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Pojo's Pokemon Card of the Day

Charizard - Expedition


Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Croconaw88
Friday: Charizard

Charizard used to get so many oohs and aahs. It's just a modified base Charizard. Very high HP and a high retreat to go with it. An expensive costing attack thats going to get you one prize. Then wasting at least a couple more turns building again. Getting 2 heads is about the same odds as Tyrogueing someone.I likes those odds. ;/ Discarding 4 energy on 2 tails is not something you want to risk. In Standard it's nothing but a wall with a weak basic getting SERed/ERed. It's nothing special in Modified.

Standard 1/5
Modified 2/5 ;o
Draft 2/5

~Croconaw88


TwInSeN21
Charizard (the one with the Poke-Power)

In MTM's recent article, he mentioned that out of the two Charizards in Expedition, this one is better. I kinda have to disagree with him. But let's look at the this card...

120HP is awesome, however, the loss of Resistance kinda hurts it a bit. Burning Energy MIGHT look similar to Base/LC Charizard's Energy Burn but there are TWO distinct differences. First of all, the power affects ALL of your Pokemon. A HUGE upgrade than Energy Burn. On the other hand, there is a huge downgrade as well. Now, you can only change BASIC energies! This means you can't Burn DCE or Recycle Energy cards. This automatically made it less playable in Unlimited and Modified.

Scorching Whirlwind is an interesting attack. You do a guaranteed 120 damage. Then you flip a coin. If you're lucky, you won't have to discard any Energy cards, making this attack very good. If you flip one Tails, it's still better than the old Fire Spin as it does 20 more damage. If you flip 2 Tails though, you're in bad luck.

In Unlimited, not really playable. You want to abuse DCE or Recycle Energies otherwise it's not really worth it.

In Modified, it does 120 damage, which now is a BIG deal. If you noticed, a LOT of Stage 2s suddenly have the MAX HP of 120. If you can KO your opponent's threat in one guaranteed attack, it's a great advantage. The new Venusaur from Expedition is pretty darn good. If you want to make an INTERESTING new deck in Modified that might be pretty good, try out Base/LC Charizard with the new Expedition Venusaur. Unlimited Fire Spin every turn with Recycle Energies... ^_^

In Draft, the Power can actually see some use. You can play a few different Energy types and in the end you can burn them all to Fire. The attack is decent enough. Not really a high pick though unless you just want to draft it because of its value.

Unlimited Rating: 1.2/5 (Sorry, this card is WORST than Base/LC Charizard IMO)
Modified Rating: 3/5 (120 damage is big and it's almost always a guaranteed KO)
Draft Rating: 1.8/5 (Not really playable...) 

Lord Gothmog
Ah, the prerequisite Charizard. How does it stand up to base Charizard an the like? On it's hind legs. (rim shot)

In unlimited, it might have potential, with DCE and Recycle Energy, except it's power say BASIC energy. Low blow. Now it actually does need 4 energy cards, and will get slaughtered way before it has them. 1.5/5

In modified, it has potential. It's the only card I know of that can do 120 without discard, on just 2 heads. It's not tailsfails, just 
tailsHURTSREALBAD. With Entei and possibly Typhlosion, it could actually work. 3/5

In limited, Charizard is a stage 2, and although it has 120 HP and does 120 for RRRR, it's going to lose lots of energy before it slaughters your opponent completely. If you have voodoo that lets you get 70% heads or so, draft it IF you're drafting fire. Otherwise, just say no. 2.3/5
TR Shadow
Yes!  Another Expedition card =D !
 
OK, this thing is waaayy too close to the original base set Charizard.  Its attack is too flippy, c'mon with my luck, I'd only be able to use this one out of every four turns =\ . With a couple heads you could do 120 damage with no drawbacks.  You could prolly KO a Pokemon with less then that anyway, which only makes this Pokemon even more useless.  I gotta admit that 120 hp is good. 
 
In modified if your gonna use an anti-g8r, use Blaine's RK9 it's simply better (plus it's a stage1 =D) .
Unlimited 2/5
Modified 2/5 (C'mon, Blaine's RK9 is a better anti-g8r)
MMF 2/5
Draft 1.5/5
 
~TR Shadow~
Random Charizard.

We get to review cards from Expedition? Man I'm regretting I have been gone previously. Expedition ROCKS! I mean, from common darkness energy and metal energy to awesome art? Not bad. However, Charizard, like usual, is pretty bad.

Ok, the power is pretty elite. Basically, a fireburn for all your 
pokemon. Not bad... but it is a stage 2, and one you don't want gusted up. The attack is WORSE than before. Simply put, you average discarding THREE energy. Horrid. Honestly, the extra 20 damage simply isn't worth it. And unlike the base charizard, you can't "load it up" because you risk losing all the energy. =\

So although Expedition seems to have a slight taste of ownage, this 
card doesn't.

Unlimited Rating: 1.5/5
Standard Rating: (Guys, Modified, or MMF as it is sometimes called, is NOW 
called Standard.) 2/5
Limited Rating: 2/5

~ RaNd0m
John Hornberg Hmmmm..... Charizards have never been really good in any format. Dark Charizard was the closest anyone got to a playable one, and he was too coin flip dependent, not to mention he attacked for decent damage every other turn. Otherwise, Charizards have neber been big. 

The first thing that is going to come to mind when people look at this card is this: Now I have a replacement for Blaine's Arcanine in my deck! Heh, heh, heh, no. This guy first of all is a Stage 2. A slow, cumbersome, Stage 2 who eats energies faster than I consume Burger King Onion Rings. 120 damage is alluring, but it takes 4 energy to do so. This guy has to rely on a risky attack, that can cost you lots of energy. With Blaine's Arcanine, he didn't have to, he just mowed opponents pokemon down with Heat Tackle, and hit the biggies with Fire Storm. This guy isn't that effective.

MM Format - Could see play, but I don't know why. He has potential though. A 2 out of 5.

Unlimited - I believe it was Gothmog who said a while back that "A Stage 2 is over the Speed Limit for Unlimited." This card is an example of  why that is so true. Mewtwo eats him up, and probably eats the Charmander before the evolutions hit the board, and other cards pick on them as well. A 1 out of 5.

Draft - Stage 2 = Bad. Energy Eater = Really bad. Burning Energy = Up to you, I still say really bad. A 1 out of 5.

 


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