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cover
This is a cool Book!

Pojo's Pokemon Card of the Day

Blastoise ex
- Fire Red and Leaf Green


Date Reviewed: 9.07.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


William
Hung
Blastoise ex

Modified - 4/5 I believe this card will definitely see play in upcoming major tournaments. I personally tested this guy with Magneton and it's wonderful. But it's a bit slow, overall. And you have to rely on Magneton to win the game. That isn't as easy as setting up Magma and Aqua decks, for example.

Limited - 3/5 If you have the Blastoise ex line to run it, then it's good.
However, remember that
you don't have search power, and very little draw power. You need other Pokemon to back it up, like Cloyster and Dewgong.
Jermy101
Blastoise ex is a good card in the RSon format (everyone thinks the future format will be this).  You can attach as many water energy as you want to any pokemon in play.  I'm sure you can think of a few combos for it right off the bat.  It's attack is very nice too. WWCC for 80 is broken enough, but a possible infinite energy removal? Whoa!  Watch out for lightning decks though, they seem to be getting more popular.
 
Unlimited - Why would you use this when Base Blastoise does no damage to your Pokemon? 1/5
 
Modified(RSon) - A good card.  Watch out for Ampharos ex.  Blastoise combos with tons of Pokemon out there. 3/5
 
Limited - You got a couple Squirtle and Wartortle?  Use it!  Even if you don't get Squirtle/Wartorle, this card is still worth a lot and is good trade bait.
 
Johnny Blaze Blastoise ex – Blastoise, Blastoise, where art thou my Blastoise? Not since the (g)olden days of Raindance have I been so excited for Blastoise EX to be released. I mean remember how fun Raindance was? Raindance was the original power that broke the rule of 1 energy attachment per turn. Since then, there have been other ways, but Raindance was always the best.

Unlimited: 2/5 - There are still plenty of old school Blastoise players but I don’t see this card replacing the original one, even with the 50 HP boost.

Modified: 4/5 – This card is the main reason why you will see Electric rampant now. Although Energy Rain damages your own Pokemon by attaching energy, the drawback of only 10 damage no matter how many you Energy Rain on is inconsequential to worry about. Initially I thought Energy Rain was 10 damage per energy, but it is not and thus very playable now. With Hyper Whirlpool dishing out 80 for 4 energy and possible removal effects if you can flip heads this attack is undercosted. There are plenty of sic combos with this Blastoise, but the reason it doesn’t score a perfect is that it still is an EX and with the absence of Crystal Shard to override resistance it can only ohko Fire types.

Limited: 4/5 – If you can pull off a 2/2/1 line in booster draft definitely draft this guy.

Note added by Johnny Blaze on 9-9-04:  The damage counter is placed for each energy that you Rain. Note that the Power lets you place one energy card at a time. You don't get to place a whole bunch of cards in one step, bypassing the damage. People may wind up placing the energy in one step, but that's a shortcut, not how the power works.


Otaku

Name: Blastoise ex

Set: EX: Fire Red and Leaf Green

Card#: 104/112

Type: Water

Stage: 2 (Evolves from Wartortle)

HP: 150

Weakness: Electric

Resistance: None

Retreat: CCC

ex rule: When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

Poké-Power: Energy Rain

As often as you like during your turn (before your attack), you may attach a (W) Energy card from your hand to 1 of your Pokémon.  Put 1 damage counter on that Pokémon.  This power can’t be used if Blastoise is affected by a Special Condition.

Attack: (WWWC) Hyper Whirlpool [80]

Flip a coin until you get tails.  For each heads, your opponent discards an Energy card attached to the Defending Pokémon.

 

Not feeling so hot, so I won’t bother with the Squirtle/Wartorle.  Sorry.

 

Attributes: Blastoise ex is a Stage 2 Pokémon ex.  Being a Stage 2 is an inconvenience.  You either have to “Evolve” the normal way or risk an Ancient Technical Machine [Rock].  It might be worth the risk in this case, as you’ll see later.  It is a Pokémon-ex, which means there are a lot of cards that either affect only it (usually negatively, like Desert Ruins), or are not affected by it (Wobbuffet).  And of course, there is the fact that it is worth two whole prizes!  By now, most of you have probably come to realize what that means-this Pokémon has to be roughly twice as good as a non-Pokémon ex. 

 

It is a Water Pokémon, which is good.  We have seen a lot of good Water Pokémon lately, and a lot of Water-Weak Fire decks are still played.

 

It has 150 HP, which is not too bad for a Pokémon ex.  Normally I would want a Stage 2 Pokémon to have more, but as long as they compensated, it’s okay.  It only has a single Weakness to Electric Pokémon, in spite of the elevated HP.  Now we come to a total lack of Resistance.  I suppose since we got to skip a second Weakness, that’s okay.  Last bottom stat is a retreat of three.  Avoid paying for it if at all possible.

 

Abilities: One sick Poké-Power and one strong attack.  Sounds good to me.  The Poké-Power is a variation of the old Raindance Pokémon Power.  This one trades off a restriction to Water Pokémon in exchange for placing a damage counter on the recipients for each of said Water Energy.  Like I said, this isn’t weaker than Raindance, just a good alternative that is harder to abuse, but opens more possibilities.

 

Hyper Whirlpool, given the Energy that goes into it, is an attack worthy of a Pokémon ex.  Now some won’t like it cause it’s only *gasp* 80 damage.  Well, it’s true, that isn’t too much.  However, it has a nasty effect.  Flip a coin until tails means you have a 50% chance of discarding one Energy or more.  Of the more dominant decks right now, that’s not going to help all the time, but it will help enough.

 

Uses/Combinations: As you can tell by my seemingly flip-flop on the attack, this should be a bench sitter anyway. This works wonders with Team Aqua’s Walrein… if you can keep guys healed.  How to do that?  Some people have been planning on using Milotic, but since it’s Poké-Power won’t trigger though Rare Candy, that sounds dangerous.  If you use the Team Aqua Walrein to attack, you can remove benched Pokémon’s energies, and that is what I suggest you do.  Spread the shower out amongst the bench and have some assorted healing cards to use.  It works even better with Articuno ex, but you won’t hit the same damage high.  Still, you can play a big meat sack like Chansey.  Shower it with a few Water, then play Articuno ex from your hand and use it’s Legendary Ascent Poké-Power to make it the active for free and transfer all the Water Energy to it you want.

 

Ratings

 

Unlimited: 3.5/5-Not without merit, and there are some bizarre decks you can use it with (Base ‘Zard for one).

 

Modified: 4/5-Might be calling this one low, but I think people are going to have more trouble dealing with that damage then they thought.  In a chat with someone I consider a competent if not good player sort of glossed over the bench damage that exists in this format still.

 

Limited: 4.5/5-If you can also pull it’s line, it will likely win you the game.

 

Summary

Seems almost too powerful for Modified. 

 

 


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