, Typhlosion.

This is a very nice looking card. Stage 2, 100HP, psychic type, weakness to water, and one retreat cost. Shady Move is the same Power on Banette ex. Banette's a better choice because it's way easier to get it out. Burning Ball is a decent attack that gets a boost with some fire energies.

Unlimited: 1/5
Modified: 2/5
Limited: 4/5
 
DarkJake Rayquaza ex δ

Interesting. This card basically has a built-in scramble energy-esque effect. When behind prizes, Rayquaza's attacks ignore all of the (C) values. It's good to note that this will probably also get rid of Sceptile ex's body (when behind prizes). Basically, he has neither weakness nor resistance. This is good because Crystal Shard can prove to be fatal, especially when being an ex. Anyway, the HP is pretty good, type is nice, and retreat is understandable. The attacks aren't anything special, unless combined with the body. Even though 70 damage for 2 sounds excellent, it really questions why would you play a Pokémon that's only good when you're done in prizes, instead of scramble energy, which supplies you with 3 energies, and I'd assume scramble + any other energy (2 energy cards) can do 70 if not more damage without swaying away from the main theme of the deck.

Unlimited: I guess since you'll be behind prizes all the time…nah. 1/5

Modified: I can't think of any deck that can use this card and not scramble (or something else) that'll given it the same if not more of an advantage during downtime in terms of prizes. Although this card could in theory have a deck around it. 2.5/5

Limited: A big basic with high HP? Sign me up. Your opponent will be reluctant to take a prize when they know they'll take a direct 70 from 2 energies. 4/5
 


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