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Pojo's Pokemon Card of the Day


Image from
Wizards of the Coast

Time Shard - Aquapolis


Date Reviewed: 03/07/03

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


TwInSeN21
Time Shard

This Poke-Tool is pretty useless in Constructed IMO. In Unlimited, if I'm really desperate for Basic Energies, I could use something like Nightly Garbage Run and just use Oak to get them. In Modified, I rather use something like a Super Energy Retrieval. Wouldn't you rather have something like a Focus Band or Gold Berry on your Pokemon than this?

In Unlimited, not really usable. Even in decks that run some Basic Energies... Rating: 1.5/5

In Modified, there are more playable cards than this. Rating: 1.8/5

In Draft, this card is actually pretty decent. They KO your Pokemon, you get 2 free Energies. You won't get too many Poke-Tools in Draft anyway so it actually works here. Rating: 3.3/5

The Poke`mon Master 1110 
Time Shard:

Not the best card ever, but it does have some uses.  Let me name those TWO reasons.  One is Blastoise in unlimited.  If your active pokemon is KO'ed, then you can take two of the waters off the KO'ed pokemon and then Rain Dance onto the new active.  The other is Feraligator.  If your guy takes a dirt nap, then you have two more waters to Downpour into your discard.  Of course if the guy gets KO'ed, then they would go to the discard ANYWAY, so it is almost not useful there.

Unlimited:  Better here than in MMF.  Even though nobody plays Blastoise here, if you wanna use him for a bit of fun, try a few of these cards.  Mabey even to save Sneasle's dark energies.  2/5

MMF:  Noone plays Gator anymore, although they SHOULD.  But even then, it still isn't great.  New sets could bring new uses, so don't throw them all away =)  1.75/5

Limited:  Here is where it is accually useful.  With a fourty card deck, energy can be precous, 'specially since most draft decks run at least two types.  Not a high pick, but a fairly useful card.  2.5/5

The Bottom Line:  2/5

X- Act
Time Shard
 
This is the first Pokemon Tool we're reviewing from Aquapolis. This allows you to return to your hand up to two Basic Energy cards from the Pokemon it's attached to whenever it's Knocked Out. An interesting effect.
 
Unlimited: Let's first see which decks play Basic Energy cards here. =\ There aren't much. The only semi-useful combo I could see with this card is with Blastoise. When a (non-Blastoise =\) Pokemon dies, you just Raindance two of its Water Energies to another Water Pokemon you have in play when it's your turn. Still, not _really_ useful.
1.5/5
 
Modified: Here, Basic Energies are much more common. Returning two Basic Energies to your hand when your Pokemon dies might be useful. But bear in mind that this is a Pokemon Tool. I wouldn't attach this to my Pokemon over Gold Berry or Focus Band. If you _really_ want to return Energies from your discard pile to your hand, just play Energy Stadium or one of the Energy Retrievals.
1.5/5
 
Draft: Here is where this card is really useful! Let's face it, Aquapolis' heal cards leave much to be desired. If one of your Pokemon dies, returning some of its Energies back to your hand is a blessing. Furthermore, there are only 2 more Pokemon Tools in Aquapolis: Memory Berry (which is a very situational card) and Healing Berry (which I would draft, considering it's the only heal card in this set =\). If you don't get Healing Berry, Time Shard is really nice here. Here you're playing a multi-type deck more often than not, so Energy cards are precious. It also helps that it's Uncommon. I'd grab it.
3.5/5
 
X-Act
dontknow09 Time Shard

A new trainer, with a cool effect. Up to 2 basic energies when a pokemon is ko'd. But there are so many downsides to it. First, its a tool, so you can't have another tool on another poke. Next, a pokemon has to be knocked out from the defending pokemon  Finally, it has to be attacks. O yea, one more thing; the energy can only be basic.

Unlimited- Kinda pointless, since your opponent can clean you with SER, then ko a pokemon. 1/5

Modified- Might be useful, though i highly doubt it. It could be useful if
you're one of those people who run 10- energies a deck. I dont see why this card is made though...  1/5

Draft- You have too much energies to worry about saving them.  1/5

Team- Same has modified. Doesn't really help the team, and only helps you. But it doesnt help you THAT much.  1/5

-dontknow09

dragon
scytheazn
Time Shard

this looks like EXP.ALL, but instead of re-attaching, you get
to take TWO back into your hand. i would prefer this over EXP.ALL,
since EXP.ALL won't give you any energies if the pokemon you
attached it to gets knocked out. if only this card wasn't BASIC
energy...

another major downside is that its a pokemon tool. i mean, who
DOESN'T always have a gold berry or a focus band stuck to a pokemon about to get knocked out? that's the only reason i wouldn't use it.

UNLIMITED - 1.5
doesn't work here; why would you want a load of energy on a pokemon anyways? this format is all about hitting hard and fast, and
with all the ER going around, its hard to keep 2 energies on
a pokemon. stick with recycle for this format.

MODIFIED - 3
better here, definitely better. you can use this quite effectively
for the big energy requirement pokemon, such as nidoking. i would
still use stuff like gold berry or focus band over this though
=\

LIMITED/DRAFT - 3.5
would work here since gold berries and focus bands are uncommon
and rare respectively. also, don't expect to pull much pokemon
tools since most of them are uncommon (maybe even all of them?
not sure =\). being conservative is good in draft... VEEEERY
good...
TR Shadow
Time Shard
 
It's good for any deck that burns through energy fast or uses few basic energy.  A poison KO won't trigger it since it can only be KOed by damage from an attack, so that kinda limits the use.  A Crobat swarming deck would probably be able to find a use for this card.
 
In Limited, Time Shard is pretty good in that you can't get too much out of your discard (Unless you get lucky ;) ).  And, sometimes, it's hard to keep the right kind of basic energy if you're running more then 2 types in the deck.
 
Unlimited 2/5
Standard 2/5
Modified 3/5
Limited 4/5
TMP 3/5
 
~TRS~

 


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