Card Type CC# Rarity Evolves from Put x on y Stage Card Title Card Color HP Pokémon stage Flavor Text Weakness Resistance Retreat Cost Attack 1 Cost Attack 1 Name Attack 1 Damage Attack 2 Cost Attack 2 Name Attack 2 Damage Attack 3 Cost Attack 3 Name Attack 3 Damage Pokémon card 1/144 R Evolves from Mysterious Fossil Put Aerodactyl on the Basic Pokémon STAGE 1 Aerodactyl F 70 HP Stage 1 Pokémon ID: E-43-# {W} - {C} - Poké-Power: Ancient Wind Once during your turn (before your attack), if Aerodactyl is your Active Pokémon, you may ignore all Poké-Bodies until the end of your turn. This power can't be used if Aerodactyl is affected by a Special Condition. - {F}{C} Rising Lunge Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+ - - - Pokémon card 2/144 R Evolves from Kadabra Put Alakazam on the Stage 1 card STAGE 2 Alakazam P 100 HP Stage 2 Pokémon ID: E-66-# {P} - {C}{C} - Poké-Power: Energy Jump Once during your turn (before your attack), you may move an Energy card from 1 of your Pokémon to another of your Pokémon. This power can't be used if Alakazam is affected by a Special Condition. - {C}{C}{C} Psychic This attack does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 30+ - - - Pokémon card 3/144 R Evolves from Growlithe Put Arcanine on the Basic Pokémon STAGE 1 Arcanine R 80 HP Stage 1 Pokémon ID: F-59-# {W} - {C}{C} - Poké-Power: Energy Recharge When you play Arcanine from your hand to evolve your Active Pokémon, you may flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it to Arcanine. - {C} Shake Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. 10 {R}{R}{C} White Flames Discard all {R} Energy cards attached to Arcanine. 70 Pokémon card 4/144 R - - - Articuno W 80 HP Basic Pokémon ID: F-63-# {M} {F} -30 {C}{C} - Poké-Body: Water Immunity You can't attach {W} Energy cards from your hand to Articuno. - {C} Freeze Solid If there are any {W} Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Articuno. 10 {W}{W}{C}{C} Ice Cyclone Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50 Pokémon card 5/144 R Evolves from Kakuna Put Beedrill on the Stage 1 card STAGE 2 Beedrill G 80 HP Stage 2 Pokémon ID: F-57-# {R} - - - Poké-Power: Venom Spray When you play Beedrill from your hand to evolve your Active Pokémon, the Defending Pokémon is now Paralyzed and Poisoned. - {C}{C} Needle Rush Flip 4 coins. If you get 1 heads, this attack does 10 damage plus 10 more damage. If you get 2 heads, this attack does 10 damage plus 20 more damage. If you get 3 heads, this attack does 10 damage plus 50 more damage. If you get 4 heads, this attack does 10 damage plus 90 more damage. 10+ - - - Pokémon card 6/144 R Evolves from Golbat Put Crobat on the Stage 1 card STAGE 2 Crobat G 90 HP Stage 2 Pokémon ID: E-58-# {P} - - - Poké-Power: Carry Off Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand. If your opponent has any Baby Pokémon, Basic Pokémon, or Evolution cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. This power can't be used if Crobat is affected by a Special Condition. - {G}{C}{C} Double Cross Flip 2 coins. This attack does 40 damage times the number of heads. If both of them are tails, the Defending Pokémon is now Confused and Poisoned. 40x - - - Pokémon card 7/144 R Evolves from Seel Put Dewgong on the Basic Pokémon STAGE 1 Dewgong W 80 HP Stage 1 Pokémon ID: F-61-# {M} - {C}{C} {W}{C} Freeze Lock Flip a coin. If heads, your opponent can't attach Energy cards from his or her hand to his or her Active Pokémon during his or her next turn. 20 {W}{W}{C}{C} Crushing Ice This attack does 40 damage plus 10 more damage for each {C} Energy in the Defending Pokémon's Retreat Cost. Damage is calculated using the Defending Pokémon's Retreat Cost after applying effects to the Retreat Cost. 40+ - - - Pokémon card 8/144 R Evolves from Eevee Put Flareon on the Basic Pokémon STAGE 1 Flareon R 70 HP Stage 1 Pokémon ID: E-59-# {W} - {C} - Poké-Body: Self-healing Whenever you attach a {R} Energy card from your hand to Flareon, remove all Special Conditions affecting Flareon. - {R} Singe The Defending Pokémon is now Burned. - {C}{C}{C} Burn Booster Discard an Energy card attached to Flareon in order to use this attack. If the discarded card is a {R} Energy card, this attack does 40 damage plus 10 more damage. 40+ Pokémon card 9/144 R Evolves from Pineco Put Forretress on the Basic Pokémon STAGE 1 Forretress M 70 HP Stage 1 Pokémon ID: E-72-# {R} {G} -30 {C}{C} {C}{C} Spinning Blow Flip 2 coins. This attack does 20 damage times the number of heads. If both coins are heads, switch Forretress with 1 of your Benched Pokémon. 20x {M}{C}{C} Scatterbomb Flip 2 coins. For each heads, do 10 damage to each of your opponent's Benched Pokémon. For each tails, do 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40 - - - Pokémon card 10/144 R Evolves from Haunter Put Gengar on the Stage 1 card STAGE 2 Gengar P 100 HP Stage 2 Pokémon ID: F-66-# {D} {F} -30 {C}{C} - Poké-Power: Manipulate When you play Gengar from your hand to evolve your Active Pokémon, you may put a Basic Pokémon (excluding Baby Pokémon) from your discard pile onto your Bench. Then, flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it to that Pokémon. - {P}{P}{C}{C} Hydrokinesis Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, the Defending Pokémon is now Confused. 40 - - - Pokémon card 11/144 R Evolves from Magikarp Put Gyarados on the Basic Pokémon STAGE 1 Gyarados W 90 HP Stage 1 Pokémon ID: F-62-# {L} - {C}{C} - Poké-Power: Flame Vapor When you play Gyarados from your hand to evolve your Active Pokémon, you may flip 2 coins. For each heads, discard an Energy card attached to the Defending Pokémon. - {W}{C}{C}{C} Dragon's Vengeance If Gyarados has 7 or more damage counters on it, this attack's base damage is 100. 50 - - - Pokémon card 12/144 R Evolves from Houndour Put Houndoom on the Basic Pokémon STAGE 1 Houndoom D 70 HP Stage 1 Pokémon ID: F-70-# {F} {P} -30 {C} {C}{C} Ambush Flip a coin. If heads, this attack does 10 damage plus 20 more damage. 10+ {D}{C}{C} Lonely Fang This attack does 30 damage plus 20 damage times the number of your opponent's Benched Pokémon minus the number of your Benched Pokémon. (For example, if your opponent has 3 Benched Pokémon and you have 1, this attack will do 30 damage plus 40 more damage.) 30+ - - - Pokémon card 13/144 R Evolves from Eevee Put Jolteon on the Basic Pokémon STAGE 1 Jolteon L 70 HP Stage 1 Pokémon ID: E-64-# {F} - - - Poké-Body: Self-healing Whenever you attach a {L} Energy card from your hand to Jolteon, remove all Special Conditions affecting Jolteon. - {L} Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10 {L}{C}{C} Thunderspark This attack does 10 damage to each Benched Pokémon with at least 1 Energy card attached to it (yours and your opponent's). 40 Pokémon card 14/144 R Evolves from Kabuto Put Kabutops on the Stage 1 card STAGE 2 Kabutops F 90 HP Stage 2 Pokémon ID: E-70-# {G} - {C}{C} - Poké-Body: Primal Aura As long as Kabutops is your Active Pokémon, neither player can play Basic Pokémon or Evolution cards from his or her hand to evolve Benched Pokémon. - {F}{F}{C} Dual Cut Flip 2 coins. This attack does 50 damage times the number of heads. 50x - - - Pokémon card 15/144 R Evolves from Ledyba Put Ledian on the Basic Pokémon STAGE 1 Ledian G 70 HP Stage 1 Pokémon ID: E-57-# {R} - - {C} Pollen Shield During your opponent's next turn, Ledian can't become affected by a Special Condition. (Any other effects of attacks, Poké-Powers, Poké-Bodies, and Trainer cards still happen.) 10 {G}{G}{C} Swift This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 50 - - - Pokémon card 16/144 R Evolves from Machoke Put Machamp on the Stage 1 card STAGE 2 Machamp F 120 HP Stage 2 Pokémon ID: F-68-# {P} - {C}{C} - Poké-Body: Immunity Prevent all effects of your opponent's attacks done to Machamp. - {F}{C} Drag Off Before doing damage, if your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. If your opponent has no Benched Pokémon, ignore this effect. 20 {F}{F}{C}{C} Hurricane Punch Flip 4 coins. This attack does 30 damage times the number of heads. 30x Pokémon card 17/144 R Evolves from Slugma Put Magcargo on the Basic Pokémon STAGE 1 Magcargo R 80 HP Stage 1 Pokémon ID: E-60-# {W} - {C}{C}{C} {C}{C} Eruption Each player discards the top card of his or her deck. This attack does 20 damage plus 20 more damage for each {R} Energy card discarded in this way. 20+ {R}{R}{C}{C} Fire Stream Discard a {R} Energy card attached to Magcargo in order to use this attack. If your opponent has any Benched Pokémon, this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) 60 - - - Pokémon card 18/144 R Evolves from Slugma Put Magcargo on the Basic Pokémon STAGE 1 Magcargo F 80 HP Stage 1 Pokémon ID: F-69-# {W} - {C}{C}{C} - Poké-Power: Streaming Mantle When you play Magcargo from your hand to evolve your Active Pokémon, you may discard the top 3 cards of your deck and then shuffle 3 basic Energy cards from your discard pile into your deck. If you do, your opponent does the same. - {F}{C}{C} Crushing Lava You may discard a {R} or {F} basic Energy card attached to Magcargo. If you discard a {R} Energy card in this way, the Defending Pokémon is now Burned. If you discard a {F} Energy card in this way, this attack does 40 damage plus 20 more damage. 40+ - - - Pokémon card 19/144 R Evolves from Magnemite Put Magneton on the Basic Pokémon STAGE 1 Magneton L 80 HP Stage 1 Pokémon ID: F-65-# {F} - {C} - Poké-Power: Attract Energy When you play Magneton from your hand to evolve 1 of your Pokémon, you may move any number of basic Energy cards attached to your other Pokémon to Magneton. - {L}{C}{C} Electric Blast You may discard all {L} Energy cards attached to Magneton when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokemon in the way you like. (For example, if you discard 3 {L} Energy cards, you can put 1 damage counter on 1 of the opponent's Benched Pokémon and 2 counters on another.) 40 - - - Pokémon card 20/144 R Evolves from Magnemite Put Magneton on the Basic Pokémon STAGE 1 Magneton M 70 HP Stage 1 Pokémon ID: F-71-# {R} {G} -30 {C}{C} {C}{C} Bounce Off If Magneton and the Defending Pokémon don't have the same number of Energy cards attached to them, the player controlling the Active Pokémon with the fewest number of Energy cards attached to it switches 1 of his or her Benched Pokémon with his or her Active Pokémon. 20 {M}{M}{C} Magnetic Wave This attack does 30 damage plus 10 damage times the number of your Benched Pokémon minus the number of your opponent's Benched Pokémon. (For example, if your opponent has 1 Benched Pokémon and you have 3, this attack will do 30 damage plus 20 more damage.) 30+ - - - Pokémon card 21/144 R - - - Moltres R 80 HP Basic Pokémon ID: F-60-# {W} {F} -30 {C}{C} - Poké-Body: Fire Immunity You can't attach {R} Energy cards from your hand to Moltres. - {C} Collect Fire If there are any {R} Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Moltres. 10 {R}{R}{C}{C} Burning Tail Flip a coin. If tails, discard a {R} Energy card attached to Moltres. 60 Pokémon card 22/144 R Evolves from Nidorina Put Nidoqueen on the Stage 1 card STAGE 2 Nidoqueen G 110 HP Stage 2 Pokémon ID: F-58-# {P} - {C}{C}{C} - Poké-Power: Evolution Helper Once during your turn (before your attack), if Nidoqueen is on your Bench, you may search your deck for a card that evolves from your Active Pokémon and attach it to your Active Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward. - {G}{C}{C} Double Claw Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads 30+ - - - Pokémon card 23/144 R Evolves from Omanyte Put Omastar on the Stage 1 card STAGE 2 Omastar W 90 HP Stage 2 Pokémon ID: E-40-# {L} - {C}{C} - Poké-Body: Primal Stare As long as Omastar is your Active Pokémon, your opponent can't play Basic Pokémon or Evolution cards from his or her hand to evolve his or her Active Pokémon. - {W}{W}{C} Spook The Defending Pokémon can't retreat during your opponent's next turn. 50 - - - Pokémon card 24/144 R Evolves from Swinub Put Piloswine on the Basic Pokémon STAGE 1 Piloswine W 90 HP Stage 1 Pokémon ID: F-64-# {M} - {C}{C}{C} {W}{C}{C} Freezing Breath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep. 20 {F}{C}{C}{C} Trample For each Benched Pokémon (yours and your opponent's), flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40 - - - Pokémon card 25/144 R Evolves from Poliwhirl Put Politoed on the Stage 1 card STAGE 2 Politoed W 110 HP Stage 2 Pokémon ID: E-62-# {L} - {C}{C} {C} Sudden Growth Attach any number of basic Energy cards from your hand to Politoed. - {W}{C}{C} Frog Hop Flip a coin. If heads, this attack does 30 damage plus 20 more damage. 30+ {W}{W}{C}{C}{C} Energy Splash Move 2 {W} Energy cards attached to Politoed to 1 or 2 of your Benched Pokémon. (You may put both on the same Pokémon or 1 each on 2 different Pokémon.) If you have no Benched Pokémon, ignore this effect. 70 Pokémon card 26/144 R Evolves from Poliwhirl Put Poliwrath on the Stage 1 card STAGE 2 Poliwrath F 110 HP Stage 2 Pokémon ID: E-68-# {P} - {C}{C} - Poké-Power: Strange Spiral Once during your turn (before your attack), if Poliwrath is your Active Pokémon, you may discard a basic Energy card attached to Poliwrath. If you do, the Defending Pokémon is now Confused. This power can't be used if Poliwrath is affected by a Special Condition. - {F}{F}{C} Spiral Punch Flip a coin until you get tails. This attack does 40 damage plus 20 more damage for each heads. 40+ - - - Pokémon card 27/144 R Evolves from Pikachu Put Raichu on the Basic Pokémon STAGE 1 Raichu L 80 HP Stage 1 Pokémon ID: E-63-# {F} - {C} {C}{C} Zzzap This attack does 20 damage to each Pokémon with a Poké-Body or Poké-Power (yours and your opponent's). (Don't apply Weakness and Resistance.) - {L}{C}{C} Lightning Storm Flip a coin. If tails, put 2 damage counters on Raichu. 50 - - - Pokémon card 28/144 R - - - Raikou L 70 HP Basic Pokémon ID: E-65-# {F} - {C} - Poké-Body: Pure Body To attach a {L} Energy card from your hand to Raikou, you must discard an Energy card attached to Raikou. (Attach the {L} Energy, and then discard an Energy card from Raikou.) - {L}{C}{C} Lightning Sphere You may flip a coin. If heads, discard all {L} Energy cards attached to Raikou. This attack does 40 damage plus 20 more damage for each Energy card discarded in this way. 40+ - - - Pokémon card 29/144 R Evolves from Rhyhorn Put Rhydon on the Basic Pokémon STAGE 1 Rhydon F 90 HP Stage 1 Pokémon ID: E-69-# {G} {L} -30 {C}{C} {F}{C}{C} Stomp Flip a coin. If heads, this attack does 30 damage plus 20 more damage. 30+ {F}{F}{C}{C}{C} Giant Tail Flip a coin. If tails, this attack does nothing. 100 - - - Pokémon card 30/144 R Evolves from Staryu Put Starmie on the Basic Pokémon STAGE 1 Starmie P 80 HP Stage 1 Pokémon ID: E-67-# {P} - {C} {P} Energy Burst Flip a coin. If heads, this attack does 10 damage times the number of Energy attached to Starmie and the Defending Pokémon. 10x {P}{C}{C} Star Back Attach a basic Energy card from your discard pile to 1 of your Pokémon. 40 - - - Pokémon card 31/144 R Evolves from Onix Put Steelix on the Basic Pokémon STAGE 1 Steelix M 100 HP Stage 1 Pokémon ID: F-72-# {R} {G} -30 {C}{C}{C}{C} - Poké-Body: Rare Metal All basic Energy cards attached to Steelix provide {M} Energy instead of their usual types. - {M}{M}{C} Squeeze Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokémon is now Paralyzed. 20+ {M}{M}{M}{C} Metal Tail Before doing damage, you may flip a coin. If heads, this attack does 80 damage. If tails, this attack does nothing. 40 Pokémon card 32/144 R Evolves from Eevee Put Umbreon on the Basic Pokémon STAGE 1 Umbreon D 70 HP Stage 1 Pokémon ID: E-71-# {F} {P} -30 {C} - Poké-Body: Dark Gaze As long as Umbreon is your Active Pokémon, Benched Pokémon (yours and your opponent's) can't use Poké-Powers. - {D}{C} Sharp Claws Flip a coin. If heads, this attack does 10 damage plus 30 more damage. 10+ - - - Pokémon card 33/144 R Evolves from Eevee Put Vaporeon on the Basic Pokémon STAGE 1 Vaporeon W 70 HP Stage 1 Pokémon ID: E-61-# {L} - {C} - Poké-Body: Self-healing Whenever you attach a {W} Energy card from your hand to Vaporeon, remove all Special Conditions affecting Vaporeon. - {C}{C} Hypnosplash The Defending Pokémon is now Asleep. 10 {W}{C}{C} Aqua Trick If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your opponent's Benched Pokémon. If your opponent has no Benched Pokémon, ignore this effect. 40 Pokémon card 34/144 R Evolves from Jigglypuff Put Wigglytuff on the Basic Pokémon STAGE 1 Wigglytuff C 70 HP Stage 1 Pokémon ID: F-41-# {F} - {C} - Poké-Power: Good Neighbor Once during your turn (before your attack), if Wigglytuff is on your Bench, you may flip a coin. If heads, each player removes up to 2 damage counters from his or her Active Pokémon. This power can't be used if you have already used another Wigglytuff's Good Neighbor Poké-Power this turn. - {C}{C} Do the Wave Flip a coin. If heads, this attack does 10 damage time the number of Pokémon you have in play. 10x - - - Pokémon card 35/144 R Evolves from Natu Put Xatu on the Basic Pokémon STAGE 1 Xatu P 80 HP Stage 1 Pokémon ID: F-67-# {P} - {C} - Poké-Body: Synchronicity You may attach any Technical Machine to Xatu. - {C}{C}{C} Warp Hole Flip a coin. If heads, choose a card from your discard pile and put it on top of your deck. 30 - - - Pokémon card 36/144 U Evolves from Voltorb Put Electrode on the Basic Pokémon STAGE 1 Electrode L 70 HP Stage 1 Pokémon ID: F-39-# {F} - {C} {C}{C} Plasma If there are any {L} Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Electrode. 20 {L}{L}{C}{C} Selfdestruct This attack does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Electrode does 100 damage to itself. 100 - - - Pokémon card 37/144 U Evolves from Mysterious Fossil Put Kabuto on the Basic Pokémon STAGE 1 Kabuto F 50 HP Stage 1 Pokémon ID: E-26-# {G} - {C} - Poké-Body: Thick Shell All damage done by attacks to Kabuto from Evolved Pokémon is reduced by 10 (after applying Weakness and Resistance). - {F}{C} Scratch 30 - - - Pokémon card 38/144 U Evolves from Machop Put Machoke on the Basic Pokémon STAGE 1 Machoke F 80 HP Stage 1 Pokémon ID: F-28-# {P} - {C} {C} Focus Energy During your next turn, Machoke's Mega Punch attack's base damage is 80. - {F}{C}{C} Mega Punch 40 - - - Pokémon card 39/144 U - - - Misdreavus P 50 HP Basic Pokémon ID: E-41-# {D} {F} -30 {C} {P} Hypnoblast Flip a coin. If heads, the Defending Pokémon is now Asleep. 10 {P}{C} Gift of Spite Count the number of your Pokémon in play with damage counters on them. Put that many damage counters on the Defending Pokémon. - - - - Pokémon card 40/144 U Evolves from Hoothoot Put Noctowl on the Basic Pokémon STAGE 1 Noctowl C 70 HP Stage 1 Pokémon ID: F-42-# {L} {F} -30 - - Poké-Power: Investigate Once during your turn (before your attack), you may look at the top 2 cards of any player's deck or at up to 2 of any player's Prizes. Put any cards you looked at back in the same order. This power can't be used if Noctowl is affected by a Special Condition. - {C}{C} Triple Smash Flip 3 coins. This attack does 10 damage plus 10 more damage for each heads. 10+ - - - Pokémon card 41/144 U Evolves from Mysterious Fossil Put Omanyte on the Basic Pokémon STAGE 1 Omanyte W 60 HP Stage 1 Pokémon ID: E-17-# {L} - {C} {C} Water of Evolution Put an Omastar from your hand onto Omanyte. This counts as evolving Omanyte. - {W}{C} Drag Off Before doing damage, you may choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. 20 - - - Pokémon card 42/144 U Evolves from Meowth Put Persian on the Basic Pokémon STAGE 1 Persian C 70 HP Stage 1 Pokémon ID: E-44-# {F} - - {C}{C} Surprise Slash Flip a coin. If heads, look at your opponent's hand. If he or she has any Trainer cards there, choose 1 of them. You opponent shuffles that card into his or her deck. 20 {C}{C} Lunge Flip a coin. If tails, this attack does nothing. 50 - - - Pokémon card 43/144 U Evolves from Swinub Put Piloswine on the Basic Pokémon STAGE 1 Piloswine F 80 HP Stage 1 Pokémon ID: F-40-# {G} {L} -30 {C}{C}{C} {F}{C}{C} Impaling Tusk 40 {F}{F}{C}{C} Continuous Charge Flip 4 coins. This attack does 30 damage plus 20 more damage for each heads. Put a damage counter on Piloswine for each heads. 30+ - - - Pokémon card 44/144 U Evolves from Staryu Put Starmie on the Basic Pokémon STAGE 1 Starmie W 70 HP Stage 1 Pokémon ID: E-39-# {L} - {C} {W} Water Gun This attack does 10 damage plus 20 more damage for each {W} Energy attached to Starmie but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 10+ {C}{C}{C} Core Blast This attack does 30 damage plus 20 more damage for each Special Energy card attached to the Defending Pokémon. 30+ - - - Pokémon card 45/144 U - - - Wobbuffet P 70 HP Basic Pokémon ID: E-42-# {P} - {C}{C} - Poké-Body: Mirror Coat If Wobbuffet becomes Poisoned or Burned by the Defending Pokémon's attack during your opponent's turn, the Defending Pokémon becomes affected by the same Special Condition. - {P}{C} Return Attack Flip 2 coins. If either is heads, this attack does 10 damage times the number of damage counters on Wobbuffet. 10x - - - Pokémon card 46/144 C - - - Abra P 40 HP Basic Pokémon ID: E-20-# {P} - {C} - Poké-Body: Psychoflow As long as there is a {P} Energy card attached to Abra, its Retreat Cost is 0. - {C}{C} Headbutt 20 - - - Pokémon card 47/144 C Evolves into Omanyte, Kabuto, Aerodactyl Buried Fossil C 30 HP Basic Pokémon ID: E-36-# - - {C} - Poké-Power: Reconstruction Once during your turn (before your attack), if you have a basic Energy card in your hand, you may search your deck for an Omanyte or Kabuto card, show it to your opponent, and put it into your hand. Then put a basic Energy card from your hand into your deck. Shuffle your deck afterward. - - - - - - - You may play a Pokémon card that evolves from Mysterious Fossil on top of Buried Fossil. (This counts as evolving Buried Fossil.) Buried Fossil can't be affected by Special Conditions. Pokémon card 48/144 C Evolves into Clefairy Put Clefairy on the Baby Pokémon Baby Pokémon counts as a Basic Pokémon Cleffa C 30 HP Baby Pokémon ID: E-32-# - - {C} {C} Energy Recycle Shuffle a basic Energy card from your discard pile into your deck. - - - - - - - If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. Pokémon card 49/144 C - - - Delibird W 50 HP Basic Pokémon ID: F-19-# {M} - {C} {C} Limited Delivery Search your deck for a Technical Machine or Pokémon Tool card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. - {W}{C} Kick Away Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. (Do the damage before switching the Pokémon.) 20 - - - Pokémon card 50/144 C - - - Diglett F 40 HP Basic Pokémon ID: F-25-# {G} {L} -30 {C} {F} Burrow Flip a coin. If heads, prevent all damage done by attacks to Diglett during your opponent's next turn. (Any other effects of attacks still happen.) 10 - - - - - Pokémon card 51/144 C - - - Ditto C 50 HP Basic Pokémon ID: E-30-# {F} - {C} - Poké-Body: Prismatic Body Each basic Energy card attached to Ditto provides every type of Energy but provides only 1 Energy at a time. - {C} Copy Choose 1 of the Defending Pokémon's attacks. Copy copies that attack. This attack does nothing if Ditto doesn't have the Energy necessary to use that attack. (You must still do anything else required in order to use that attack.) - - - - Pokémon card 52/144 C Evolves from Diglett Put Dugtrio on the Basic Pokémon STAGE 1 Dugtrio F 70 HP Stage 1 Pokémon ID: F-26-# {G} {L} -30 {C} {F}{C} Burrow Flip a coin. If heads, prevent all damage done by attacks to Dugtrio during your opponent's next turn. (Any other effects of attacks still happen.) 20 {C}{C}{C} Dig Under Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. Don't apply Weakness or Resistance. (Any other effects that would happen after applying Weakness and Resistance still happen.) - - - - Pokémon card 53/144 C - - - Dunsparce C 40 HP Basic Pokémon ID: E-33-# {F} - {C} - Poké-Body: Slippery Skin As long as the Defending Pokémon is an Evolved Pokémon, Dunsparce's Retreat Cost is 0. - {C} Tail Shake The Defending Pokémon is now Asleep. 10 - - - Pokémon card 54/144 C - - - Eevee C 50 HP Basic Pokémon ID: E-31-# {F} - {C} {C} Smash Kick 10 {C}{C} Take Down Eevee does 10 damage to itself. 30 - - - Pokémon card 55/144 C - - - Farfetch'd C 50 HP Basic Pokémon ID: F-32-# {L} {F} -30 {C} {C} Whirlwind Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. - {C} Leek Rush Flip a coin until you get tails. This attack does 10 damage times the number of heads. 10x - - - Pokémon card 56/144 C Evolves from Pineco Put Forretress on the Basic Pokémon STAGE 1 Forretress G 70 HP Stage 1 Pokémon ID: E-09-# {R} - {C}{C} - Poké-Body: Exoskeleton All damage done by attacks to Forretress is reduced by 10 (after applying Weakness and Resistance). - {G}{C} Shell Rupture This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) - {G}{C}{C} Double Spin Flip 2 coins. This attack does 40 damage times the number of heads. 40x Pokémon card 57/144 C - - - Gastly P 50 HP Basic Pokémon ID: F-22-# {D} {F} -30 {C} {P} Haunt Put a damage counter on the Defending Pokémon. - - - - - - - Pokémon card 58/144 C - - - Girafarig P 60 HP Basic Pokémon ID: E-22-# {P} - {C} {P} Energy Patch Take a basic Energy card attached to 1 of your Pokémon and attach it to another of your Pokémon. - {P}{C} Syncroblast If Girafarig and the Defending Pokémon don't have the same number of Energy cards attached to them, this attack's base damage is 10 instead of 40. 40 - - - Pokémon card 59/144 C - - - Gligar F 60 HP Basic Pokémon ID: F-29-# {G} - {C} {F} Irongrip 10 {F}{C} Sharp Stinger Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Paralyzed. 10 - - - Pokémon card 60/144 C Evolves from Zubat Put Golbat on the Basic Pokémon STAGE 1 Golbat G 70 HP Stage 1 Pokémon ID: E-03-# {P} - {C} {G}{C} Poison Sound Wave Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Poisoned. - {C}{C}{C} Strength in Numbers This attack does 30 damage plus 10 more damage for each Zubat, Golbat, and Crobat on your Bench. 30+ - - - Pokémon card 61/144 C Evolves from Snubbull Put Granbull on the Basic Pokémon STAGE 1 Granbull C 80 HP Stage 1 Pokémon ID: E-35-# {F} - {C} {C}{C} Fling Your opponent switches the Defending Pokémon with 1 of hisor her Benched Pokémon. (Do the damage before switching the Pokémon.) 20 {C}{C}{C}{C} Mega Punch 50 - - - Pokémon card 62/144 C - - - Growlithe R 50 HP Basic Pokémon ID: F-11-# {W} - {C} {R} Flare 10 {C}{C} Double Kick Flip 2 coins. This attack does 20 damage times the number of heads. 20x - - - Pokémon card 63/144 C Evolves from Gastly Put Haunter on the Basic Pokémon STAGE 1 Haunter P 70 HP Stage 1 Pokémon ID: F-23-# {D} {F} -30 {C} {C}{C} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. 10 {P}{C}{C} Shadow Hand You may discard up to 2 cards from your hand. If you do, draw that many cards. 30 - - - Pokémon card 64/144 C - - - Heracross G 60 HP Basic Pokémon ID: E-11-# {R} - {C} {C}{C} Slash 20 {G}{C}{C} Angry Horn If there are 4 or more damage counters on Heracross, this attack's base damage is 50 instead of 30. 30 - - - Pokémon card 65/144 C - - - Hoothoot C 40 HP Basic Pokémon ID: F-34-# {L} {F} -30 {C} {C} Hypnosis The Defending Pokémon is now Asleep. - {C} Eerie Light Flip a coin. If heads, the Defending Pokémon is now Confused. - - - - Pokémon card 66/144 C - - - Houndour R 50 HP Basic Pokémon ID: F-13-# {W} - {C} {C} Retaliate This attack does 10 damage times the number of damage counters on Houndour. 10x {R} Fireworks Flip a coin. If tails, discard a {R} Energy card attached to Houndour. 20 - - - Pokémon card 67/144 C Evolves into Jigglypuff Put Jigglypuff on the Baby Pokémon Baby Pokémon counts as a Basic Pokémon Igglybuff C 30 HP Baby Pokémon ID: F-35-# - - {C} {C} Energy Heal Choose 1 of your Pokémon with an Energy card attached to it. Remove 1 damage counter from that Pokémon. - - - - - - - If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. Pokémon card 68/144 C - - - Jigglypuff C 50 HP Basic Pokémon ID: F-31-# {F} - {C} {C} Nap Remove 1 damage counter from Jigglypuff. - {C}{C} Lullaby The Defending Pokémon is now Asleep. 10 - - - Pokémon card 69/144 C Evolves from Abra Put Kadabra on the Basic Pokémon STAGE 1 Kadabra P 70 HP Stage 1 Pokémon ID: E-21-# {P} - {C} {C} Nightmare The Defending Pokémon is now Asleep. 10 {P}{C}{C} Mind Shock Don't apply Weakness and Resistance. 40 - - - Pokémon card 70/144 C Evolves from Weedle Put Kakuna on the Basic Pokémon STAGE 1 Kakuna G 70 HP Stage 1 Pokémon ID: F-03-# {R} - {C}{C} - Poké-Body: Exoskeleton All damage done by attacks to Kakuna is reduced by 10 (after applying Weakness and Resistance). - {G} Poisonpowder The Defending Pokémon is now Poisoned. - - - - Pokémon card 71/144 C - - - Lapras W 60 HP Basic Pokémon ID: F-17-# {M} - {C}{C} {C}{C} Assist Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. - {W}{W}{C} Hypnoblast Flip a coin. If heads, the Defending Pokémon is now Asleep. 30 - - - Pokémon card 72/144 C - - - Ledyba G 40 HP Basic Pokémon ID: E-04-# {L} {F} -30 {C} {C} Teary Eyes During your opponent's next turn, any damage done to Ledyba by attacks is reduced by 20. - {G} Quick Turn Flip 2 coins. This attack does 10 damage times the number of heads. 10x - - - Pokémon card 73/144 C - - - Ledyba G 50 HP Basic Pokémon ID: E-05-# {R} - {C} {G} Gnaw 10 {C}{C} Slam Flip 2 coins. This attack does 20 damage times the number of heads. 20x - - - Pokémon card 74/144 C - - - Machop F 50 HP Basic Pokémon ID: F-27-# {P} - {C} {C} Smash Punch Flip a coin. If tails, this attack does nothing. 20 {F}{C} Fling Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. (Do the damage before switching the Pokémon.) 20 - - - Pokémon card 75/144 C - - - Magikarp W 30 HP Basic Pokémon ID: F-16-# {L} - {C} {C} Signs of Evolution Flip a coin. If heads, search your deck for a card that evolves from Magikarp, show it to your opponent, and put it into your hand. Shuffle your deck afterward. - {W} Splash 10 - - - Pokémon card 76/144 C - - - Magnemite L 40 HP Basic Pokémon ID: F-20-# {F} - {C} {C} Thunder Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed. - {L} Magnetic Lines If the Defending Pokémon has any basic Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your opponent's Benched Pokémon. If your opponent has no Benched Pokémon, ignore this effect. 10 - - - Pokémon card 77/144 C - - - Mantine W 60 HP Basic Pokémon ID: E-18-# {L} {F} -30 {C}{C} {W} Fin Smack Flip 2 coins. This attack does 10 damage times the number of heads 10x {W}{C}{C} Aqua Sonic Don't apply Resistance. 30 - - - Pokémon card 78/144 C - - - Meowth C 40 HP Basic Pokémon ID: E-29-# {F} - {C} {C} Sudden Swipe Flip a coin. If heads, look at your opponent's hand. If he or she has any Energy cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. 10 - - - - - - Pokémon card 79/144 C - - - Murkrow D 50 HP Basic Pokémon ID: E-37-# {F} {P} -30 {C} {D} Evil Eye Choose 1 of your opponent's Pokémon. Put a damage counter on that Pokémon. - {C}{C} Blindside Choose 1 of your opponent's Pokémon that has a damage counter on it. This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance. - - - - Pokémon card 80/144 C - - - Natu P 50 HP Basic Pokémon ID: F-24-# {P} - {C} {P} Foresight Look at the top 3 cards of either player's deck and rearrange them as you like. - {C}{C} Removal Beam If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it. 10 - - - Pokémon card 81/144 C - - - Nidoran <> G 50 HP Basic Pokémon ID: F-04-# {P} - {C} {C} Call for Family Search your deck for a Basic Pokémon card named Nidoran {male} or Nidoran {female} and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) - {G} Scratch 10 - - - Pokémon card 82/144 C - - - Nidoran <> G 50 HP Basic Pokémon ID: F-05-# {P} - {C} {C}{C} Poison Sting The Defending Pokémon is now Poisoned. 10 - - - - - - Pokémon card 83/144 C Evolves from Nidoran <> Put Nidorina on the Basic Pokémon STAGE 1 Nidorina G 80 HP Stage 1 Pokémon ID: F-06-# {P} - {C}{C} {C}{C} Tackle 20 {G}{C}{C} Poison Claws Flip a coin. If heads, the Defending Pokémon is now Poisoned. 30 - - - Pokémon card 84/144 C - - - Pikachu L 50 HP Basic Pokémon ID: E-19-# {F} - {C} {C}{C} Max Voltage Discard all {L} Energy cards attached to Pikachu. This attack does 20 damage plus 10 more damage for each Energy card discarded in this way. 20+ - - - - - - Pokémon card 85/144 C - - - Pineco G 40 HP Basic Pokémon ID: E-07-# {R} - {C} {C} Surprise Attack Flip a coin. If tails, this attack does nothing. 20 - - - - - - Pokémon card 86/144 C - - - Pineco G 50 HP Basic Pokémon ID: E-08-# {R} - {C} {G}{C} Double-edge Pineco does 10 damage to itself. 30 - - - - - - Pokémon card 87/144 C - - - Poliwag W 40 HP Basic Pokémon ID: E-13-# {L} - {C} {W} Sleep Bubble The Defending Pokémon is now Asleep. 10 {C}{C} Doubleslap Flip 2 coins. This attack does 20 damage times the number of heads. 20x - - - Pokémon card 88/144 C Evolves from Poliwag Put Poliwhirl on the Basic Pokémon STAGE 1 Poliwhirl W 70 HP Stage 1 Pokémon ID: E-14-# {L} - {C} {C} Twiddle Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep. - {C}{C}{C} Double Kick Flip 2 coins. This attack does 30 damage times the number of heads. 30x - - - Pokémon card 89/144 C Evolves from Rattata Put Raticate on the Basic Pokémon STAGE 1 Raticate C 70 HP Stage 1 Pokémon ID: E-28-# {F} - {C} {C} Scratch 20 {C}{C} Continuous Bite Flip 3 coins. If you get 1 heads, this attack does 10 damage plus 10 more damage. If you get 2 heads, this attack does 10 damage plus 30 more damage. If you get 3 heads, this attack does 10 damage plus 60 more damage. 10+ - - - Pokémon card 90/144 C - - - Rattata C 30 HP Basic Pokémon ID: E-27-# {F} - {C} {C} Call for Friends Search your deck for a Baby Pokémon or Basic Pokémon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) - {C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10 - - - Pokémon card 91/144 C - - - Rhyhorn F 60 HP Basic Pokémon ID: E-25-# {G} {L} -30 {C}{C} {C} Horn Attack 10 {F}{C} Retaliate This attack does 10 damage times the number of damage counters on Rhyhorn. 10x - - - Pokémon card 92/144 C - - - Sandshrew F 40 HP Basic Pokémon ID: E-23-# {G} {L} -30 {C} {C} Double Scratch Flip 2 coins. This attack does 10 damage times the number of heads. 10x {F} Dig Under Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance. (Any other effects that would happen after applying Weakness and Resistance still happen.) - - - - Pokémon card 93/144 C Evolves from Sandshrew Put Sandslash on the Basic Pokémon STAGE 1 Sandslash F 70 HP Stage 1 Pokémon ID: E-24-# {G} {L} -30 {C} {F}{C} Sand Trap If your opponent has any Benched Pokémon, choose up to 2 of them. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) 10 {F}{C}{C} Poison Needle Rush Flip 3 coins. This attack does 20 damage times the number of heads. If you get at least 1 heads, the Defending Pokémon is now Poisoned. 20x - - - Pokémon card 94/144 C - - - Seel W 50 HP Basic Pokémon ID: F-14-# {L} - {C} {W} Cold Breath Flip a coin. If heads, the Defending Pokémon is now Asleep. 10 - - - - - - Pokémon card 95/144 C - - - Seel W 50 HP Basic Pokémon ID: F-15-# {L} - {C} {C} Double Headbutt Flip 2 coins. This attack does 10 damage times the number of heads. 10x {W}{C} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10 - - - Pokémon card 96/144 C - - - Shuckle G 30 HP Basic Pokémon ID: E-10-# {R} - {C}{C} - Poké-Body: Vase Body All damage done by attacks to Shuckle is reduced by 20 (after applying Weakness and Resistance). - {G}{C} Poisonous Saliva The Defending Pokémon is now Poisoned. 10 - - - Pokémon card 97/144 C - - - Skarmory M 60 HP Basic Pokémon ID: E-38-# {R} {G} -30 {C}{C} {C} Double Peck Flip 2 coins. This attack does 10 damage times the number of heads. 10x {M}{C}{C} Spinning Head Flip a coin. If heads, switch Skarmory with 1 of your Benched Pokémon. 30 - - - Pokémon card 98/144 C - - - Slugma R 50 HP Basic Pokémon ID: E-12-# {W} - {C}{C} {C} Tackle 10 {R} Scorching Lava Discard a {R} Energy card attached to Slugma in order to use this attack. The Defending Pokémon is now Burned. - - - - Pokémon card 99/144 C - - - Slugma R 50 HP Basic Pokémon ID: F-12-# {W} - {C}{C} {R}{C} Singe The Defending Pokémon is now Burned. 10 - - - - - - Pokémon card 100/144 C - - - Snorlax C 80 HP Basic Pokémon ID: F-33-# {F} - {C}{C}{C} - Poké-Power: Lolling About Once during your turn (before your attack), if Snorlax is your Active Pokémon, you may remove 1 damage counter from Snorlax. Snorlax is now Asleep. This power can't be used if Snorlax is affected by a Special Condition. - {C}{C}{C} Continuous Tumble Flip a coin until you get tails. This attack does 30 damage times the number of heads. 30x - - - Pokémon card 101/144 C - - - Snubbull C 50 HP Basic Pokémon ID: E-34-# {F} - {C} {C} Scary Face Flip a coin. If heads, until the end of your opponent's next turn the Defending Pokémon can't attack or retreat. - {C}{C} Bite 20 - - - Pokémon card 102/144 C - - - Stantler C 60 HP Basic Pokémon ID: F-38-# {F} - {C} {C} Threaten Flip a coin. If heads, look at your opponent's hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. - {C}{C} Antler Swipe Flip a coin. If heads, this attack does 20 damage to the Defending Pokémon (don't apply Weakness or Resistance). If tails and your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) - - - - Pokémon card 103/144 C - - - Staryu W 40 HP Basic Pokémon ID: E-15-# {L} - {C} {C} Energy Healing Remove 2 damage counters from Staryu for each Energy attached to it. If it has fewer damage counters than that, remove all of them. - {W} Doubleslap Flip 2 coins. This attack does 10 damage times the number of heads. 10x - - - Pokémon card 104/144 C - - - Staryu W 50 HP Basic Pokémon ID: E-16-# {L} - {C} {C} Slap 10 {W}{C} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. 10 - - - Pokémon card 105/144 C Evolves from Sunkern Put Sunflora on the Basic Pokémon STAGE 1 Sunflora G 70 HP Stage 1 Pokémon ID: F-10-# {R} {W} -30 {C} {G}{C} Energy Plant Search your deck for a basic Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward. - {G}{C}{C} Trip Over Flip a coin. If heads, this attack does 30 damage plus 30 more damage. 30+ - - - Pokémon card 106/144 C - - - Sunkern G 40 HP Basic Pokémon ID: F-09-# {R} {W} -30 {C} {C} Rollout 10 {G} Blot If there are any damage counters on Sunkern, remove 1 of them. 10 - - - Pokémon card 107/144 C - - - Swinub W 50 HP Basic Pokémon ID: F-18-# {M} - {C} {C} Ram 10 {W} Freezing Breath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep. - - - - Pokémon card 108/144 C - - - Swinub F 50 HP Basic Pokémon ID: F-30-# {G} {L} -30 {C} {F} Mud Slap 10 {C}{C} Overrun If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 10 - - - Pokémon card 109/144 C - - - Teddiursa C 40 HP Basic Pokémon ID: F-36-# {F} - {C} {C} Surprise Attack Flip a coin. If tails, this attack does nothing. 20 {C}{C} Rage This attack does 10 damage plus 10 more damage for each damage counter on Teddiursa. 10+ - - - Pokémon card 110/144 C Evolves from Teddiursa Put Ursaring on the Basic Pokémon STAGE 1 Ursaring C 80 HP Stage 1 Pokémon ID: F-37-# {F} - {C}{C} {C}{C}{C} Bear Hug The Defending Pokémon can't retreat during your opponent's next turn. 30 {C}{C}{C}{C} Rend If the Defending Pokémon already has any damage counters on it, this attack does 40 damage plus 20 more damage. If not, this attack does 40 damage. 40+ - - - Pokémon card 111/144 C Evolves from Venonat Put Venomoth on the Basic Pokémon STAGE 1 Venomoth G 70 HP Stage 1 Pokémon ID: F-08-# {R} - - {C}{C} Healing Dust Flip 2 coins. For each heads, remove 1 damage counter from each of your Pokémon. If a Pokémon has fewer damage counters than the number of heads, remove all of them. - {G}{C}{C} Miracle Powder Flip a coin. If heads, choose a Special Condition (Asleep, Burned, Confused, Paralyzed, or Poisoned). The Defending Pokémon is now affected by that Special Condition. 30 - - - Pokémon card 112/144 C - - - Venonat G 50 HP Basic Pokémon ID: F-07-# {R} - {C} {C} Double Spin Flip 2 coins. This attack does 10 damage times the number of heads. 10x {G}{C} Supersonic Flip a coin. If heads, the Defending Pokémon is now Confused. 10 - - - Pokémon card 113/144 C - - - Voltorb L 50 HP Basic Pokémon ID: F-21-# {F} - {C} {L} Magnetic Pull If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. - {L}{C} Spin Tackle Voltorb does 10 damage to itself. 30 - - - Pokémon card 114/144 C - - - Weedle G 40 HP Basic Pokémon ID: F-01-# {R} - {C} {G} Fury Attack Flip 3 coins. This attack does 10 damage times the number of heads. 10x - - - - - - Pokémon card 115/144 C - - - Weedle G 50 HP Basic Pokémon ID: F-02-# {R} - {C} {C} Entangling Thread Flip a coin. If heads, the Defending Pokémon is now Paralyzed. - {G} Poison Horn Flip a coin. If heads, the Defending Pokémon is now Poisoned. - - - - Pokémon card 116/144 C - - - Yanma G 60 HP Basic Pokémon ID: E-06-# {L} {F} -30 {C} {G}{C} Agility Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Yanma. 10 {G}{C}{C} Triple Smash Flip 3 coins. This attack does 20 damage plus 10 more damage for each heads. 20+ - - - Pokémon card 117/144 C - - - Zubat G 40 HP Basic Pokémon ID: E-01-# {L} {F} -30 {C} {C} Sound Waves Flip a coin. If heads, the Defending Pokémon is now Confused. - {G} Flitter Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance. (Any other effects that would happen after applying Weakness and Resistance still happen.) - - - - Pokémon card 118/144 C - - - Zubat G 50 HP Basic Pokémon ID: E-02-# {P} - {C} {C} Wing Attack 10 {G}{C} Poison Spray The Defending Pokémon is now Poisoned. 10 - - - Trainer card 119/144 U Ancient Ruins ID: F-52-# Stadium Card This card stays in play when you play it. Discard this card if another Stadium card comes into play. Once during each player's turn (before he or she attacks), if he or she has not played a Supporter card, that player may reveal his or her hand to his or her opponent. If that player reveals his or her hand and there is no Supporter card there, that player draws a card. Trainer card 120/144 U Relic Hunter ID: F-46-# Supporter You can play only 1 Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for up to 2 Supporter and/or Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Trainer card 121/144 U Apricorn Maker ID: F-48-# Supporter You can play only 1 Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for up to 2 Trainer cards with Ball in their names, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Trainer card 122/144 U Crystal Shard ID: E-49-# Pokémon Tool Attach Crystal Shard to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. As long as this card is attached to a Pokémon, that Pokémon's type (color) is {C}. If that Pokémon attacks, discard this card at the end of the turn. Trainer card 123/144 U Desert Shaman ID: E-46-# Supporter You can play only 1 Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Shuffle your hand into your deck and draw up to 4 cards. Your opponent does the same. Trainer card 124/144 U Fast Ball ID: F-43-# Reveal cards from your deck until you reveal an Evolution card. Show that card to your opponent and put it into your hand. Shuffle the other revealed cards into your deck. (If you don't reveal an Evolution card, shuffle all the revealed cards back into your deck.) Trainer card 125/144 U Fisherman ID: F-47-# Supporter You can play only 1 Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Choose 4 basic Energy cards from your discard pile (if there are fewer basic Energy cards than that, take all of them), show them to your opponent, and put them into your hand. Trainer card 126/144 U Friend Ball ID: F-44-# Choose 1 of your opponent's Pokémon. Search your deck for a Baby Pokémon, Basic Pokémon, or Evolution card of the same type (color), show it to your opponent, and put it into your hand. Shuffle your deck afterward. Trainer card 127/144 U Hyper Potion ID: E-45-# Choose 1 of your Pokémon. Discard 1 or 2 basic Energy cards attached to that Pokémon. If you discarded 1 Energy card, remove up to 3 damage counters from that Pokémon. If you discarded 2 Energy cards, remove up to 5 damage counters from that Pokémon. Trainer card 128/144 U Lure Ball ID: F-45-# Flip 3 coins. For each heads, choose an Evolution card from your discard pile, show it to your opponent, and put it into your hand. Trainer card 129/144 U Miracle Sphere {alpha symbol} ID: F-49-# Technical Machine Attach this card to 1 of your Evolved {R}, {L}, or {F} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Miracle Sphere {alpha}. {R}{C}{C} Fire Force If the Pokémon using this attack has {R} and {L} basic Energy cards attached to it, the Defending Pokémon is now Confused. If the Pokémon using this attack has {R} and {F} basic Energy cards attached to it, this attack does 30 damage plus 10 more damage and removes 3 damage counters from the Pokémon that Miracle Sphere {alpha} is attached to. 30+ Trainer card 130/144 U Miracle Sphere {beta symbol} ID: F-50-# Technical Machine Attach this card to 1 of your Evolved {R}, {W}, or {P} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Miracle Sphere {beta}. {W}{C}{C} Freezing Force If the Pokémon using this attack has {R} and {W} basic Energy cards attached to it, this attack does 30 damage plus 10 more damage and the Defending Pokémon is now Burned. If the Pokémon using this attack has {W} and {P} basic Energy cards attached to it, choose an Energy card attached to the Defending Pokémon, if any, and your opponent shuffles that card into his or her deck. 30+ Trainer card 131/144 U Miracle Sphere {gamma symbol} ID: F-51-# Technical Machine Attach this card to 1 of your Evolved {G}, {W}, or {L} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Miracle Sphere {gamma}. {L}{C}{C} Thunder Force If the Pokémon using this attack has {G} and {L} basic Energy cards attached to it, the Defending Pokémon is now Poisoned and Asleep. If the Pokémon using this attack has {W} and {L} basic Energy cards attached to it, this attack does 30 damage plus 10 more damage and lets you put 1 damage counter on each of your opponent's Benched Pokémon. 30+ Trainer card 132/144 U Mirage Stadium ID: E-56-# Stadium Card This card stays in play when you play it. Discard this card if another Stadium card comes into play. Whenever a player tries to retreat a Pokémon during his or her turn, that player flips a coin. If heads, that player retreats that Pokémon (and discards Energy normally). If tails, that Pokémon can't retreat this turn (the player doesn't discard any Energy). Trainer card 133/144 U Mystery Plate {alpha symbol} ID: E-51-# Technical Machine Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate {alpha symbol}. {C} Desert Burn If your opponent has 5 or more Prizes, search your deck for a Trainer card, show it to your opponent, and put it into your hand. If your opponent has only 1 Prize, the Defending Pokémon is now Burned, Paralyzed, and Poisoned. Trainer card 134/144 U Mystery Plate {beta symbol} ID: E-52-# Technical Machine Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate {beta symbol}. {C} Stone Crush If your opponent has 5 or more Prizes, draw 3 cards. If your opponent has only 1 Prize, choose 2 Energy cards attached to the Defending Pokémon(1 if it has only 1). Your opponent shuffles those cards into his or her deck. Trainer card 135/144 U Mystery Plate {gamma symbol} ID: E-53-# Technical Machine Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate {gamma symbol}. {C} Retro Cave If your opponent has 5 or more Prizes, shuffle your hand into your deck and then draw 6 cards. If your opponent has exactly 2 Prizes, choose 1 of your opponent's Evolved Pokémon. Your opponent puts the top card on that Evolved Pokémon on the bottom of his or her deck. (This counts as devolving that Pokémon.) Trainer card 136/144 U Mystery Plate {delta symbol} ID: E-54-# Technical Machine Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate {delta symbol}. {C} Healing Oasis If your opponent has 5 or more Prizes, search your deck for up to 3 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If your opponent has exactly 2 Prizes, remove all damage counters from 1 of your Pokémon. Trainer card 137/144 U Mystery Zone ID: F-53-# Stadium Card This card stays in play when you play it. Discard this card if another Stadium card comes into play. Once during each player's turn (before he or she attacks), if that player has an Evolution card in his or her hand, he or she may search his or her deck for a basic Energy card, show it to his or her opponent, and put it into his or her hand. Then that player chooses an Evolution card from his or her hand, shows it to his or her opponent, and puts it into his or her deck. That player shuffles his or her deck afterward. Trainer card 138/144 U Oracle ID: E-47-# Supporter You can play only 1 Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Choose 2 cards from your deck and shuffle the rest of your deck. Put the chosen cards on top of your deck in any order. Trainer card 139/144 U Star Piece ID: E-50-# Pokémon Tool Attach Star Piece to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. At any time between turns, if the Pokémon this card is attached to is Benched and has 2 or more damage counters on it, search your deck for an Evolution card that Pokémon evolves into and put it on top of that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward. Then, discard Star Piece. Trainer card 140/144 U Underground Expedition ID: E-48-# Supporter You can play only 1 Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Look at the bottom 4 cards of your deck. Put 2 of those cards into your hand, and then return the remaining cards to the bottom of your deck in any order. Trainer card 141/144 U Underground Lake ID: E-55-# Stadium Card This card stays in play when you play it. Discard this card if another Stadium card comes into play. Once during each player's turn, that player may put an Omanyte or a Kabuto card from his or her discard pile onto his or her Bench. (Cards put on the Bench this way are considered Basic Pokémon.) Energy card 142/144 U Bounce Energy Special Energy card ID: F-55-# This card provides {C}{C} Energy. You can attach this card to your Pokémon that has basic Energy cards attached to it. When you play this card from your hand and attach it to 1 of your Pokémon, return a basic Energy card attached to that Pokémon to your hand. Energy card 143/144 U Cyclone Energy Special Energy card ID: F-54-# This card provides {C} Energy. When you play this card from your hand and attach it to your Active Pokémon, your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon. Energy card 144/144 U Retro Energy Special Energy card ID: F-56-# This card provides {C} Energy. When you play this card from your hand and attach it to 1 of your Evolved Pokémon, you may remove up to 2 damage counters from that Pokémon and discard the top card from it. (This counts as devolving it.) Pokémon card 145/144 R - - - Celebi GW 60 HP Basic Pokémon Timetravel Pokémon. Length: 2' 0", Weight: 11 lbs. ID: F-75 {R} - {C} - Poké-Body: Crystal Type Whenever you attach a {G}, {W}, or {P} basic Energy card from your hand to Celebi, Celebi's type (color) becomes the same as that type of Energy until the end of the turn. - {G}{W} Empathic Healing Remove 2 damage counters from Celebi and each Pokémon that's the same type (color) as Celebi. - {G}{P}{C} Mind Bend Flip a coin. If heads, the Defending Pokémon is now Confused. 20 Pokémon card 146/144 R Evolves from Charmeleon Put Charizard on the Stage 1 card STAGE 2 Charizard RR 110 HP Stage 2 Pokémon Flame Pokémon. Length: 5' 7", Weight: 200 lbs. ID: F-73 {W} - {C}{C}{C}{C} - Poké-Body: Crystal Type Whenever you attach a {R}, {L}, or {F} basic Energy card from your hand to Charizard, Charizard's type (color) becomes the same as that type of Energy until the end of the turn. - {R}{R}{F} Fireblast Discard an Energy card attached to Charizard. 40 {R}{L}{L}{C} Dragon Tail Flip 2 coins. This attack does 50 damage times the number of heads. 50x Pokémon card 147/144 R Evolves from Golbat Put Crobat on the Stage 1 card STAGE 2 Crobat GR 80 HP Stage 2 Pokémon Bat Pokémon. Length: 5' 11", Weight: 165 lbs. ID: F-74 {P} - - - Poké-Body: Crystal Type Whenever you attach a {G}, {R}, or {P} basic Energy card from your hand to Crobat, Crobat's type (color) becomes the same as that type of Energy until the end of the turn. - {G}{R}{C} Poison Flame Flip a coin. If heads, the Defending Pokémon is now Burned and Poisoned. 20 {G}{P}{P} Squared Attack Flip 4 coins. This attack does 20 damage times the number of heads. 20x Pokémon card 148/144 R Evolves from Graveler Put Golem on the Stage 1 card STAGE 2 Golem FF 100 HP Stage 2 Pokémon Megaton Pokémon. Length: 4'7", Weight: 662 lbs. ID: E-73 {W} - {C}{C}{C}{C} - Poké-Body: Crystal Type Whenever you attach a {G}, {R},or {F} basic Energy card from your hand to Golem, Golem's type (color) becomes the same as that type of Energy until the end of the turn. - {F}{F}{C} Rock Throw 30 {G}{R}{F}{C} Earth Bomb Golem does 20 damage to itself. This attack also does 10 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 50 Pokémon card 149/144 R - - - Ho-oh RL 80 HP Basic Pokémon Rainbow Pokémon. Length: 12' 6", Weight: 439 lbs. ID: E-75 {W} - {C}{C}{C} - Poké-Body: Crystal Type Whenever you attach a {R}, {W}, or {L} basic Energy card from your hand to Ho-oh, Ho-oh's type (color) becomes the same as that type of Energy until the end of the turn. - {R}{L} Holy Flame 20 {R}{W}{W}{C} Scalding Steam Discard an Energy card attached to Ho-oh and flip a coin. If heads, the Defending Pokémon is now Burned. 40 Pokémon card 150/144 R Evolves from Kabuto Put Kabutops on the Stage 1 card STAGE 2 Kabutops WF 90 HP Stage 2 Pokémon Shellfish Pokémon. Length: 4'3", Weight: 89 lbs. ID: E-74 {G} - {C}{C}{C} - Poké-Body: Crystal Type Whenever you attach a {W}, {L},or {F} basic Energy card from your hand to Kabutops, Kabutops's type (color) becomes the same as that type of Energy until the end of the turn. - {W}{F}{C} Draining Cut Remove a damage counter from Kabutops. 20 {L}{L}{F}{C} Triple Cutter Flip 3 coins. This attack does 30 damage times the number of heads. 30x