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Pojo's Pokemon Card of the Day

 

Primeape Delta

Holon Phantoms

Date Reviewed: 06.21.06

Ratings & Reviews Summary

Unlimited: 2.20
Modified: 2.20
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


William
Hung
My reviews are ratings are for Modified only.
 
Primeape delta
 
Modified - 1/5  Sorry, it's next to impossible to accumulate damage counters without getting KO'd, making the second attack weak, and the first attack isn't powerful enough.
ninetales
1234

Attacks that discard stadiums from play are not uncommon, (and have been around since G1) but Primeape δ’s attack does additional damage if there is a stadium card in play. Another thing that makes this attack different, is you have no choice in discarding the stadium. If effects from stadiums are not part of your deck’s win condition, this should not be a problem.

 

Primeape’s second attack is very similar to other attacks that do damage proportional to the damage on itself. However, what makes Primeape stand out is that instead of 10 additional damage for each damage counter, it is 20 additional damage for each damage counter on Primeape.

 

Combinations: -With Double Rainbow Energy, you could do 50 damage on the first turn, if you are able to evolve with Rare Candy/Wally’s Training and get a stadium in play.

 

-Primeape’s HP is a little low. 70 is the minimum for a stage 1 to have and not be considered crap. “Flames of Rage” can do 130 damage, but that’s only if it has exactly 60 damage. What would make that a lot easier? Focus Band! Focus Band can keep it alive for a little longer and allow you to do lots of damage for 3 energy.

 

-Energy Root could also be helpful, allowing you to do up to 170 damage with Primeape, but I think Focus Band is better.

 

-Search cards like Magcargo [DX] can ensure that you can play a stadium every turn (to do more damage with “Wreck”. Scott could help too.

 

Unlimited: Being fire instead of its traditional type (fighting) gives it the ability to FTKO Scyther [JU]. “Wreck” is helpful against Chaos Gym. 3/5

 

Modified: This could be a legitimate central attacker for a deck. Not enough to be in an archetype deck, however. 3/5

 

Limited: Nothing special about this card. Good luck getting stadiums into play. 2/5

 

Raichu88
My name is Primeape
I’m Mankey’s last stage
I’ll do 10 + 20 damage
With my Flames of Rage

Unlimited: Neahh, Flames of Rage is too expensive.
You have other Pokemon that can do rage much cheaper.

Modified: Not good not bad, discarding a stadium isn’t always good.
But Flames of Rage isn’t bad.

Rating: 1.5/5

Limited: Well could go well here as a game finisher. Cause you really don’t discard much stadiums here. But one final shot Flames of Rages could kill an important Stage 2 or such.

Rating : 3/5
Justin K Primape d HP

This card is probably the most fun you'll be likley to play - This guy has 70HP, which is pretty disapointing for a stage 1, but I love both the attacks. The first will the majority of the time do 60 for just 2 energy, as almost all decks run 4-5 counter stadiums - for the cost ths is a pretty nice attack.

His main attack is pretty intresting - you discard 2 energy, which can be done with a DRE, then you do 10, plus 20 for each damage counter on him - on a 70hp pokemon thius has its limits, I would combine this with energy root - allowing his HP tank to be a little better. In terms of recovering the energy lost, there seems to be a very interesting combo with Metagross dx, who would not only recover 1-2 Steel energy that you could have discarded, it would add an extra 20-40 damage to its attack. This reminds me a little of the combo between Scizor ex and Metagross dx we say in the Cities this year. You could also use cards like Rainbow energy and Venture bomb to build up his damage.

His bottom stats are ok too, free retreat is pretty cool for a stage 1 card.

Unlimited - 1/5 I'm seeing combos, but nothing thats going to survive in the format

Modified - 2.5/5 - I like this card much more than most people, but I think that the combos, although good, rely on him having a very low HP for flames of rage. Unlike Scizor, the metal energy would not help defend him, and you may well find its too risky and inconsistant to be very succesful. He could be good in DX-on format

Limited 4/5 - Pretty good here, hes stage 1, and uncommon which makes him playable - also damage tends to whittle your HP down rather than make a 1HKO, He is definatly worth playing, even in a 1-1 line.
0bsol33t Primeape - Holon Phantoms

Unlimited

Nice, strong attacks for cheap prices - this kind of Uncommon brings back memories from the early days of the game. I can see people using this as a nice Fire splash in many kinds of decks - especially as counters to Slowking decks that abuse their powers to keep Stadiums in play. I've also actually played against an Unlimited deck that was packing the Golduck (delta species) that keeps opponents from playing Stadiums - this would've been nice to have. With Double Colorless Energy and Gold Berry, the second attack is nearly unstoppable - if it's got 40 damage, you discard DCE, deal 90 damage, and get your 40 damage healed. Free Retreat, Psychic Weakness...I've seen stuff that hurts a card much, much worse than these stats.

3.5/5


Modified

I wouldn't be surprised if there are many, many rogue decks using this card as an enforcer. Energy Root adds on an extra 20 HP to this bad, baaad monkey and makes it possible to deal damage up to 170 for just discarding 2 Energy (Scramble, DRE, Boost would be eligible to cover this price). Golduck (delta species) is more commonly seen here, so it's possible you won't be able to get rid of the opponent's Stadium without it. Then again, it would be killer to play a Giant Stump, forcing your opponent to discard 1 or 2 of their Benched Pokémon, then slap the active with 60 damage and get rid of the Stadium you just played. As a free Retreat Stage 1, they're swarmable, too. There are less Trainer cards to support and maintain in this format than Unlimited though, so it's rating drops as well as its viability.

3.1/5


Limited

This card's usefulness is largely dependent upon the rest of your Draft. If you can lay hands on 2, or even 3 or 4, Stadium cards then Primeape is a force to be reckoned with. It's sporting only 70 HP, plus you have to Evolve it, meaning it may not stay on the field too long...but the opponent should watch out when it's got about 40 or 50 damage on it, Flames of Rage can take a large bite out of their forces. Free Retreat is great, but I think a Resistance (maybe to
Colorless?) would've helped it.

3/5


- 0bsol33t
pojo0bsol33t @ exyxe.com


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