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Pojo's Pokemon Card of the Day

Suicune Holo - Neo 3

Suicune - Holo
70 HP

Pokemon Power: Crystal Body - Prevent all effects of your opponent's attacks, other than damage.

WWW - Aurora Wave - 30 - Flip 2 coins, If both are heads, the defending Pokemon is now paralyzed.  If  only 1 is heads, the defending poke is now asleep.

Pojo's Average Rating -
Standard: 2.75
Modified: 3.75
Reviewed January 08, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


"Ness"
Jason
Klaczynski

Suicune (holo) is an interesting card.   There's been a lot of rules debate about it.  Especially about whether it stops attacks like Zzzap.  Personally, I believe it can stop Eeeeeek, but I don't see why Zzzap.  It still is DAMAGE.  Anyway, in standard, since Rain Dance is basically dead, and it could only kinda work in Slowking deck.  I'd give it a 3.25/5.  This is an eccentric card. With Eeeeeeek being such a popular opening, it actually can be considered a good card.

As for standard, this thing is great in modified.  Works really good in Feraligatr, especially since Crobat can't poison or confuse it.  It's one of Feraligatr's best Crobat defenses.  I'd give it a 4.25/5 in modified.  It works with Slowking better in modified, too.  If it stops Zzzap, it's really good with King.



Pokepop

Holo Suicune will be a good card to play one day. One day. But not yet. WotC has gotten a ruling from The Pokemon Company on this card that is somewhat ambiguous and contradicts existing rulings on Attacks such as Agility. WotC has been asked for specific rulings on specific combos involving this card and their answers have varied substantially from day to day. They are working to clarify how the card should work with TPC, but a quick answer has not been forthcoming.

Here is what we know for sure, though: Suicune's Power (Crystal Body) stops the effects of attacks and only allows Damage to get through. But the devil is in the details. We are pretty sure that Crystal Body stops Eeeeeeek! However, we don't know for certain if an attack such as Metronome gets a chance to copy the 30 damage done by Aurora Wave or if it gets shut down completely.

I find it hard to give a definitive rating to this card until these issues are resolved. One thing is certain, though. This is a good card. The only question is, "How good?" Get copies of the card now before it gets popular. It will be a staple of many decks once solid rulings are made and the word gets out.

I'll give tentative ratings that are subject to future rulings:

Modified: 4/5
Standard: 3.5/5


Gymbo

In Standard: Well this card can be absolutely nasty with Slowking. Combo this card with Slowking, and you can not only shut down their Trainer game, but also their Eeeeeeeking power too. This thus, allows you to capitalize on them while they are struggling to get going. The Pokemon Power is really what makes the card great. The attack is so-so, three water for 30, and 75% chance of status, mabye if it did 10 more...

In Modified: This card is even better in Modified. Where drawing sources are a lot more limited than in Standard. Again, combo this card with Slowking, and you have the same effect as I said earlier. Suicune ignores Crobat's confusion and poison, and also deals double damage to Big Fire as there is much more Fire in MF than in Standard.

Overall: The card is DECENT. But with Slowking and Trainer Disruption is where it really becomes evil. The attack is mediocre, a bit expensive for the damage. The power can become quite abusable however. In Standard I give it a 2.5/5, and in Modified I give it a 3.5/5.



Satoshi

Anyone remember the giant problem with Muk and Ditto when fossil came out?

Well, take that dilemma, twist and contort it, throw it into a washing machine and now you have the complexity of Neo Revelation's holo Suicune.

All joking aside, any card that makes WotC re-think some as important to the game as exactly who attacking effects must be something special. And indeed, Suicune doesn't let us down. Suicune is something special in that nothing but _straight damage_ can nail him. And attacks like Fetch and Eeeeeeek do nothing. Zip. Zilch. Nada.

In Standard, he is perhaps less than impressive, despite his unique Pokémon Power. The overabundance of hard-hitting Electric types (read: Electabuzz) sets him back a bit. His attack, while not too bad, is a bit energy intensive; frankly, one would be lucky to get him powered up before being knocked out. I highly doubt Suicune will find space in any competitive Standdard decks.

In Modified, however, things are a bit different for Suicune and his non-holo cousin. It goes to reason that in an enviornment where draw  power is weakened, cards like Cleffa reign supreme. But wait! Suicune stops ALL effects of Eeeeeeek! This can really make your opponent's day harder-now they have to figure out what they're going to do with a 30 HP punching bag sitting on their bench. This alone makes Suicune better in Modified than he is in Standard.

Modified: 3.25 out of 5
Standard: 2.5 out of 5


Scott
Gerhardt
No Review Today


Rain

Suicine in Standard
Eh...it's decent in Standard. It's good when played with Slowking because it stops Cleffa from Eeeeeeeking. It's major drawback is all of the SER/Electabuzz being played. It's really hard to get anything built up and be consistent with a high attack cost in Standard nowadays.

Rating: 2.5/5

Suicine in Modified
This is an extremely good card in Modified. It Helps counter Typhlosion/Blaine's Arcanine variants and stops Cleffa from Eeeeeeeeking as well as Brock's Mankey to Taunt up a Slowking. And not to mention, on Aurora Wave you'll always most likely get 1/2 heads to put the defending Pokémon asleep. And on rare occasions you might get both heads and paralyze your opponent. Not bad at all. Suicine is a really good solid card in Modified with no ER/SER to deny it.

Rating: 4/5

RaNd0m

Suicune is an interesting card. With a power that stops everything but damage, this is a card that is the ultimate way to beat out cleffas. Just send this guy up while your opponent is setting up, and you have the upper hand. His attack is OK.

Rating in Standard: 2.5. He's good, but he's water. Water in standard = very hard to play.

Rating in Modified: 3.5. He is good here. I mean good. In feraligatr, stall with this guy active vs. all the cleffas. He can just chill while you load up. Seriously good.

Rating in Draft: 2.5. I don't see how he can do much... but his power makes him good. 

Overall: 2.8 or so.

 


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