AerodactylPokémon CardLV. 27 #142{F}60 HPStage 1 PokémonEvolves from Mysterious Fossil Put Aerodactyl on the Basic PokémonWeakness: {G}Resistance: {F} -30Retreat cost: {C}{C}Pokémon Power: Prehistoric Memory Whenever an Evolved Pokémon attacks (even if it's your opponent's), it can use any attack from its Basic Pokémon card or any Evolution card attached to it. It still has to pay for that attack's Energy cost. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed.{C}{C}{C} Fly Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Aerodactyl. If tails, this attack does nothing (not even damage). 30AipomPokémon CardLV. 19 #190{C}40 HPBasic PokémonWeakness: {F}Resistance: {P} -30Retreat cost: n/a{C} Grab Choose a Trainer card attached to 1 of your opponent's Pokémon. Your opponent shuffles that card into his or her deck.{C}{C} Tail Punch 20AmpharosPokémon CardLV. 46 #181{L}90 HPStage 2 PokémonEvolves from Flaaffy Put Ampharos on the Stage 1 cardWeakness: {F}Resistance: n/aRetreat cost: {C}{C}{C}{L} Attract Current Flip 3 coins. For each heads, you may search your deck for a {L} Energy card and attach it to 1 of your {L} Pokémon. Shuffle your deck afterward. 20{L}{L}{L}{C} Gigavolt Flip a coin. If heads, this attack does 40 damage plus 20 more damage. If tails, this attack does 40 damage and the Defending Pokémon is now Paralyzed. 40+BlisseyPokémon CardLV. 62 #242{C}120 HPStage 1 PokémonEvolves from Chansey Put Blissey on the Basic PokémonWeakness: {F}Resistance: {P} -30Retreat cost: {C}{C}Pokémon Power: Softboiled When you play Blissey from your hand, you may flip a coin. If heads, remove 8 damage counters from Blissey. If tails, remove 4 damage counters from Blissey. Either way, if Blissey has fewer damage counters than that, remove all of them.{C}{C}{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30CelebiPokémon CardLV. 16 #251{P}50 HPBasic PokémonWeakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: Time Travel If an opponent's attack would Knock Out Celebi, flip a coin. If heads, Celebi isn't Knocked Out and you shuffle it and all cards attached to it into your deck. This power doesn't work if Celebi is already Asleep, Confused, or Paralyzed.{P} Psychic Damage Flip 3 coins. For each heads, put 1 damage counter on the Defending Pokémon. CelebiPokémon CardLV. 14 #251{G}50 HPBasic PokémonWeakness: {R}Resistance: n/aRetreat cost: {C}{G}{G} Mega Leaf Flip a coin for each Energy attached to the Defending Pokémon. This attack does 10 damage plus 10 more damage for each heads. Remove a number of damage counters from Celebi equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Celebi has fewer damage counters than that, remove all of them. 10+ChinchouPokémon CardLV. #13 #170{L}50 HPBasic PokémonWeakness: {F}Resistance: n/aRetreat cost: {C}{L} Positive Ion Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage. 10+{W} Negative Ion If the Defending Pokémon attacks Chinchou during your opponent's next turn, any damage done to Chinchou is reduced by 10 (before applying Weakness and Resistance). (Benching or evolving either Pokémon ends this effect.) 10CrobatPokémon CardLV. 51 #169{G}90 HPStage 2 PokémonEvolves from GolbatPut Crobat on the Stage 1 cardWeakness: {P}Resistance: {F} -30Retreat cost: n/a{G} Triggered Poison If your opponent attaches an Energy card to the Defending Pokémon during his or her next turn, that Pokémon becomes Poisoned. 20{G}{G}{C} Cross Attack Flip 4 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Confused. 20xDelibirdPokémon CardLV. 34 #225{C}60 HPBasic PokémonWeakness: {L}Resistance: {F} -30Retreat cost: {C}{C}{C} Present Flip 3 coins. If exactly 1 is heads, this attack does 40 damage. If exactly 2 are heads, remove 3 damage counters from the Defending Pokémon. If the Defending Pokémon has fewer damage counters than that, remove all of them. If all 3 are heads, this attack does 60 damage. If all 3 are tails, remove all damage counters from the Defending Pokémon.EnteiPokémon CardLV. 38 #244{R}80 HPBasic PokémonWeakness: {W}Resistance: n/aRetreat cost: {C}Pokémon Power: Roar When you play Entei from your hand, you may discard the top 5 cards of your deck. (If you have fewer cards in your deck than that, discard all of them.) If any of those are {R} Energy cards, attach them to any of your {R} Pokémon of your choice. Using this power ends your turn.{R}{R}{R} Searing Flames Discard 2 {R} Energy cards attached to Entei or this attack does nothing. 60EnteiPokémon CardLV. 24 #244{R}60 HPBasic PokémonWeakness: {W}Resistance: n/aRetreat cost: n/aPokémon Power: Legendary Body As long as Entei is your Active Pokémon, Entei and Energy cards attached to it aren't affected by effects from Trainer cards other than Stadium cards. As long as this Power is active, discard any Trainer cards attached to Entei. (This power works even if Entei is Asleep, Confused, or Paralyzed.){R}{R}{R} Mega Flame Flip 2 coins. For each tails, discard 1 {R} Energy card from Entei, if it has any. 50Farfetch'dPokémon CardLV. 22 #83{C}50 HPBasic PokémonWeakness: {L}Resistance: {F} -30Retreat cost: {C}{C} Gust 10{C}{C}{C} Leek Jab This attack can't be used during your next turn. (Benching Farfetch'd ends this effect.) 40FlaaffyPokémon CardLV. 32 #180{L}70 HPStage 1 PokémonEvolves from MareepPut Flaaffy on the Basic PokémonWeakness: {F}Resistance: n/aRetreat cost: {C}{L} Electric Punch 20{L}{C}{C} Tail Shock Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30GeodudePokémon CardLV. 14 #74{F}40 HPBasic PokémonWeakness: {G}Resistance: n/aRetreat cost: {C}{F} Knuckle Punch 20GolbatPokémon CardLV. 27 #42{G}60 HPStage 1 PokémonEvolves from Zubat Put Golbat on the Basic PokémonWeakness: {P}Resistance: {F} -30Retreat cost: n/a{C} Screech Until the end of your next turn, if an attack damages the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokémon.{G}{C} Poison Bite If this attack damages the Defending Pokémon, the Defending Pokémon is now Poisoned and you remove a number of damage counters from Golbat equal to half that damage (rounded up to the nearest 10). If Golbat has fewer damage counters than that, remove all of them. Either way, the Defending Pokémon is now Poisoned. 10GoldeenPokémon CardLV. 14 #118{W}40 HPBasic PokémonWeakness: {L}Resistance: n/aRetreat cost: n/a{C} Fin Smack Flip 2 coins. This attack does 10 damage times the number of heads. 10xGravelerPokémon CardLV. 32 #75{F}70 HPStage 1 PokémonEvolves from GeodudePut Graveler on the Basic PokémonWeakness: {G}Resistance: n/aRetreat cost: {C}{C}{F}{C} Earthquake Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40{F}{F}{F} Rock Tumble Don't apply Resistance. 50Ho-ohPokémon CardLV. 45 #250{R}90 HPBasic PokémonWeakness: {W}Resistance: {F} -30Retreat cost: {C}{C}{R} Stoke You may search your deck for a {R} Energy card and attach it to Ho-oh. Shuffle your deck afterward.{R}{R}{R} Sacred Fire Flip a coin. If heads, choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. Don't apply Weakness and Resistance.{R}{R}{R}{R}{R} Sky Attack Flip a coin. If tails, this attack does nothing. 90Ho-ohPokémon CardLV. 44 #250{C}90 HPBasic PokémonWeakness: {W}Resistance: {F} -30Retreat cost: {C}{C}{C}{C}{C}{C} Rainbow Burn This attack does 30 damage plus 10 more damage for each type of Basic Energy card, if any, attached to Ho-oh. 30+HoundoomPokémon CardLV. 35 #229{D}70 HPStage 1 PokémonEvolves from Houndour Put Houndoom on the Basic PokémonWeakness: n/aResistance: {P} -30Retreat cost: {C}{R} Dark Flame Discard 1 {R} Energy card attached to Houndoom or this attack does nothing. If there are any {D} Energy cards in your discard pile, attach 1 of them to Houndoom. 20{D}{C}{C} Black Fang Flip a number of coins equal to the number of {D} Energy attached to Houndoom. This attack does 30 damage plus 10 more damage for each heads. 30+JumpluffPokémon CardLV. 37 #189{G}70 HPStage 2 PokémonEvolves from Skiploom Put Jumpluff on the Stage 1 cardWeakness: {R}Resistance: {F} -30Retreat cost: n/a{G} Evolutionary Spore Choose any number of your Hoppips and Skiplooms. Then, for each Pokémon you chose in this way, you may search your deck for a card that evolves from that Pokémon and attach it to that Pokémon. (This counts as evolving those Pokémon.) Shuffle your deck afterward.{G} Solarbeam 30JynxPokémon CardLV. 20 #124{W}60 HPBasic PokémonWeakness: {P}Resistance: n/aRetreat cost: {C}{W} Freezing Kiss Goodnight The Defending Pokémon is now Asleep.{P}{P}{C} Strange Dance Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokémon is now Confused. If tails, this attack does 20 damage. 20+KingdraPokémon CardLV. 49 #230{W}90 HPStage 2 PokémonEvolves from Seadra Put Kingdra on the Stage 1 cardWeakness: n/aResistance: n/aRetreat cost: {C}{C}{C} Genetic Memory Use any attack from Kingdra's Basic or Evolution card. (Kingdra doesn't have to pay for that attack's Energy cost.){W}{W}{C}{C} Twister Flip 2 coins. For each heads, choose 1 Energy card attached to the Defending Pokémon, if any, and discard it. If both are tails, this attack does nothing (not even damage). 50LanturnPokémon CardLV. 31 #171{L}80 HPStage 1 PokémonEvolves from Chinchou Put Lanturn on the Basic PokémonWeakness: {F}Resistance: n/aRetreat cost: {C}{C}Pokémon Power: Submerge Once during your turn (before your attack), you may change Lanturn's type to {W} until the end of your turn. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed. If Lanturn becomes Asleep, Confused, or Paralyzed after you have used this power, its type changes back to {L}.{L}{C}{C} Blinding Light Flip a coin. If heads, the Defending Pokémon is now Confused. 30LugiaPokémon CardLV. 43 #249{P}90 HPBasic PokémonWeakness: {P}Resistance: {F} -30Retreat cost: {C}{C}{C}{C}{C}{C} Aerowing You may flip a coin. If heads, this attack does 80 damage. If tails, this attack does nothing. 40MagcargoPokémon CardLV. 48 #219{R}80 HPStage 1 PokémonEvolves from SlugmaPut Magcargo on the Basic PokémonWeakness: {W}Resistance: n/aRetreat cost: {C}{C}{C}Pokémon Power: Magma Pool If Magcargo is your Active Pokémon and moves to the Bench, remove 1 {R} Energy card attached to Magcargo, if any, and attach it to the new Active Pokémon. (You can't choose an Energy card that you used to pay the Retreat Cost.){R}{R}{R} Lava Flow You may discard any number of {R} Energy cards attached to Magcargo when you use this attack. If you do, this attack does 40 damage plus 20 more damage for each {R} Energy card you discarded in this way. 40+MagnetonPokémon CardLV. 37 #82{M}80 HPStage 1 PokémonEvolves from MagnemitePut Magneton on the Basic PokémonWeakness: {R}Resistance: {G} -30Retreat cost: {C}{C}Pokémon Power: Electromagnetic Power As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of your Magnemites, Magnetons, or Dark Magnetons. This power can't be used if Magneton is Asleep, Confused, or Paralyzed.{L}{L}{C} Plasma If there are any {L} Energy cards in your discard pile, attach 1 of them to Magneton. 30MisdreavusPokémon CardLV. 25 #200{P}50 HPBasic PokémonWeakness: n/aResistance: {F} -30Retreat cost: {C}{P} Night Eyes The Defending Pokémon is now Asleep.{P}{P}{P} Perish Song If the Defending Pokémon is Asleep and was attacked with Night Eyes during your last turn, it is Knocked Out.MurkrowPokémon CardLV. 21 #198{D}40 HPBasic PokémonWeakness: n/aResistance: {P} -30Retreat cost: n/a{C} Call for Family Search your deck for a Basic Pokémon card named Murkrow and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.){C}{C} Flock Attack Flip a number of coins equal to the number of Murkrows on your Bench. This attack does 10 damage plus 10 more damage for each heads. 10+OctilleryPokémon CardLV. 43 #224{W}80 HPStage 1 PokémonEvolves from RemoraidPut Octillery on the Basic PokémonWeakness: {L}Resistance: n/aRetreat cost: {C}{C}{W} Constrict Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10{W}{W}{W} Octazooka Flip a coin. If heads, whenever the Defending Pokémon attacks, your opponent flips a coin. If tails, that attack does nothing. (Benching or evolving that Pokémon ends this effect.) 40ParasPokémon CardLV. 10 # 46{G}40 HPBasic PokémonWeakness: {R}Resistance: n/aRetreat cost: {C}{G} Sleep Spore Flip a coin. If heads, the Defending Pokémon is now Asleep. 10{C}{C} Scratch 20ParasectPokémon CardLV. 30 #47{G}60 HPStage 1 PokémonEvolves from Paras Put Parasect on the Basic PokémonWeakness: {R}Resistance: n/aRetreat cost: {C}{C}Pokémon Power: Allergic Pollen As long as Parasect is in play, cards in any player's discard piles are not affected by attacks or Pokémon Powers. This power stops working if Parasect becomes Asleep, Confused, or Paralyzed.{G}{G} Sleep Pinchers Flip a coin. If heads, the Defending Pokémon is now Asleep. 30PiloswinePokémon CardLV. 41 #221{F}90 HPStage 1 PokémonEvolves from Swinub Put Piloswine on the Basic PokémonWeakness: {G}Resistance: {L} -30Retreat cost: {C}{C}{C}{C}{C} Nap Remove 3 damage counters from Piloswine. If it has fewer damage counters than that, remove all of them.{F}{F}{C}{C} Full-Speed Charge Piloswine does 30 damage to itself. Piloswine can't use this attack during your next turn. 80Porygon2Pokémon CardLV. 33 #233{C}70 HPStage 1 PokémonEvolves from Porygon Put Porygon2 on the Basic PokémonWeakness: {F}Resistance: {P} -30Retreat cost: {C}Pokémon Power: Energy Converter Once during your turn (before your attack), you may choose 1 basic Energy card attached to 1 of your Pokémon and choose an Energy type. Treat that Energy card as that type until the end of your turn. This power can't be used if Porygon2 is Asleep, Confused, or Paralyzed. If Porygon2 becomes Asleep, Confused, or Paralyzed, the Energy card goes back to its original type.{C}{C}{C} Delta Beam Flip a coin. If heads, choose whether the Defending Pokémon becomes Asleep, Confused, or Paralyzed. 20QuagsirePokémon CardLV. 35 #195{W}70 HPStage 1 PokémonEvolves from Wooper Put Quagsire on the Basic PokémonWeakness: {G}Resistance: {L} -30Retreat cost: {C}{C}{F}{F} Mud Slap 30{W}{W}{C}{C} Whirlpool If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 40QwilfishPokémon CardLV. 30 #211{W}60 HPBasic PokémonWeakness: {L}Resistance: n/aRetreat cost: {C}{W} Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10{C}{C} Needle Storm Flip a coin until you get tails. This attack does 20 damage times the number of heads you get. 20xRaichuPokémon CardLV. 39 #26{L}80 HPStage 1 PokémonEvolves from Pikachu Put Raichu on the Basic PokémonWeakness: {F}Resistance: n/aRetreat cost: {C}{L}{C} Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20{L}{L}{L} Lightning Strike You may discard all {L} Energy cards attached to Raichu. If you do, this attack does 80 damage. 40RaikouPokémon CardLV. 40 #243{L}80 HPBasic PokémonWeakness: {F}Resistance: n/aRetreat cost: {C}Pokémon Power: Lightning Burst Whenever you attach a {L} Energy card from your hand to Raikou, if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. This power stops working while Raikou is Asleep, Confused, or Paralyzed.{L}{L}{L} Lightning Tackle Flip a coin. If tails, Raikou does 20 damage to itself. 50RaikouPokémon CardLV. 26 #243{L}60 HPBasic PokémonWeakness: {F}Resistance: n/aRetreat cost: n/aPokémon Power: Legendary Body As long as Raikou is your Active Pokémon, Raikou and Energy cards attached to it aren't affected by effects from Trainer cards other than Stadium cards. As long as this Power is active, discard any Trainer cards attached to Raikou. (This power works even if Raikou is Asleep, Confused, or Paralyzed.){L}{L}{L} Lightning Spark If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 30RemoraidPokémon CardLV. 15 #223{W}40 HPBasic PokémonWeakness: {L}Resistance: n/aRetreat cost: n/a{W} Sharpshooting Flip a coin. If heads, choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance.SeakingPokémon CardLV. 29 # 119{W}70 HPStage 1 PokémonEvolves from Goldeen Put Seaking on the Basic PokémonWeakness: {L}Resistance: n/aRetreat cost: {C}{W} Rising Lunge Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage. 10+{W}{W} Horn Swipe Flip 2 coins. If both are heads, this attack does 20 damage plus 40 more damage. If 1 or both of them are tails, this attack does 20 damage. 20+Shining GyaradosPokémon CardLV. 44 #130{W}100 HPStage 1 PokémonEvolves from Shining Magikarp Put Shining Gyarados on the Basic PokémonWeakness: {G}Resistance: {F} -30Retreat cost: {C}{C}{C}You can't have more than 1 Shining Gyarados in your deck.{W}{F}{F} Outrage Flip a coin. If heads, this attack does 30 damage plus 10 more damage for each damage counter on Shining Gyarados. If tails, this attack does nothing. 30+{W}{W}{R}{R} Devastate Discard 2 {R} Energy cards attached to Shining Gyarados or this attack does nothing. This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Then, flip a coin. If heads, choose 1 Energy card attached to each of your opponent's Pokémon that has any Energy cards attached to it and discard those Energy cards. 50Shining MagikarpPokémon CardLV. 11 #129{W}30 HPBasic PokémonWeakness: {L}Resistance: n/aRetreat cost: {C}You can't have more than 1 Shining Magikarp in your deck.{W} Gold Scale Your opponent may draw 2 cards. Either way, you may draw 2 cards.{P} Dragon Bond Search your deck for a card named Gyarados, Dark Gyarados, or Shining Gyarados. Show it to your opponent and put it into your hand. Shuffle your deck afterward.ShucklePokémon CardLV. 28 #213{F}40 HPBasic PokémonWeakness: {G}Resistance: n/aRetreat cost: {C}Pokémon Power: Hard Shell Whenever an attack (including your own) does 40 or less damage to Shuckle (after applying Weakness and Resistance), reduce that damage to 10. (Any other effects of attacks still happen.) This power stops working while Shuckle is Asleep, Confused, or Paralyzed.{G}{G} Toxic Saliva Flip a coin. If heads, the Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).SkarmoryPokémon CardLV. 29 #227{M}60 HPBasic PokémonWeakness: {R}Resistance: {G} -30Retreat cost: {C}{C}{C} Fury Attack Flip 2 coins. This attack does 10 damage times the number of heads. 10x{M}{C}{C} Agility Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Skarmory. 20SkiploomPokémon CardLV. 26 #188{G}60 HPStage 1 PokémonEvolves from Hoppip Put Skiploom on the Basic PokémonWeakness: {R}Resistance: {F} -30Retreat cost: n/a{C} Hop 20{G} Mysterious Powder Flip a coin. If heads, the Defending Pokémon is now Confused. 10SlugmaPokémon CardLV. 27 #218{R}50 HPBasic PokémonWeakness: {W}Resistance: n/aRetreat cost: {C}{C}{R} Flame 10{R}{R} Magma Ring The Defending Pokémon can't retreat during your opponent's next turn. 20SmoochumPokémon CardLV. 6 #238{P}30 HPBaby Pokémon counts as a Basic PokémonBaby PokémonEvolves into Jynx Put Jynx on the Baby PokémonWeakness: n/aResistance: n/aRetreat cost: n/aIf this Baby Pokémon is your Active Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.{C} Psykiss Flip a coin. If heads, choose a Special Energy card attached to 1 of your opponent's Pokémon. Your opponent shuffles that card into his or her deck.SneaselPokémon CardLV. 32 #215{D}60 HPBasic PokémonWeakness: n/aResistance: {P} -30Retreat cost: n/a{D} Swipe Flip a coin. If heads, discard all Trainer cards attached to your opponent's Pokémon.{C}{C} Quick Attack Flip a coin. If heads, this attack does 10 damage plus 20 more damage. 10+SnubbullPokémon CardLV. 21 #209{C}50 HPBasic PokémonWeakness: {F}Resistance: {P} -30Retreat cost: {C}{C} Bite 10{C}{C} Raging Headbutt Flip a coin. If heads, this attack does 10 damage plus 10 damage times the number of damage counters on Snubbull. If tails, this attack does 10 damage. 10+StantlerPokémon CardLV. 27 #234{C}60 HPBasic PokémonWeakness: {F}Resistance: {P} -30Retreat cost: {C}{C} Terrorize If the Defending Pokémon is a Basic Pokémon, choose 1 of its attacks. That Pokémon can't use that attack during your opponent's next turn.{C}{C}{C} Overhead Toss If you have any Benched Pokémon, flip a coin. If tails, this attack does 10 damage to 1 of them. (Don't apply Weakness and Resistance for Benched Pokémon.) 30StarmiePokémon CardLV. 31 #121{P}70 HPStage 1 PokémonEvolves from StaryuPut Starmie on the Basic PokémonWeakness: {P}Resistance: n/aRetreat cost: {C}{W} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. 10{P}{P}{C} Core Stream Choose an Energy type other than {C}. This attack does 20 damage to each of your opponent's Pokémon with any Energy cards of that type attached to it. Don't apply Weakness and Resistance.StaryuPokémon CardLV. 13 #120{W}40 HPBasic PokémonWeakness: {L}Resistance: n/aRetreat cost: {C}{C} Tackle 10{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10SudowoodoPokémon CardLV. 27 #185{F}60 HPBasic PokémonWeakness: {W}Resistance: n/aRetreat cost: {C}{C}{C}Pokémon Power: Mimic As long as Sudowoodo is your Active Pokémon, it copies all of the Defending Pokémon's attacks, including their costs. This power can't be used if Sudowoodo is Asleep, Confused, or Paralyzed.{C}{C} Slam Flip 2 coins. This attack does 20 damage times the number of heads. 20xSuicunePokémon CardLV. 33 #245{W}70 HPBasic PokémonWeakness: {L}Resistance: n/aRetreat cost: {C}Pokémon Power: Crystal Body Prevent all effects of your opponent's attacks, other than damage, done to Suicune. This power stops working while Suicune is Asleep, Confused, or Paralyzed.{W}{W}{W} Aurora Wave Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed. If only 1 is heads, the Defending Pokémon is now Asleep. 30SuicunePokémon CardLV. 25 #245{W}60 HPBasic PokémonWeakness: {L}Resistance: n/aRetreat cost: n/aPokémon Power: Legendary Body As long as Suicune is your Active Pokémon, Suicune and Energy cards attached to it aren't affected by effects from Trainer cards other than Stadium cards. As long as this Power is active, discard any Trainer cards attached to Suicune. (This power works even if Suicune is Asleep, Confused, or Paralyzed.){W}{W}{W} Crystal Wave Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, this attack does 30 damage and, if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 30+SwinubPokémon CardLV. 10 #220{F}40 HPBasic PokémonWeakness: {G}Resistance: {L} -30Retreat cost: {C}{C} Tackle 10{F}{C} Take Down Swinub does 10 damage to itself. 30Unown [B]Pokémon CardLV. 19 #201{P}50 HPBasic PokémonYou may have up to 4 Basic Pokémon cards in your deck with Unown in their names.Weakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: [Bear] Once during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon with Unown in its name to Unown [B]. This power can't be used if Unown [B] has 10 HP left. This power can be used even if Unown [B] is Asleep, Confused, or Paralyzed.{P} Hidden Power 10Unown [K]Pokémon CardLV. 14 #201{P}40 HPBasic PokémonYou may have up to 4 Basic Pokémon cards in your deck with Unown in their names.Weakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: [Keep] Your opponent's attacks, Pokémon Powers, and Trainer cards can't discard Energy cards from your Pokémon with Unown in their names. (Any other effects still happen.){P} Hidden Power 10Unown [Y]Pokémon CardLV. 12 #201{P}40 HPBasic PokémonYou may have up to 4 Basic Pokémon cards in your deck with Unown in their names.Weakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: [Yield] Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a {P} Energy card and attach it to 1 of your Pokémon with Unown in its name. Shuffle your deck afterward. This power can be used even if Unown [Y] is Asleep, Confused, or Paralyzed.{P} Hidden Power 10ZubatPokémon CardLV. 13 #41{G}40 HPBasic PokémonWeakness: {P}Resistance: {F} -30Retreat cost: n/a{C} Bite 10{G} Poison Spray The Defending Pokémon is now Poisoned.Balloon BerryTrainer CardPokémon ToolAttach Balloon Berry to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it.When the Pokémon Balloon Berry is attached to retreats, discard Balloon Berry instead of discarding Energy cards.Healing FieldTrainerStadium CardThis card stays in play when you play it. Discard this card if another Stadium card comes into play.Once during each player's turn, he or she may flip a coin. If heads, that player removes 2 damage counters from his or her Active Pokémon (1 if it only has 1).Old RodTrainerFlip 2 coins. If both are heads, put a Baby Pokémon, Basic Pokémon, or Evolution card from your discard pile into your hand. If both are tails, put a Trainer card from your discard pile into your hand.Pokémon Breeder CenterTrainerFlip a coin for 1 or 2 of your non-Baby Pokémon that can evolve. For each heads, search your deck for a later-Stage card that matches that Pokémon. Then put that card into your hand. Shuffle your deck afterward.Rocket's Secret BaseTrainerStadium CardThis card stays in play when you play it. Discard this card if another Stadium card comes into play.Each Pokémon in play with Dark in its name (even your opponent's) gets +20 HP.