ChanseyPokémon cardLV. 38 #113C90 HPBasic PokémonWeakness: {F}Resistance: {P} -30Retreat cost: {C}{C}{C}{C} Doubleslap Flip 2 coins. This attack does 20 damage times the number of heads. 20x{C}{C}{C} Egg Toss Flip 2 coins. If either of them is tails, this attack does nothing. 80CyndaquilPokémon cardLV. 15 #155R40 HPBasic PokémonWeakness: {W}Resistance: n/aRetreat cost: {C}{R} Smokescreen If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 10Dark AmpharosPokémon cardLV. 36 #181L70 HPStage 2 PokémonEvolves from Dark FlaaffyPut Dark Ampharos on the Stage 1 cardWeakness: {F}Resistance: n/aRetreat cost: {C}{C}Pokémon Power: Conductivity Whenever your opponent attaches an Energy card from his or her hand to a Pokémon, this power does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working if you have more than 1 Dark Ampharos in play or while Dark Ampharos is Asleep, Confused, or Paralyzed.{L}{C}{C} Shock Bolt Discard all {L} Energy cards attached to Dark Ampharos or this attack does nothing. 50Dark AriadosPokémon cardLV. 28 #168G60 HPSTAGE 1Evolves from SpinarakPut Dark Ariados on the Basic PokémonWeakness: {R}Resistance: n/aRetreat cost: {C}{C}{G} Entrap If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon, then flip a coin. If heads, the new Defending Pokémon is now Paralyzed.{G}{G}{G} Poison Bind The Defending Pokémon is now Poisoned. Flip a coin. If heads, the Defending Pokémon can't retreat until the end of your opponent's next turn and if the effect of an attack, Pokémon Power, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing. 30Dark CrobatPokémon cardLV. 39 #169G70 HPStage 2 PokémonEvolves from Dark GolbatPut Dark Crobat on the Stage 1 cardWeakness: {P}Resistance: {F} -30Retreat cost: n/aPokémon Power: Surprise Bite When you play Dark Crobat from your hand, you may choose 1 of your opponent's Pokémon. This power does 20 damage to that Pokémon. (Don't apply Weakness and Resistance.){G}{G} Dark Drain Flip a coin for each of your opponent's Pokémon. For each heads, this attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance. Remove a number of damage counters from Dark Crobat equal to the damage dealt. If Dark Crobat has fewer damage counters than that, remove all of them.Dark CroconawPokémon cardLV. 28 #159W60 HPStage 1 PokémonEvolves from TotodilePut Dark Croconaw on the Basic PokémonWeakness: {G}Resistance: n/aRetreat cost: {C}{C}{W}{W} Engulf The Defending Pokémon can't retreat during your opponent's next turn. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. (Benching either Pokémon ends this effect.) 20Dark DonphanPokémon cardLV. 29 #232F60 HPStage 1 PokémonEvolves from PhanpyPut Dark Donphan on the Basic PokémonWeakness: {G}Resistance: {L} -30Retreat cost: {C}{C}{C}{F}{F} Tusk Toss If your opponent has any Benched Pokémon, flip a coin. If heads, return the Defending Pokémon and all cards attached to it to your opponent's hand. If tails, your opponent chooses 1 of his or her Benched Pokémon and switches it with the Defending Pokémon.{F}{F}{C} Giant Tusk 50Dark EspeonPokémon cardLV. 32 #196P60 HPStage 1 PokémonEvolves from EeveePut Dark Espeon on the Basic PokémonWeakness: {P}Resistance: n/aRetreat cost: n/a{C} Extend Claws Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. 10+{P}{C}{C} Psysplash Does 10 damage to each of your opponent's Pokémon for each Energy card attached to that Pokémon. Don't apply Weakness and Resistance.Dark ExeggutorPokémon cardLV. 25 #103P60 HPStage 1 PokémonEvolves from ExeggcutePut Dark Exeggutor on the Basic PokémonWeakness: {P}Resistance: n/aRetreat cost: {C}{C}{C} Triple Headbutt Flip 3 coins. This attack does 10 damage times the number of heads. 10x{P}{C} MAX Burst Flip a number of coins equal to the number of Energy cards attached to your opponent's Pokémon. This attack does 20 damage times the number of heads. 20xDark FeraligtrPokémon cardLV. 44 #160W80 HPStage 2 PokémonEvolves from Dark CroconawPut Dark Feraligtr on the Stage 1 cardWeakness: {G}Resistance: n/aRetreat cost: {C}{C}{C}Pokémon Power: Frighten As long as Dark Feraligatr is your Active Pokémon, all of your opponent's Baby Pokémon Powers stop working and your opponent's Baby Pokémon can't attack. This power stops working while Dark Feraligatr is Asleep, Confused, or Paralyzed.{W}{W}{W} Crushing Blow If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those cards and discard it. 50Dark FlaaffyPokémon cardLV. 25 #180L60 HPStage 1 PokémonEvolves from MareepPut Dark Flaaffy on the Basic PokémonWeakness: {F}Resistance: n/aRetreat cost: {C}{L} High Voltage Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn. 10{L}{C} Stun Wave If the Defending Pokémon has a Pokémon Power, that power stops working until the end of your next turn. 30Dark ForretressPokémon cardLV. 30 #205G60 HPStage 1 PokémonEvolves from PinecoPut Dark Forretress on the Basic PokémonWeakness: {R}Resistance: n/aRetreat cost: {C}{C}{C} Armor Up If Dark Forretress would be Knocked Out by an opponent's attack, flip a coin. If heads, Dark Forretress is not Knocked Out and its remaining HP become 10 instead.{G}{G} Explosion Dark Forretress does 60 damage to itself. 60Dark GengarPokémon cardLV. 32 #94P70 HPStage 2 PokémonEvolves from Dark HaunterPut Dark Gengar on the Stage 1 cardWeakness: n/aResistance: {F} -30Retreat cost: {C}{C}Pokémon Power: Deep Sleep As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working while Dark Gengar is Asleep, Confused, or Paralyzed.{P}{P}{P} Pull In If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep. 30Dark HaunterPokémon cardLV. 18 #93P50 HPStage 1 PokémonEvolves from GastlyPut Dark Haunter on the Basic PokémonWeakness: n/aResistance: {F} -30Retreat cost: n/a{P} Call Back Put a Baby Pokémon or Basic Pokémon card from your opponent's discard pile onto his or her Bench. Put 1 damage counter on that Pokémon. (You can't use this attack if your Bench is full.){P}{P} Surround Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon can't retreat during your opponent's next turn. 20Dark HoundoomPokémon cardLV. 32 #229R60 HPStage 1 PokémonEvolves from HoundourPut Dark Houndoom on the Basic PokémonWeakness: {W}Resistance: n/aRetreat cost: {C}{C} Eerie Howl If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokémon or Basic Pokémon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokémon.{R}{C} Dark Fire If there are any {D} Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more damage for the {D} Energy you discarded). If there aren't any, this attack does 30 damage. 30+Dark MagcargoPokémon cardLV. 36 #219R60 HPStage 1 PokémonEvolves from SlugmaPut Dark Magcargo on the Basic PokémonWeakness: {W}Resistance: n/aRetreat cost: {C}{C}{C}Pokémon Power: Hot Plate As long as Dark Magcargo is your Active Pokémon, whenever a player puts a Baby Pokémon or a Basic Pokémon onto his or her Bench from his or her hand, this power does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working while Dark Magcargo is Asleep, Confused, or Paralyzed.{R}{R} Ball of Flame You may discard a {R} Energy card attached to Dark Magcargo when you use this attack. If you do and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 20Dark OctilleryPokémon cardLV. 30 #224W60 HPStage 1 PokémonEvolves from RemoraidPut Dark Octillery on the Basic PokémonWeakness: {L}Resistance: n/aRetreat cost: {C}{C}{W} Ink Blast This attack does 20 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+{W}{C} Tentacle Wrap Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, during your opponent's next turn, your opponent pays {C} more to retreat the Defending Pokémon. 20Dark OmanytePokémon cardLV. 18 #138W40 HPStage 1 PokémonEvolves from Mysterious FossilPut Dark Omanyte on the Basic PokémonWeakness: {G}Resistance: n/aRetreat cost: {C}{W} Water Cannon Choose 1 of your opponent's Pokémon. This attack does 10 damage for each {W} Energy card attached to Dark Omanyte. Don't apply Weakness and Resistance. You can't do more than 30 damage in this way.Dark OmastarPokémon cardLV. 33 #139W70 HPStage 2 PokémonEvolves from Dark OmanytePut Dark Omastar on the Stage 1 cardWeakness: {G}Resistance: n/aRetreat cost: {C}{C}{W} Prehistoric Water If your opponent has any evolved Pokémon in play, choose 1 of them and flip a coin. If heads, your opponent takes the highest Stage Evolution card on that Pokémon and shuffles it into his or her deck.{W}{C} Dark Tentacle During your opponent's next turn, the Defending Pokémon can't evolve except from effects of attacks or Pokémon Powers. (Benching that Pokémon ends this effect.) 30Dark Porygon2Pokémon cardLV. 28 #233C60 HPStage 1 PokémonEvolves from PorygonPut Dark Porygon2 on the Basic PokémonWeakness: {F}Resistance: {P} -30Retreat cost: {C}Pokémon Power: Spatial Distortion Once during your turn (before your attack), you may flip a coin. If heads, choose a Stadium card from your discard pile and put it into play. (If there's already a Stadium card in play, discard it.) This power can't be used if Dark Porygon2 is Asleep, Confused, or Paralyzed.{C}{C}{C} Curve Attack Flip a coin. If heads, prevent all damage done by attacks to Dark Porygon2 during your opponent's next turn. (Any other effects of attacks still happen.) 20Dark PupitarPokémon cardLV. 26 #247F60 HPStage 1 PokémonEvolves from LarvitarPut Dark Pupitar on the Basic PokémonWeakness: {G}Resistance: {L} -30Retreat cost: {C}{F}{F} Rock Tackle Dark Pupitar does 10 damage to itself. Dark Pupitar can't use this attack during your next turn. 40{C}{C}{C} Explosive Evolution Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance. Then, search your deck for an Evolution card named Dark Tyranitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward.Dark QuilavaPokémon cardLV. 27 #156R60 HPStage 1 PokémonEvolves from CyndaquilPut Dark Quilava on the Basic PokémonWeakness: {W}Resistance: n/aRetreat cost: {C}{R} Incinerate Show the top card of your opponent's deck to all players. If it's a Trainer card, discard it.{R}{R} Rushing Magma Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each {R} Energy card you discarded in this way. 20xDark ScizorPokémon cardLV. 35 #212C70 HPStage 1 PokémonEvolves from ScytherPut Dark Scizor on the Basic PokémonWeakness: {R}Resistance: {G} -30Retreat cost: {C}{C}{C}{C} Threaten Flip a coin. If heads, look at your opponent's hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck.{C}{C}{C} Slash 30Dark SlowkingPokémon cardLV. 27 #199P60 HPStage 1 PokémonEvolves from SlowpokePut Dark Slowking on the Basic PokémonWeakness: {P}Resistance: n/aRetreat cost: {C}{C}Pokémon Power: Cunning Once during your turn (before your attack), you may flip a coin. If heads, look at the top card of your opponent's deck. Then, you may have your opponent shuffle his or her deck. This power can't be used if Dark Slowking is Asleep, Confused, or Paralyzed.{P}{P} Mind Shock Don't apply Weakness and Resistance for this attack. 30Dark TyphlosionPokémon cardLV. 45 #157R80 HPStage 2 PokémonEvolves from Dark QuilavaPut Dark Typhlosion on the Stage 1 cardWeakness: {W}Resistance: n/aRetreat cost: {C}{C} Claw Swipe 20{R} Rushing Flames You may discard any number of {R} Energy cards attached to your Pokémon. Flip a coin for each {R} Energy card discarded in this way. This attack does 40 damage times the number of heads. 40xDark TyranitarPokémon cardLV. 47 #248F90 HPStage 2 PokémonEvolves from Dark PupitarPut Dark Tyranitar on the Stage 1 cardWeakness: {G}Resistance: {L} -30Retreat cost: {C}{C}{C}{F} Mountain Smasher Flip a number of coins equal to the number of {F} Energy cards attached to Dark Tyranitar. This attack does 20 damage times the number of heads. Then,for each heads, discard the top card from your opponent's deck. 20x{F}{F}{F}{C} Fling Away If your opponent has any Benched Pokémon, this attack does 30 damage instead of 50 and choose 1 of those Benched Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50Dark UrsaringPokémon cardLV. 28 #217C60 HPStage 1 PokémonEvolves from TeddiursaPut Dark Ursaring on the Basic PokémonWeakness: {F}Resistance: {P} -30Retreat cost: {C}{C}{C} Provoke Look at your opponent's hand. If he or she has any Baby Pokémon and/or Basic Pokémon there, you may put any number of them onto your opponent's Bench (as long as there's room). Then, your opponent looks at your hand. If you have any Baby Pokémon and/or Basic Pokémon there, your opponent may put any number of them onto your Bench (as long as there's room).{C}{C} Battle Frenzy For each Pokémon in play (yours and your opponent's), flip a coin. For each heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack.Dark WigglytuffPokémon cardLV. 24 #40C60 HPStage 1 PokémonEvolves from JigglypuffPut Dark Wigglytuff on the Basic PokémonWeakness: {F}Resistance: {P} -30Retreat cost: {C}{C}{C}{C} Dark Song Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.{C}{C}{C} Slap Awake If the Defending Pokémon is Asleep or Confused, this attack does 20 damage plus 20 more damage. Then, the Defending Pokémon is no longer Asleep or Confused. 20+DratiniPokémon cardLV. 14 #147C40 HPBasic PokémonWeakness: n/aResistance: {P} -30Retreat cost: {C}{C} Shed Remove 1 damage counter from Dratini.{C} Fury Attack Flip 2 coins. This attack does 10 damage times the number of heads. 10xExeggutePokémon cardLV. 12 #102P40 HPBasic PokémonWeakness: {P}Resistance: n/aRetreat cost: {C}{G} Sleep Powder The Defending Pokémon is now Asleep. 10{P} Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10GastlyPokémon cardLV. 12 #92P40 HPBasic PokémonWeakness: n/aResistance: {F} -30Retreat cost: n/a{P} Nightmare The Defending Pokémon is now Asleep.10GirafarigPokémon cardLV. 29 #203C60 HPBasic PokémonWeakness: n/aResistance: n/aRetreat cost: {C}{C}{C} Tail Bite Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. 10+{P}{P} Psychic Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+GligarPokémon cardLV. 26 #207F50 HPBasic PokémonWeakness: {G}Resistance: {F} -30Retreat cost: n/a{F}{C} Nerve Poison Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. 10GrowlithePokémon cardLV. 14 #58R50 HPBasic PokémonWeakness: {W}Resistance: n/aRetreat cost: {C}{C}{C} Bite 20HeracrossPokémon cardLV. 27 #214G60 HPBasic PokémonWeakness: {R}Resistance: n/aRetreat cost: {C}{C}{G}{C} Tackle 20{G}{G}{G} Charging Horn Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, this attack does 30 damage. 30+HitmonchanPokémon cardLV. 31 #107F60 HPBasic PokémonWeakness: {P}Resistance: n/aRetreat cost: {C}{F} Dodge If Hitmonchan would be damaged by an attack during your opponent's next turn, flip a coin. If heads, prevent that attack's damage done to Hitmonchan. (Any other effects of attacks still happen.){F}{F}{F} Supersonic Jab 40HitmonleePokémon cardLV. 31 #106F60 HPBasic PokémonWeakness: {P}Resistance: n/aRetreat cost: {C}{F}{F} One-Two Kick Flip 2 coins. This attack does 20 damage times the number of heads. 20x{F}{F}{F} Heel Drop Flip a coin. If tails, this attack does nothing. 60HoundourPokémon cardLV. 16 #228D40 HPBasic PokémonWeakness: n/aResistance: {P} -30Retreat cost: {C}{D} Trap The Defending Pokémon can't retreat during your opponent's next turn.{C}{C} Lunge Flip a coin. If tails, this attack does nothing. 30JigglypuffPokémon cardLV. 11 #39C50 HPBasic PokémonWeakness: {F}Resistance: {P} -30Retreat cost: {C}{C}{C} Expand All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance). 10LarvitarPokémon cardLV. 12 #246F40 HPBasic PokémonWeakness: {G}Resistance: {L} -30Retreat cost: {C}{C} Leer Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. (Benching or evolving either Pokémon ends this effect.){F}{C} Rock Throw 20LedybaPokémon cardLV. 18 #165G40 HPBasic PokémonWeakness: {R}Resistance: {F} -30Retreat cost: n/a{G}{C} Swift This attack's damage isn't affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon. 20Light ArcaninePokémon cardLV. 47 #59R100 HPStage 1 PokémonEvolves from GrowlithePut Light Arcanine on the Basic PokémonWeakness: {W}Resistance: n/aRetreat cost: {C}{C}Pokémon Power: Drive Off As long as Light Arcanine is your Active Pokémon, once during your turn (before your attack), if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. This power can't be used while Light Arcanine is Asleep, Confused, or Paralyzed.{R}{R}{C} Gentle Flames If the Defending Pokémon is a Baby Pokémon, this attack does 10 damage instead of 50. If the Defending Pokémon is a Basic Pokémon, this attack does 30 damage instead of 50. 50Light AzumarillPokémon cardLV. 37 #184W80 HPStage 1 PokémonEvolves from MarillPut Light Azumarill on the Basic PokémonWeakness: {L}Resistance: n/aRetreat cost: {C}{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10{W}{C}{C} Bubble Jump If you have any Benched Pokémon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokémon. Then return Light Azumarill and all cards attached to it to your hand. 30Light DewgongPokémon cardLV. 40 #87W80 HPStage 1 PokémonEvolves from SeelPut Light Dewgong on the Basic PokémonWeakness: {L}Resistance: n/aRetreat cost: {C}{C}{W}{W} Freezing Breath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep. 10{W}{W}{W} Ice Pillar Until the end of your opponent's next turn, as long as Light Dewgong is your Active Pokémon, prevent all damage done by attacks to your Benched Pokémon. (Any other effects of attacks still happen.) 40Light DragonairPokémon cardLV. 35 #148C80 HPStage 1 PokémonEvolves from DratiniPut Light Dragonair on the Basic PokémonWeakness: n/aResistance: {P} -30Retreat cost: {C}{C}{C}{C} Healing Light Remove 1 damage counter from each of your Pokémon that has any damage counters on it.{C}{C}{C} Protective Wave Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Light Dragonair. 20Light DragonitePokémon cardLV. 47 #149C100 HPStage 2 PokémonEvolves from Light DragonairPut Light Dragonite on the Stage 1 cardWeakness: n/aResistance: {F} -30Retreat cost: {C}{C}Pokémon Power: Miraculous Wind As long as Light Dragonite is your Active Pokémon, each Special Energy card provides {C} Energy instead of its usual type and its other effects stop working. This power stops working while Light Dragonite is Asleep, Confused, or Paralyzed.{C}{C}{C} Light Wave Prevent all effects of attacks, other than damge, done to Light Dragonite during your opponent's next turn. 40Light FlareonPokémon cardLV. 37 #136R80 HPStage 1 PokémonEvolves from EeveePut Light Flareon on the Basic PokémonWeakness: {W}Resistance: n/aRetreat cost: {C}{R} Warm Up Search your deck for a {R} Energy card and attach it to 1 of your Benched Pokémon. Shuffle your deck afterward.{R}{R}{C} Burning Flame Flip 2 coins. For each heads, discard a {R} Energy card attached to Light Flareon or this attack does nothing. This attack does 30 damage plus 20 damage for each heads. 30+Light GolduckPokémon cardLV. 36 #55W80 HPStage 1 PokémonEvolves from PsyduckPut Light Golduck on the Basic PokémonWeakness: {L}Resistance: n/aRetreat cost: {C}{W} Flipper Stroke Your opponent looks at the top 3 cards of his or her deck. If any of them are basic Energy cards, he or she may show any number of them to you and put them into his or her hand. You do the same. Either way, each player shuffles his or her deck.{P}{C}{C} Core Blast This attack does 30 damage plus 20 damage for each Special Energy card attached to the Defending Pokémon. 30+Light JolteonPokémon cardLV. 31 #135L70 HPStage 1 PokémonEvolves from EeveePut Light Jolteon on the Basic PokémonWeakness: {F}Resistance: n/aRetreat cost: n/a{L} Pulse Guard During your opponent's next turn, whenever 30 or more damage is done to Light Jolteon (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.){L}{L}{C} Thunder Needle Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Paralyzed. 20xLight LanturnPokémon cardLV. 33 #171L80 HPStage 1 PokémonEvolves from ChinchouPut Light Lanturn on the Basic PokémonWeakness: {F}Resistance: n/aRetreat cost: {C}{C}{L} Searchlight Flip a coin. If heads, each player may choose a card from his or her discard pile and put it into his or her hand.{L}{L} Spark If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 30Light LedianPokémon cardLV. 37 #166G70 HPStage 1 PokémonEvolves from LedybaPut Light Ledian on the Basic PokémonWeakness: {R}Resistance: {F} -30Retreat cost: n/a{G} Flash Touch If you have any Benched Pokémon, switch 1 of them with Light Ledian. As long as that Pokémon is your Active Pokémon, it can't become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokémon Powers, and Trainer cards still happen.){G}{C}{C} Comet Punch Flip 4 coins. This attack does 20 damage times the number of heads. 20xLight MachampPokémon cardLV. 65 #68F100 HPStage 2 PokémonEvolves from Light MachokePut Light Machamp on the Stage 1 cardWeakness: {P}Resistance: n/aRetreat cost: {C}{C}Pokémon Power: Tag Team When you play Light Machamp from your hand, if it is on your Bench, remove 3 damage counters from your Active Pokémon. If it has fewer damage counters than that, remove all of them. Then, switch Light Machamp with your Active Pokémon.{F}{F}{F} Beatdown If the Defending Pokémon has Dark in its name or is a {D} Pokémon, flip a coin. If heads, this attack does 100 damage instead of 50. 50Light MachokePokémon cardLV. 37 #67F80 HPStage 1 PokémonEvolves from MachopPut Light Machoke on the Basic PokémonWeakness: {P}Resistance: n/aRetreat cost: {C}{C}{F} Return Home If you have any Benched Pokémon, shuffle 1 of them and all cards attached to it into your deck.{F}{F} Gentle Kick If the Defending Pokémon has no damage counters on it, this attack does 40 damage. If it has any, this attack does 20 damage. 40Light NinetalesPokémon cardLV. 39 #38R90 HPStage 1 PokémonEvolves from VulpixPut Light Ninetales on the Basic PokémonWeakness: {W}Resistance: n/aRetreat cost: {C}{R} Guiding Flame Put a Baby Pokémon or a Basic Pokémon card from your discard pile onto your Bench. (You can't use this attack if your Bench is full.){R}{R}{R} Fire Blast Discard a {R} Energy card attached to Light Ninetales in order to use this attack. 50Light PiloswinePokémon cardLV. 43 #221W90 HPStage 1 PokémonEvolves from SwinubPut Light Piloswine on the Basic PokémonWeakness: {G}Resistance: {L} -30Retreat cost: {C}{C}{C}Pokémon Power: Fluffy Wool During your opponent's turn, if Light Piloswine is your Active Pokémon and is damaged by your opponent's attack (even if it's Knocked Out), flip a coin. If heads, the attacking Pokémon is now Asleep. This power stops working if Light Piloswine is already Asleep, Confused, or Paralyzed when your opponent attacks.{C}{C}{C} Knock Over If there is a Stadium card in play, you may discard it. 30Light SlowbroPokémon cardLV. 33 #80P80 HPStage 1 PokémonEvolves from SlowpokePut Light Slowbro on the Basic PokémonWeakness: {P}Resistance: n/aRetreat cost: {C}{C}{P} Fish Out Your opponent may choose up to 3 Baby Pokémon, Basic Pokémon, and/or Evolution cards from his or her discard pile and shuffle them into his or her deck. Either way, you may do the same.{W}{C} Splash About If there are more Energy attached to the Defending Pokémon than to Light Slowbro, this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage. 20+Light SunfloraPokémon cardLV. 42 #192G80 HPStage 1 PokémonEvolves from SunkernPut Light Sunflora on the Basic PokémonWeakness: {R}Resistance: n/aRetreat cost: {C}{C}{C} Reflected Sunlight Attach up to 2 {G} Energy cards from your hand to 1 of your {G} Pokémon.{G}{G}{G} Solarbeam 40Light TogeticPokémon cardLV. 32 #176C60 HPStage 1 PokémonEvolves from TogepiPut Light Togetic on the Basic PokémonWeakness: n/aResistance: {F} -30Retreat cost: n/aPokémon Power: Gift When you play Light Togetic from your hand, your opponent may search his or her deck for a Pokémon Tool card, show that card to you, and put it into his or her hand. Either way, you may do the same, and then each player who searched shuffles his or her deck.{C}{C} Sweet Kiss Your opponent may draw a card. 30Light VaporeonPokémon cardLV. 41 #134W80 HPStage 1 PokémonEvolves from EeveePut Light Vaporeon on the Basic PokémonWeakness: {L}Resistance: n/aRetreat cost: {C}{W} Wash Away If you have any Benched Pokémon, flip a coin. If heads, remove all damage counters from 1 of your Benched Pokémon and discard all Energy cards attached to it.{W}{W}{C} Hypnoshower The Defending Pokémon is now Asleep. Remove 1 damage counter from each Benched Pokémon (yours and your opponent's) with any damage counters on it. 30Light VenomothPokémon cardLV. 36 #49G80 HPStage 1 PokémonEvolves from VenonatPut Light Venomoth on the Basic PokémonWeakness: {R}Resistance: {F} -30Retreat cost: n/a{G} Mysterious Wing Your opponent may choose a Baby Pokémon, Basic Pokémon, or Evolution card from his or her discard pile and put it into his or her hand. Either way, you may do the same.{P}{C} Synchronize If Light Venomoth and the Defending Pokémon have a different number of Energy cards attached to them, this attack does nothing. 40Light WigglytuffPokémon cardLV. 33 #40C80 HPStage 1 PokémonEvolves from JigglypuffPut Light Wigglytuff on the Basic PokémonWeakness: {F}Resistance: {P} -30Retreat cost: {C}{C} Evolution Song Your opponent may choose 1 of his or her Pokémon and search his or her deck for a card that evolves from that Pokémon. Your opponent attaches that card to that Pokémon. This counts as evolving that Pokémon. Either way, you may do the same, and then each player who searched shuffles his or her deck.{C}{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20MachopPokémon cardLV. 16 #66F40 HPBasic PokémonWeakness: {P}Resistance: n/aRetreat cost: {C}{C} Chop 10{C}{C} Punch 20MantinePokémon cardLV. 33 #226W60 HPBasic PokémonWeakness: {L}Resistance: {F} -30Retreat cost: {C}{C}{W}{W} Giant Wave Mantine can't attack during your next turn. 40MareepPokémon cardLV. 16 #179L50 HPBasic PokémonWeakness: {F}Resistance: n/aRetreat cost: {C}{C} Headbutt 10PhanpyPokémon cardLV. 14 #231F40 HPBasic PokémonWeakness: {G}Resistance: {L} -30Retreat cost: {C}{F} Trample Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. 10+PinecoPokémon cardLV. 13 #204G40 HPBasic PokémonWeakness: {R}Resistance: n/aRetreat cost: {C}{C}{C}{C} Tackle 20PorygonPokémon cardLV. 24 #137C50 HPBasic PokémonWeakness: {F}Resistance: {P} -30Retreat cost: {C}{C}{C} Sharpen 20PsyduckPokémon cardLV. 14 #54W50 HPBasic PokémonWeakness: {L}Resistance: n/aRetreat cost: {C}{W} Flipper Splash 10{P}{C} Migraine Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, Psyduck is now Confused. 20RemoraidPokémon cardLV. 16 #223W40 HPBasic PokémonWeakness: {L}Resistance: n/aRetreat cost: n/a{W} Fury Strikes Flip 3 coins. This attack does 10 damage times the number of heads. 10xScytherPokémon cardLV. 21 #123G60 HPBasic PokémonWeakness: {R}Resistance: {F} -30Retreat cost: {C}{G}{C} Agility Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Scyther. 10{G}{G}{G} Sharp Sickle 40SeelPokémon cardLV. 11 #86W50 HPBasic PokémonWeakness: {L}Resistance: n/aRetreat cost: {C}{W}{C} Take Down Seel does 10 damage to itself. 30Shining CelebiPokémon cardLV. 18 #251G50 HPBasic PokémonYou can't have more than 1 Shining Celebi in your deck.Weakness: {R}Resistance: n/aRetreat cost: {C}{W} Healing Water Remove a number of damage counters from 1 of your Benched Pokémon equal to the number of {W} Energy cards attached to Shining Celebi. If the Pokémon has fewer damage counters than that, remove all of them.{G}{P} Miracle Leaf Flip a number of coins equal to the number of Energy attached to the Defending Pokémon. If you get 1 or more heads, the Defending Pokémon is now Asleep, Confused, or Poisoned (your choice). 10Shining CharizardPokémon cardLV. 61 #6R100 HPBasic PokémonYou can't have more than 1 Shining Charizard in your deck.Weakness: {W}Resistance: {F} -30Retreat cost: {C}{C}{C}{R}{R}{R}{L}{L} White-hot Flame Discard 1 {R} Energy card and 1 {L} Energy card attached to Shining Charizard or this attack does nothing. Flip a coin. If tails, Shining Charizard does 30 damage to itself. 100Shining KabutopsPokémon cardLV. 40 #141F80 HPBasic PokémonYou can't have more than 1 Shining Kabutops in your deck.Weakness: {G}Resistance: n/aRetreat cost: {C}{C}{F}{F}{L} Lightning Cut Flip a coin. If heads, this attack does 30 damage plus 10 more damage and does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does 30 damage and Shining Kabutops does 10 damage to itself. 30+{F}{F}{W}{W} Water Slash Does 50 damage plus 10 more damage for each {W} Energy attached to Shining Kabutops but not used to pay for this attack's Energy cost. Don't apply Resistance. 50+Shining MewtwoPokémon cardLV. 63 #150P70 HPBasic PokémonYou can't have more than 1 Shining Mewtwo in your deck.Weakness: {P}Resistance: n/aRetreat cost: {C}{C}{P}{L} Reflect Shield If an attack does damage to Shining Mewtwo during your opponent's next turn (even if Shining Mewtwo is Knocked Out), flip a coin. If heads, prevent all damage done to Shining Mewtwo from that attack (any other effects of attacks still happen) and do 20 damage to the attacking Pokémon.{P}{P}{R} Psyburst Discard a {R} Energy card attached to Shining Mewtwo or this attack does nothing. This attack does 40 damage plus 10 damage for each Energy attached to the Defending Pokémon. 40+Shining NoctowlPokémon cardLV. 24 #164C60 HPBasic PokémonYou can't have more than 1 Shining Noctowl in your deck.Weakness: {L}Resistance: {F} -30Retreat cost: {C}{P}{L}{C} Flashing Eyes Flip 3 coins. If exactly 1 is heads, the Defending Pokémon is now Asleep. If exactly 2 are heads, the Defending Pokémon is now Confused. If all 3 are heads, the Defending Pokémon is now Paralyzed. 30Shining RaichuPokémon cardLV. 30 #26L70 HPBasic PokémonYou can't have more than 1 Shining Raichu in your deck.Weakness: {F}Resistance: n/aRetreat cost: {C}{L}{L}{W}{W} Thundersquall If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to that Pokémon for each {W} Energy attached to Shining Raichu. (Don't apply Weakness and Resistance for Benched Pokémon.) 40Shining SteelixPokémon cardLV. 53 #208C90 HPBasic PokémonYou can't have more than 1 Shining Steelix in your deck.Weakness: {R}Resistance: {G} -30Retreat cost: {C}{C}{C}{C}{S}{S}{F}{F} Crushing Earth Flip a coin. If heads, this attack does 10 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does nothing. Either way, Shining Steelix can't attack during your next turn. 80Shining TyranitarPokémon cardLV. 41 #248C80 HPBasic PokémonYou can't have more than 1 Shining Tyranitar in your deck.Weakness: n/aResistance: {P}Retreat cost: {C}{C}{C}{D}{F}{F} Mountain Crush Flip a coin until you get tails. For each heads, your opponent discards the top card from his or her deck. 30{D}{R}{R}{R} Destructive Fire Flip a coin for each {R} Energy card attached to Shining Tyranitar. For each heads, discard a {R} Energy card attached to Shining Tyranitar or this attack does nothing. Then, for each heads, choose an Energy card attached to the Defending Pokémon and discard it. If it has fewer Energy cards than that, discard all of them. 50SlugmaPokémon cardLV. 28 #218R50 HPBasic PokémonWeakness: {W}Resistance: n/aRetreat cost: {C}{C}{R}{R} Blaze 30SunkernPokémon cardLV. 14 #191G40 HPBasic PokémonWeakness: {R}Resistance: n/aRetreat cost: {C}{C}{C} Rollout 10{G}{G} Sunbathe Flip a coin. If heads, remove all damage counters from Sunkern. Search your deck for a card that evolves from Sunkern and attach that card to Sunkern. This counts as evolving Sunkern. Shuffle your deck afterward.SwinubPokémon cardLV. 13 #220W50 HPBasic PokémonWeakness: {G}Resistance: {L} -30Retreat cost: {C}{W}{C} Generate Cold Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20TogepiPokémon cardLV. 13 #175C40 HPBasic PokémonWeakness: n/aResistance: {P} -30Retreat cost: {C}{C} Charm If the Defending Pokémon attacks during your opponent's next turn, any damage it does is reduced by 10 (before applying Weakness and Resistance).{C}{C} Spike Ball Tackle Togepi does 10 damage to itself. 20TotodilePokémon cardLV. 18 #158W50 HPBasic Pokémon Weakness: {G}Resistance: n/aRetreat cost: {C}{W} Water Gun Does 10 damage plus 10 more damage for each {W} Energy attached to Totodile but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 10+Unown [C]Pokémon cardLV. 11 #201P40 HPBasic PokémonYou may have up to 4 Basic Pokémon cards in your deck with Unown in their names.Weakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: [Chase] As long as Unown [C] is your Active Pokémon, whenever your opponent's Active Pokémon tries to retreat, flip a coin. If heads, put 1 damage counter on that Pokémon. Apply Weakness and Resistance.{P} Hidden Power 10Unown [G]Pokémon cardLV. 16 #201P40 HPBasic PokémonYou may have up to 4 Basic Pokémon cards in your deck with Unown in their names. Weakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: [Give] Once during your turn (before your attack), if you have Unown [G], Unown [I], Unown [V], and Unown [E] on your Bench, you may flip a coin. If heads, search your deck for a basic Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.{P} Hidden Power 10Unown [H]Pokémon cardLV. 16 #201P40 HPBasic PokémonYou may have up to 4 Basic Pokémon cards in your deck with Unown in their names.Weakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: [Help] Once during your turn (before your attack), if you have Unown [H], Unown [E], Unown [L], and Unown [P] on your Bench, you may shuffle your hand into your deck, then draw a new hand of the same number of cards.{P} Hidden Power 10Unown [L]Pokémon cardLV. 19 #201P40 HPBasic PokémonYou may have up to 4 Basic Pokémon cards in your deck with Unown in their names.Weakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: [Laugh] Once during your turn (before your attack), you may flip a coin. If heads, each player shuffles his or her deck. This power can be used even if Unown [L] is Asleep, Confused, or Paralyzed.{P} Hidden Power 10Unown [P]Pokémon cardLV. 13 #201P40 HPBasic PokémonYou may have up to 4 Basic Pokémon cards in your deck with Unown in their names.Weakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: [Perform] If an attack damaged Unown [P] during your opponent's last turn and Unown [P] was your Active Pokémon, Unown [P]'s Hidden Power attack does that much more damage to the Defending Pokémon. This power can be used even if Unown [P] is Confused.{P} Hidden Power 10Unown [Q]Pokémon cardLV. 12 #201P40 HPBasic PokémonYou may have up to 4 Basic Pokémon cards in your deck with Unown in their names.Weakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: [Quicken] Once during your turn (before your attack), you may flip a coin. If heads, prevent all effects of attacks, including damage, done to any of your Pokémon with Unown in its name during your opponent's next turn. If you have more than 1 Unown [Q] in play, use only 1 [Quicken] each turn. This power can be used even if Unown [Q] is Asleep, Confused, or Paralyzed.{P} Hidden Power 10Unown {script S} [S]Pokémon cardLV. 19 #201P50 HPBasic PokémonYou may have up to 4 Basic Pokémon cards in your deck with Unown in their names.Weakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: [Search] Once during your turn (before your attack), you may look at 1 of your Prize cards. Return that Prize card face down. This power can be used even if Unown [S] is Asleep, Confused, or Paralyzed.{P}{C} Hidden Power 20Unown [T]Pokémon cardLV. 12 #201P40 HPBasic PokémonYou may have up to 4 Basic Pokémon cards in your deck with Unown in their names.Weakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: [Tell] Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand and show your hand to your opponent. This power can be used even if Unown [T] is Asleep, Confused, or Paralyzed.{P}{C} Hidden Power 20Unown [V]Pokémon cardLV. 10 #201P40 HPBasic PokémonYou may have up to 4 Basic Pokémon cards in your deck with Unown in their names.Weakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: [Vanish] When you play Unown [V] from your hand, you may flip a coin. If heads, return 1 of your Pokémon with Unown in its name (other than Unown [V]) to your hand. (Discard all cards attached to that card.){P} Hidden Power 10Unown [W]Pokémon cardLV. 16 #201P40 HPBasic PokémonYou may have up to 4 Basic Pokémon cards in your deck with Unown in their names.Weakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: [Want] Once during your turn (before your attack), if you have Unown [W], Unown [A], Unown [N], and Unown [T] on your Bench, you may flip a coin. If heads, put a Trainer card from your discard pile into your hand.{P} Hidden Power 10Unown [X]Pokémon cardLV. 22 #201P50 HPBasic PokémonYou may have up to 4 Basic Pokémon cards in your deck with Unown in their names.Weakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: [XXXXX] Whenever 1 of your Pokémon with Unown in its name uses its Hidden Power attack, flip a coin until you get tails. That attack does 10 more damage for each heads. If you have more than 1 Unown [X] in play, use only 1 [XXXXX] each turn.{P} Hidden Power 10Unown [Z]Pokémon cardLV. 9 #201P40 HPBasic PokémonYou may have up to 4 Basic Pokémon cards in your deck with Unown in their names.Weakness: {P}Resistance: n/aRetreat cost: {C}Pokémon Power: [Zoom] As long as Unown [Z] is Benched, you pay no Energy cost to retreat a Pokémon with Unown in its name.{P} Hidden Power 10VenonatPokémon cardLV. 11 #48G40 HPBasic PokémonWeakness: {R}Resistance: n/aRetreat cost: {C}{C} Gnaw 10{G}{C} Poisonpowder The Defending Pokémon is now Poisoned. 10VulpixPokémon cardLV. 15 #37R50 HPBasic PokémonWeakness: {W}Resistance: n/aRetreat cost: {C}{R}{C} Ember Discard 1 {R} Energy card attached to Vulpix in order to use this attack. 30Broken Ground GymTrainer cardStadium CardThis card stays in play when you play it. Discard this card if another Stadium card comes into play.Each player pays {C} more to retreat a Baby Pokémon or Basic Pokémon.Counterattack ClawsTrainer cardPokémon ToolAttach Counterattack Claws to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it.During your opponent's turn, if the Pokémon Counterattack Claws is attached to is your Active Pokémon and an opponent's attack damages it (even if it is Knocked Out), flip a coin. If heads, put 2 damage counters on the Defending Pokémon. Then, discard Counterattack Claws.Energy AmplifierTrainer cardChoose an Energy card in your hand, show it to your opponent, and shuffle it into your deck. Then flip a coin. If heads, search your deck for up to 3 basic Energy cards. Show them to your opponent, and put them into your hand. Shuffle your deck afterward.Energy StadiumTrainer cardStadium CardThis card stays in play when you play it. Discard this card if another Stadium card comes into play.Once during each player's turn (before attacking), that player may flip a coin. If heads, that player puts a basic Energy card from his or her discard pile into his or her hand.EXP. ALLTrainer cardPokémon ToolAttach EXP. ALL to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it.During your opponent's turn, if your Active Pokémon would be Knocked Out by your opponent's attack, you may take 1 of the basic Energy cards attached to your Active Pokémon and attach it to the Pokémon with EXP. ALL attached to it. If you do, discard EXP. ALL.Heal PowderTrainer cardFlip a coin. If heads, your Active Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned and remove 2 damage counters from it. If your Active Pokémon has fewer damage counters than that, remove all of them.Impostor Professor Oak's InventionTrainer cardLook at your opponent's Prize cards. You may have your opponent shuffle them into his or her deck. If you do, your opponent takes that many cards from the top of his or her deck and sets them aside as his or her new Prize cards (without looking at them).Lucky StadiumTrainer cardStadium CardThis card stays in play when you play it. Discard this card if another Stadium card comes into play.Once during each player's turn (before attacking), that player may flip a coin. If heads, that player draws a card.MagnifierTrainer cardAttach Magnifier to 1 of your Pokémon. At the end of your turn, discard Magnifier.If the Pokémon Magnifier is attached to attacks, don't apply Resistance for that attack.Mail from BillTrainer cardYou can't play this card if you have 5 or more cards in your hand (including this one). Draw cards until you have exactly 4 cards in your hand.Pokémon Personality TestTrainer cardPut an Evolution card from your hand face down in front of you. Your opponent guesses whether it is a Pokémon card with Light in its name, a Pokémon card with Dark in its name, or neither one. Flip the card over. If your opponent guessed right, he or she draws 3 cards. If your opponent guessed wrong, you draw 3 cards. Either way, return the card to your hand.Radio TowerTrainer cardStadium CardThis card stays in play when you play it. Discard this card if another Stadium card comes into play.Once during each player's turn (before attacking), that player may look at the top 2 cards of his or her deck and put them back in the same order.Team Rocket's Evil DeedsTrainer cardLook at your opponent's hand and choose a card there. Your opponent shuffles that card into his or her deck. Then, your opponent may draw up to 2 cards.Thought Wave Machine (Rocket's Secret Machine)Trainer cardFlip a coin until you get tails. For each heads, return an Energy card attached to your opponent's Active Pokémon to your opponent's hand. If the Pokémon has fewer attached Energy cards than that, return all of them to your opponent's hand. Your turn is over now (you don't get to attack).Miracle EnergySpecial Energy CardYou can't have more than 1 Miracle Energy in your deck.Attach Miracle Energy to 1 of your Shining or Light Pokémon. At the end of your turn, discard Miracle Energy.While in play, Miracle Energy counts as every type of Energy but provides only 2 Energy at a time.