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Pojo's Pokemon Card of the Day

Armaldo - Sandstorm


Date Reviewed: 2.20.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Ausen  Short and sweet. He's a disruption pokemon. Most decks THRIVE on supporters. Town Volunteers, TV Reporter, Copycat, Pokemon Fan Club....shut them down and you slow them down SIGNIFICANTLY. His attack isn't great though, so he needs a backup hitter.

In draft, 3 for 60 is nice. Fighting has good basics too, so you can work that in.

Unlimited 1/5
Modified 3.25/5
Draft 2.75/5

The bottom line: IF you can find a deck where his power gets broken and you ABUSE trainers that AREN'T supporters....you can slow down, and probably beat, most decks. But that's a pretty big IF...
 
Thundachu  Armaldo(Sandstorm/PreRelease)

Overview: IMO, this is a pretty nice card. The PokeBody, Primal Veil, prohibits your opponent from playing any supporter cards, which is nice. No more TV Reporter or Oracle. Then for 2 fighting energy and 1 colorless, Blade Arms does 60 damage solid. No coin flips involved. Being fighting it has a weakness to Grass, which will make Sceptile a problem in Modified. Retreat of 3 is a tad high espeacilly when the attack cost itself is 3. I suggest balloon berry(like I do mostly with all pokemon with 3 retreat..) 120HP is a nice addition to this already pretty nice card.

Unlimited: You don't have to worry about too many grass decks in Unlimited, but the PokeBody is pretty useless here, because of the fact very few people use Supporters in Unlimited because all of the good trainers to begin with. I suggest Hitmonchan instead even with less HP and damage, it is still quicker to get on to the field and start the damage. Plus SER will ruin it. 2/5

Modified: Sceptile is still commonly played here as well as Cradilly and other good grass pokemon, but it is starting to die out with Ray and Blazi. I would still play it with the prevention of good supporters and 60 damage for 3 is cool as well. But SER2 is still here and 2 heads could also ruin Armaldo just like SER can in Unlimited. 3/5

Draft: If you can draft Armaldo and it's stage 1/basic forms, I suggest playing it highly. High HP, Prevention of supporters and pretty good damage. The only problem is the high retreat. Should be hard to draft though like all evolutions, and it isn't any easier with this being a holo rare. 3.5/5

Otaku

Name: Armaldo
Color:
Fighting
Type:
Stage 2 (evolves from Anorith)
HP:
120
Weakness:
Grass
Resistance:
None
Retreat:
CCC
Poké-BODY:
Primal Veil

As long as Armaldo is your Active Pokémon, each player can’t play any Supporter cards.

Attack#1: (FFC) Blade Arms [60]

Attributes: Armaldo is the only version of itself available, so that means that it doesn’t have to beat itself out to be in a deck, but neither can you toss in a copy or two into a pre-existing Armaldo deck.  It’s Fighting, which as a type (note, Weakness, Resistance and the like are related to type, but not automatic, so they are not included in this assessment) is pretty strong: there are many Pokémon that are weak to it, and while there is Resistance, it is no longer as wide spread.  This is also a Stage 2 Pokémon, which is basically the “worst” you can be: it requires two other cards to get into play, no matter how you get it into play.  Fortunately, being a Stage 2 came with some perks, apparently (see the Abilities Section).  There are few solid Stage 2 Fighting Pokémon out there, namely the Skyridge Machamp (though the Expedition Machamp is useful when added to that deck), Aquapolis Nidoking, and perhaps Expedition Golem.  So it’s a mixed blessing: there is only a small niche for Fighting decks, but there is not much competition for it.

It has the maximum HP it can without being a dual-Weakness Pokémon ex.  Needless to say, that is great. ^_^ It is Grass Weak, which is about as bad as most Weaknesses.  At least there aren’t a lot of strong Grass Basics that can be splashed into any color of deck in Eon-in Unlimited, though, we have Jungle Scyther. x_x Sadly this card lacks resistance, like so many others.  Its retreat is three, which is one more than I consider “average”.  I case I haven’t mentioned it clearly enough before, I consider a retreat of two average, not in the mathematical sense, nor in the sense that is it most common, but in that it is the point at which anything less is something of an advantage, and anything over is a disadvantage.  Fortunately, this is just one over, so if you absolutely must, you can pay it, but I don’t recommend it.

Before I go on, I must of course address its lower stages.  This card evolves from Anorith which in turn evolves from Claw Fossil.

Name: Claw Fossil

Type: Trainer

Text: Play Claw Fossil as if it were a Basic Pokémon.  While in play, Claw Fossil counts as a (C) Pokémon (instead of a Trainer card).  Claw Fossil has no attacks of its own, can’t retreat, and can’t be affected by any Special Conditions.  If Claw Fossil is Knocked Out, it doesn’t count as a Knocked Out Pokémon.  (Discard it anyway.)  At any time during your own turn before your attack, you may discard Claw Fossil from play.

Poké-BODY: Jagged Stone

If Claw Fossil is your Active Pokémon and is damaged by an opponent’s attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokémon.

 

Name: Anorith
Color:
Fighting
Type:
Stage 1 (evolves from Claw Fossil)
HP:
80
Weakness:
Grass
Resistance:
None
Retreat:
C
Attack#1:
(C) Fast Evolution

Search your deck for an Evolution card, show it to your opponent, and put it into your hand.  Shuffle your deck afterward.

Attack#2: (FC) Pierce [30]

Name: Anorith
Color:
Fighting
Type:
Stage 1 (evolves from Claw Fossil)
HP:
80
Weakness:
Grass
Resistance:
None
Retreat:
C
Attack#1:
(F) Slash [20]

Attack#2: (CCC) Double Scratch [40x]

Flip 2 coins.  This attack does 40 damage times the number of heads.

Of the Fossils, Claw Fossil is probably best.  Given the new rule that you can play them from your hand in the beginning as a Pokémon, they might be nice for low Basic decks.  They may be weak, but can be discarded at will from play and don’t count as a price, and it places a damage counter if attacked!  As for the Anorith, I recommend running some of both, perhaps along with some Rare Candy.  The first Anorith is good for setting up but the second is a solid attacker in its own right.  Still, you may want to get Armaldo in play ASAP, hence the Rare Candies. 

Abilities: First, I’ll discuss the attack.  (FFC) should yield 40, so we get a 20 damage bonus.  Not bad for a Stage 2 (they need something to offset the difficulty in getting them into play).  60 will take out most basics, and it can OHKO a Chansey ex (not that people play it a lot).  Now we see what makes it a possible new archetype: Primal Veil.  Most of the best Trainers in Eon right now are Supporters, and with Armaldo active, they are all shut down.  It’s a mixed blessing that is has to be active: this makes it easier for you to get around it but also easier on your opponent.

Uses/Combinations: Okay, most obvious idea is to run this with a lot of “switching” cards for your own Pokémon, letting you retreat, use your own supporters, and then switch back out and attack.  Such a deck probably would want the free retreating Pokémon, and need some healing.  Gee, what could provide both?  Sandstorm Xatu can, of course.  To cover the Grass Weakness, we’ve got AQ Entei and Sandstorm Wobbuffet.  One could also pair this up with Slaking for 2-on-2 Matches for major denial, or with the Energy Draw Delcatty so you could work with less supporters.

Ratings

Unlimited: 1/5-Scyther, a lack of heavy Supporter use, and lack of speed hurt it bad here.

Modified: 3.75/5-I strongly believe that this could become an archetype here.  Supporters are vital to every deck.  The only threat is the massive damage of certain other decks, and the need to have two Armaldo in play to counter Warp Point.

2-on-2: 4/5- Combo it with a strong, preferably basic attacker, then hit them hard while they can’t set up. Real strong contender here…

Draft: 3.5/5-Claw fossil=good here.  Anorith (non-searcher) = good here, as I learned from experience.  Anorith searcher if you have Armaldo = good here.  Not many Trainers played, let alone Supporters, but it’s still a nice, strong Pokémon.

-Otaku

 


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