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Pojo's Pokemon Card of the Day

Girafarig - Dragon


Date Reviewed: 1.16.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

perfect0ne   Girafarig (Dragons)

A decent pokemon, but he falls short to others.

Unlimited- Everyone uses pokemon with a maximum retreat of CC if at all. His damage is pathetic, although with ERs, he can use his synchronized search pretty easily, but thats what CPS is for =/.
rating--- 1

Modified- He can prove useful as a late game pokemon; He can finish off an ex that retreated to survive. Early in the start of the game, he can fetch you a few cards and take a couple hits before you send up a hitter or he dies.
rating--- 2.5

Draft- His search ability is amazing at fetching your evolutions. I used him in a match where I ran a 3/3/2 Flygon deck and ended up searching for a full line before he died. His other attack isn't strong, but can prove useful as a bench sniper for pokemon who retreated to prevent you from pulling a prize.
rating--- 3.5

2 vs. 2- In 2 vs. 2, you can try using him with another Synchronized attack pokemon. This allows you to have 2 targets and a higher likelyhood that you can abuse the synchronized attacks effects.
rating--- 3.25

Multiplayer- Almost as good as 2 vs. 2, although you have 2 seperate threats attacking you, but you can help search for your ally if their deck needs support. I suggest Linoone over Girafarig though =/.
rating--- 3
Thundachu  Girafarig

Overview: First off for 1 colorless energy, this attack has a semi-potential to be good. If you and the defending pokemon have the same # of energy attached, Synchronized Search(love the attack name ;/), you get to search your deck for any 1 card and ad it to your hand. This could end up being good, but the odds of you and yoru opponent having the same number of energy is slim. Then for 1 psychic and 1 colorless, Breaking Impact lets you choose 1 of your opponent's pokemon and do 10 damage for each retreat cost(e.g, if the pokemon you chose has a retreat of 4, this attack does 40.). Weakness and resistance only are included if you chose the defending pokemon and not one of your opponent's benched. HP of 70 is wonderful for a basic pokemon. Weakness of Psychic with Girafarig being a psychic pokemon himself. Retreat of 1 is pretty nice to have.

Unlimited: 2/5

Modified: I suppose this is a pretty good card if you are up against Golem, a PokemonEX, or Steelix/Snorlax, but I still would'nt put to much trust in it. 2.5/5

Draft: The first attack is good draw power and the second could come in handy as well. I suggest playing this in draft highly. Also good with 70HP. 4.5/5
Hedge

Girafarig

 

This card can be good if used well. For instance, if you use this as your starting Pokemon, you might want to let your opponent go first, so they attach an energy to their active, then you can syncro search. Or it can be used late game to pick off severely damaged benched Pokes. It shouldn’t have weakness to psychic…. After all, Girafarig is part normal. :/

Ahh well, onto the ratings.

 

            Modified: 2.5/5 – Some setup possibility =/ …..

 

            Unlimited: 0/5 – My god man, do tell, have you ever heard of Computer Search? And to notice that it’s a big basic wannabe that can’t do much in this format, why not just use an MPM2 (Movie Promo Mewtwo ~_^ )

 

            Draft: 4/5 – Draw; take it. Plus it’s a low nrg BBP **wannabe**.

 

            Written By:  ~Hedge

            Written January 15th, 2003.

Bullados  Strategy for Girafarig Dragons

Attributes:
70 HP on a Basic is good for these later sets. A litttle healing here and there, and he can last a long time. The weakness is a little trashy, Psychic being one of the most popular types in Modified. No resistance. Retreat cost is payable, but why you would want to use it, I do not know.

Attack #1: “Synchronized Search”
I’m still kicking myself for not putting this guy into my Sealed deck just to use this attack. It’s an amazing Limited attack, and decent in Constructed. First turn attacking all the way, search for like a Copycat or Rare Candy or something that can help you out next turn. Use this whenever you can when using this card.

Attack #2: “Breaking Impact”
Meh, not all that great IMO. Yes, you do deal up do 50 damage for only [PC], but you really can’t take advantage of that because this guy is a one-and-done type of card when your opponent has high retreats. It is useful against Gardy and Gardy ex, dealing 40 and 60 damage to each when active, which is a pretty good amount. There isn’t much that is weak to Psychic that has a high retreat cost, making this attack relatively subpar.

Ratings:

Unlimited:
You’ve got Comp Search, you’ve got BBPs. You don’t need this guy for anything in this format outside of toilet paper and a tissue. 1/5

Modified:
Gains some value because of the lack of generalized searching, but the attack is still subpar and he still is not as good as Wynaut, Linoone, or Dunsparce for pure searching ability. He can get you any card on your first turn, but you might not want to count on getting that too often. 2.5/5

Limited:
I’m still kicking myself for not putting him into my Sealed deck, just for Synchro Search. Searching is so limited in Limited that you need to take any that comes along. Don’t take this guy over, say, a holo Salamance, but take him if there’s nothing better that can’t help you either in the tourney or in constructed later on. 3.5/5

~Bullados
~~Bull23924@aol.com
Otaku

Name: Girafarig
Set:
Dragons
Type:
Psychic
Stage:
Basic
HP:
70
Weakness:
Psychic
Resistance:
None
Retreat:
C

Attack#1: (C) Synchronized Search

If Girafarig and the Defending Pokémon have the same amount of Energy attached to them, pick any 1 card from your deck and put it into your hand.  Shuffle your deck afterward.

Attack#2: (PC) Breaking Impact

Choose 1 of your opponent’s Pokémon.  This attack does 10 damage for each (C) Energy in that Pokémon’s Retreat Cost to that Pokémon (after applying effects to the Retreat Cost to the Retreat Cost).  (Don’t apply Weakness and Resistance for Benched Pokémon.)

Name: Girafarig
Set:
Neo Genesis
Type:
Psychic
Stage:
Basic
HP:
60
Weakness:
None
Resistance:
None
Retreat:
C

Attack#1: (CC) Agility [10]

Flip a coin.  If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Girafarig.

Attack#2: (PP) Psybeam [20]

Flip a coin.  If heads, the Defending Pokémon is now Confused.

Name: Girafarig
Set:
Neo Destiny
Type:
Colorless
Stage:
Basic
HP:
60
Weakness:
None
Resistance:
None
Retreat:
C

Attack#1: (CC) Tail Bite [10+]

Flip a coin.  If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.

Attack#2: (PP) Psychic [10]

Does damage plus 10 more damage for each Energy card attached to the Defending Pokémon.

Name: Girafarig
Set:
Skyridge
Type:
Psychic
Stage:
Basic
HP:
60
Weakness:
Psychic
Resistance:
None
Retreat:
C

Attack#1: (P) Energy patch

Take a basic Energy card attached to 1 of your Pokémon and attach it to another of your Pokémon.

Attack#2: (PC) Syncroblast [40]

If Girafarig and the Defending Pokémon don’t have the same number of Energy cards attached to them, this attack’s base damage is 10 instead of 40.

Attributes: Okay, we have the fourth Girafarig made.  Will that be a good thing or a bad thing?  Previous Girafarig aren’t really used, so overall, I’d say it was a good choice.  It’s Psychic, which kinda hurts since if you are going to run a Psychic Basic, Mewtwo ex immediately springs to mind for both Unlimited, and Modified.  Speaking of Basic, there is no “pre-Evo” for it, so this is just a plain Basic.  It has the “magic number” for a basics HP, 70.  This makes it hard to OHKO: few attacks do a straight 70 damage.  They may do it with flips or discards, but that makes them harder to use.  This is also 10 higher than the other versions.  It is weak to Psychic, which hurts it.  Note that the original wasn’t-pity it lost that.  No Resistance is the worst Resistance, but none of the others have it either.  Retreat is one-this is pretty easy to pay as it won’t set you back much.  All other versions have this retreat as well.

Abilities: Here’s where this card distinguishes itself somewhat.  First attack has an interesting twist-previous cards have had “Synchronization” effects that involve the energy counts, but all the ones I can recall used it to alter damage done.  This one uses it to take what might be a “broken” effect for a basic Pokémon-a “free” computer search for an attack requiring a single Colorless Energy-and make it juuuuuuuuuust right.  See, at this level, you are almost certain to get it off once unless Girafarig doesn’t show up early game.  If you don’t, then either your opponent has no energy or is building on the bench, and thus unable to hit you (at least in Modified).  However, in Unlimited, we have Eeeeeeek, which is just better overall since it’s got a Baby attached to it. =P Breaking Impact might be nice for Modified: most Pokémon have a retreat cost, allowing you to smack the bench inexpensively.  Again though, we have better options in Unlimited.  For Modified though, only other choice is Sandstorm Electabuzz, who hits for a guaranteed 40 but needs (LCC) to do it, and only ahs 60 HP to boot.  As for the other Girafarig, simply put, they never really did enough.  Even when they had a decent attack, it seemed over-priced.

Uses/Combinations: Anything that increases the Retreat Cost… problem being, the way most cards are worded, I don’t know how many things do and how many just make you pay more to retreat. =/ Possible Candidates would be Dark Muk, Broken Ground Gym, and Rocket’s Training Gym in Unlimited, plus maybe Aquapolis Ariados in Modified.  Remember though, I cannot confirm those: sometimes cards get re-worded oddly and it isn’t caught-just as how Balloon Berry had to be errata’d so it matched the Japanese version, but the difference was “obscure”. 

Ratings

Unlimited: 1.75/5-Again, it does stuff, but other cards can do what it does better.

Modified: 3.25/5-I think this card could be a very solid opener… or it could just be a flop.  Retreat costs on a lot of Pokémon aren’t that bad anymore, and usually high retreats go with high HP scores.

Limited: 3.75/5-Nice.  Search is great here, as are its offensive capabilities (pecking off the benched injured Pokémon).  On its own, it’s not so great, but if you drafted anything else that was good, this can get it.

2-on-2: 3.5/5-Easier to synch up with two choices.

TMP: 3.35/5-Ditto, but you might get hit twice too.

AuSeNsTrAk  Girafarig: So close, yet so far.

This card has only one real use: draft. In unlimited, there are better, less situational searchers and more important cards for your deck than this.

In modified, it COULD be useable, but only either a) if your opponent goes first AND attaches to his active, or b) if you go first, attach, pass and hope your opponent affords you the free comp search =\

In draft, where search is GREAT, this is a SOLID card. It works especially well in decks with Stage 2s, allowing you to find the entire evo line. 70 hp is nice to start with, and the search attack is totally splashable. Don't bother with it's second attack...more often than not, it's doing 10-20 damage x.x

Unlimited 1/5
Modified 1.5/5
Draft 4.5/5

The bottom line: Draft it. That's pretty much all it's good for.

 


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