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Pojo's Pokemon Card of the Day

Dragonite EX - Sandstorm


Date Reviewed: 12.19.03

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Heidi Craig
 Dragonite EX
Modified2.5/5
Might I comment, the art work on this card looks nice. It does have good hit points and two resistances on its side.
Pokemon Power allows you to move energy to Dragonite which is good so long as you have energy in play. This can be great for getting Dragonite powered up quickly once in play. There are good Pokemon in this format you could use to compliment Dragonite

Dragon Wave does deal 70 damage but with having to discard the energy you can only use it every other turn. If you have other energy in play you can move it to Dragonite helping to attack faster. You should combo it with cards that help get energy out of the discard pile or run lots of energy if you plan on using this attack.

Giant Wave does 120 damage if the flip goes your way. I am not a big fan of 100% flip based attacks they are to unreliable. If you get the flip on average ever other turn it is just as good as using a Pokemon that deals 60 damage guaranteed, at least you know what to expect.

Unlimited 1/5
I wouldn't use this card in this format.

Draft 2.5/5
If you got all the stages and got it out it might be good in this format. Doing 70 damage every other turn seems pretty good and you could take a chance on Giant Tail if you really needed a knock out.

Heidi
Thundachu Dragonite Ex

Overview:Ok, this card sucks. The Pokemon Power, Call For Power lets you move 1 energy from 1 of your pokemon to Dragonite ex as many times as you want. Could come in handy I suppose. For 1 water and 1 lightning energy, Dragon Wave does 70 damage BUT you have to DISCARD the water and lightning energies. Bad. Then for 4 colorless energy, Giant Tail does 120 damage but if you flip tails, it does zip. Nada. Zero. Weakness to colorless(I love weakness to colorless for some reason...) and 2 resistances is nice, Grass and Fighting. Retreat of 2 is good plus 150HP for a stage 2. All in all, this card is better at defense than offense.

Unlimited: I suppose combined with Expedition Venusaur and Base set Venusaur this card could be pretty good here. 3/5

Modified: 2.5/5

Draft: 3.5/5
Hedge  

Dragonite Ex

 

It’s a nice card. I know CFK has a Japanese one painted on the back of his shirt ~_^.

 

In any case, I find that it is the quickest stage two ex out there. Second turn 70 can be punishing to slow decks. However, I’ve also noted that it seems to loose steam late-game.

Giant Tail isn’t reliable enough; you need a strong back-up hitter with this guy, that’s either water, lightning, or colorless, and it’s either Magneton, Gyarados, or some other thingy. With Fisherman and call for power you’re covered middle-game, but if you think of a good late-game hitter with this card… e-mail me lol.

 

            Modified: 3.5/5 – Quick, resistant, can withstand a Zangoose hit. But its second attack is risky, and it looses a lot of it’s power late game when heavy hitting foes come up (if you don’t destroy them early with Dragon Wave) Wobbuffet is also a BIG PROBLEM for this card.

 

            Unlimited: 1.5/5 – Might be quick… Sure can bust up a Sneasel, and can even withstand a Sneasel Blow. But… I always say running a stage two ex in unlimited is risky… They all are just out of place there.

 

            Draft: 3/5 – Very tough to draft… Dragonair is a rare. But I must say, one Dragons prerelease I went to, I drafted one of these, two Dragonair, and two Dratini. ~_^

 

            2 on 2: 3.5/5 -- ……

 

            Team: 3/5 – Fits in well here because of its speed. Find a good team member with a late game deck and you’re good to go.

 

 

            Written By:  ~Hedge

 

            Written December 18th, 2003

Thanks for posting Pojo.

Otaku

Name: Dragonite ex
Set:
EX Dragons
Type:
Colorless
Stage:
2 (Evolves from Dragonair)
HP:
150
Weakness:
C
Resistance:
Grass, Fighting
Retreat:
CC
Poké-POWER:
Call for Power

As often as you like, during your turn, you may move an energy card attached to 1 of your benched Pokémon to Dragonite ex.  This power can’t be used if Dragonite is affected by a Special Condition.

Attack#1: (WL) Dragon Wave [70]

Discard a (W) and a (L) Energy card attached to Dragonite ex.

Attack#2: (CCCC) Giant Tail [120]

Flip a coin.  If tails, this attack does nothing.

Name: Dragonair
Set:
EX Dragons
Type:
Colorless
Stage:
1 (Evolves from Dratini)
HP:
70
Weakness:
C
Resistance:
Grass, Fighting
Retreat:
CC
Attack#1:
(LC) Dazzle Blast [20]
Flip a coin.  If heads, the Defending Pokémon is now Confused.

Attack#2: (WCC) Healing Wave [30]

Remove 1 damage counter from each of your active Pokémon.

Name: Dratini
Set:
EX Dragons
Type:
Colorless
Stage:
Basic
HP:
50
Weakness:
C
Resistance:
Grass, Fighting
Retreat:
C

Attack#1: (W) Dragon Dew.

Remove 2 Damage counters from 1 of your Pokémon (remove 1 if there is only 1).

Attack#2: (L) Tail Slap [10]

Attributes: First and foremost, this is a Pokémon ex.  As such, you must remember that this has to be twice as good as the next best thing (unless that’s also a Pokémon ex) since you lose two prizes instead of one if it is KO’d.  This is also a Stage 2 Pokémon, so a lot is needed to offset the difficulty of getting it into play (when compared with a Basic or Stage 1 Pokémon).  Dragonite ex has 150 HP, which is… tolerable.  Given that it is normally a beefier Pokémon to being with… oh wait: it isn’t, despite being fairly solid in the video games.  I think it could stand a little more HP, but given the other Dragonite clocking in at 100 on average, then this does have a 50% increase.  You basically have 2 80HP Pokémon (remember, it’s easier to heal the more HP you have, hence my little bonus).  It is Colorless, which is awkward in Unlimited: if anything Colorless becomes extremely good, people will play Sprout Tower and Unown N to counter it.  However, most decks prefer not to have to run those cards (especially Unown N), so it’s a concern, but not crippling.  In Modified, being Colorless is just fine: nothing is Resistant, and there are even a few things Weak to it now.  Sadly, this is one of the cards that is Weak to Colorless Pokémon, and that can hurt, primarily because this is a an Evolution card and a Pokémon ex: Zangoose will smack it down, doing 120 for just (CCC)! Other than that, a few other “Dragons” will cause problems, and Delcatty and Linoone (who I see being used more frequently).  In Unlimited, it gets worse: you face the wraths of Jungle Clefable, Jungle Wigglytuff, and Erika’s Jigglypuff.  Now we come to Resistance: as a Pokémon Weak to Colorless types, this thing gets not one but two!  Fighting and Grass are appropriate, as Dragonite is actually a Dragon/Flying type.  Both types are Resistant to Grass in the video games, and Flying is Resistant to Fighting (and immune to Ground but Weak to Rock).  While Fighting Resistance is not especially useful in Modified right now, Grass is commonly seen as part of the Blaziken/Exeggutor combo, and other Grass decks are just waiting for something to cool down Fire, in my estimation.  Fighting and Grass are nice for Unlimited: Grass shuts down Jungle Scyther and Fighting Neo Discovery Tyrogue.  Those two are common support Pokémon.  Last for the bottom stats is Retreat.  Dragonite ex has a decent retreat cost of two.  This is enough you want to avoid it when you can, but where you can pay it with little difficulty when needed: sort of the “average” (in terms of good/bad) retreat.

Backing up a bit, I said this was a Stage 2: it evolves from Dragonair.  Possibly the best Dragonair is the Base Set version: it still gets played on its own in some decks.  For Eon, you don’t have a lot of choices: either the version from Dragons (shown above), or the Expedition version.  The Expedition version has a flip until tails attack that does 20 per head, but also costs LW.  As we’ll soon see, we can leave flippy damage to Dragonite ex itself, so that is not a good reason to use it.  It does possess neither Weakness, nor Resistance, and that might be needed (Zangoose OHKO’s the Dragonair that is in this set).  Otherwise, the HP and Retreat are the same as the Dragons version.  The Dragons versions attacks aren’t bad: Healing Wave might be good for 2-On-2.  The Dragons version of Dratini has the best HP to date: 50!  Sadly, that is a high for it.  Other than a retreat of 1, it has the same bottom stats as its brethren.  Given that most of the basic Colorless Pokémon can KO the other versions with ease, this one still might be choice.  Its first attack is pretty good (given its status): basically a free Potion.  The second offsets this though: (L) for 10 is waaaaay over-priced.  Overall, run this Dratini, Rare Candy, and one or two Dragonair of whatever version works for you.

Abilities: Call for Power is nice: you can power up your other Pokémon until you are ready to attack with Dragonite, then just move them to Dragonite when needed.  Well come back to this in Uses/Combinations.  Next up is Dragonite ex’s first attack: Dragon Wave.  As you know, I treat a discard as an additional energy requirement for the attack (and in the long run, it becomes much, much more), so the effective cost is (WWLL).  As you may recall, I tend to add 5-10 damage for off/multi-Color requirements, so that would be 15 +15+15+15+10=70.  So more or less fair… though as a Stage 2 Pokémon ex, we hope for more.  Let’s move onto Giant Tail (and attack first seen on Dark Dragonite): for (CCCC) you flip for 120.  You pay for 40, but average 60, not too bad.  Still, while this would be great on a basic, good on a Stage 1, it is more or less what we paid for (more or less) on a Stage 2.  Thankfully, we have decent Power and two more or less fair attacks (given the Pokémon’s status as a Stage 2), so it also makes it acceptable as a Stage 2 Pokémon ex.

Uses/Combinations: Well, the best ways to use this are either a) team it up with Harvest Bounty Venusaur (allowing you to constantly refuel it so long as you got the energy), and b) to go crazy with Giant Tail as your main attack.   Averaging 60 in this manner is nice: most Pokémon will be OHKO’d.  Why does that matter?  If you did a straight 60, they could heal, and you’d end up having to do more damage in the long run.  With this, either you KO them, or you do nothing.  A nice trick with this Pokémon would be Pokémon Nurse (and Pokémon Center in Unlimited): use your discarding attacks to clear your energy while doing solid, reliable damage, then Nurse to heal all damage.  Or, if you are in Unlimited, and have an uninjured Dragonite ex, you can move all energy to it, Pokémon Nurse, and then use Switch to move it to the active.  You can make use of most Special Energy with ease, given that your second attack is all Colorless.  Definitely use Recycle and Double Colorless Energies in Unlimited, and Boost will live up to its name since it will allow a turn 2 Giant Tail!  Fisherman can help you recycle that discarded Energy with ease.

Ratings

Unlimited: 3/5-If you want to, you can build a deck around it, and even win some!  I don’t think it’s on the same level as most Sneasel derivatives, or even Raindance, but possible a “third tier” deck, or at least a strong “for fun” deck.

Modified: 3.5/5-I see potential here.  It doesn’t look to be in the same league as Gardevoir/Gardevoir ex or Blaziken/Exeggutor, but looks can be deceiving.  Besides, those two decks dominate because nothing seems particularly strong against them, other than certain generic counters.  I’d go with the Harvest Venusaur combo, but there are likely others.  I wouldn’t bother with Swampert, as I have heard talk of: if you are going to use a Stage 2 line to attach extra Water Energy, just use the Venusaur!  Use that kind of logic when trying to find partners for this card… what, I find a lot of people don’t, okay?  Even me at times… one could plug it into my (and I use the term loosely, others probably beat me to it) Gojira style decks (something bit with SS Xatu for mass healing).

2-on-2: 3.65-Just a teensy bit better since you can have Dragonair to give a little extra healing while you wait a turn to re-power Dragon Wave… but then again, most versions of the deck will either have more healing (Gojira) or have ways around the discard (Harvest Bounty) 

Limited: 4/5-If you can draft it, its nice: evolve on the bench while powering everything else up, then make it active, Call for Power, and let the slaughter commence!  Dragonair isn’t as bad either, since that tiny bit of healing will be more useful, as would Confusion.

TMP: 3.5/5-Colorless Weakness stinks here, since it’s easy to include Colorless in most decks and of course you have to survive two shots between turns.  Still, with good help (you run the Venusaur, your partner focuses on healing), it could be nice.  So in the end I guess it balances.

-Otaku

 


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