Pokémon cardRH1/H32AmpharosLight Pokémon. Length: 4' 7", Weight: 136 lbs. ID: D-66L100 HPStage 2 PokémonEvolves from FlaaffyPut Ampharos on the Stage 1 cardWeakness: {F}Resistance: Retreat Cost: {C}{C}{L}Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed.20{L}{L}{C}Reflect Energy If you have any Benched Pokémon and if there are any basic Energy cards attached to Ampharos, take 1 of those Energy cards and attach it to 1 of those Pokémon.50Pokémon cardRH2/H32ArcanineLegendary Pokémon. Length: 6' 3", Weight: 342 lbs. ID: C-64R90 HPStage 1 PokémonEvolves from GrowlithePut Arcanine on the Basic PokémonWeakness: {W}Resistance: n/aRetreat Cost: {C}{C}{C}Poké-Body: Extreme Speed You pay {C} less to retreat Arcanine for each Energy attached to it.n/a{C}{C}{C}Fire Blow You may discard any number of {R} Energy cards attached to Arcanine when you use this attack. If you do, flip a number of coins equal to the number of {R} Energy cards you discarded. This attack does 30 damage plus 30 more damage for each heads.30+Pokémon cardRH3/H32AriadosLong Leg Pokémon. Length: 3' 7", Weight: 74 lbs. ID: C-62G70 HPStage 1 PokémonEvolves from SpinarakPut Ariados on the Basic PokémonWeakness: {R}Resistance: n/aRetreat Cost: n/aPoké-Body: Gluey Slime As long as Ariados is in play, each player must pay an additional {C} to retreat his or her Active Pokémon. Gluey Slime can't make a player pay more than an additional {C} to retreat a Pokémon, even if there is more than 1 Ariados in play.n/a{G}{C}Spider Force Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage and the defending Pokémon is now Paralyzed.20+Pokémon cardRH4/H32AzumarillAquarabbit Pokémon. Length: 2' 7", Weight: 63 lbs. ID: C-65W70 HPStage 1 PokémonEvolves from MarillPut Azmarill on the Basic PokémonWeakness: {L}Resistance: n/aRetreat Cost: {C}Poké-Power: Bubble Turn Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand.n/a{W}{C}{C}Aqua Sonic Don't apply Resistance.40Pokémon cardRH5/H32BellossomFlower Pokémon. Length: 1' 4", Weight: 13 lbs. ID: D-59G90 HPStage 2 PokémonEvolves from GloomPut Bellossom on the Stage 1 cardWeakness: {R}Resistance: {W} -30Retreat Cost: {C}{C}Poké-Power: Flower Supplement Once during your turn (before your attack), you may flip a coin. If heads, attach 1 basic Energy card from your hand to 1 of your Benched Pokémon. This power can't be used if Bellossom is affected by a Special Condition.n/a{G}{G}{C}Knife Leaf Flip 3 coins. This attack does 30 damage times the number of heads.30xPokémon cardRH6/H32BlisseyHappiness Pokémon. Length: 4' 11", Weight: 103 lbs. ID: C-73C120 HPStage 1 PokémonEvolves from ChanseyPut Blissey on the Basic PokémonWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}Poké-Power: Happy Healing Once during your turn (before your attack), choose 1 of your Benched Pokémon and flip a coin. If heads, count the number of Energy attached to Blissey and then remove that many damage counters from the chosen Benched Pokémon. This power can't be used if Blissey is affected by a Special Condition.n/a{C}{C}{C}Smash Bomber Flip a coin. If tails, this attack does nothing.50Pokémon cardRH7/H32ElectrodeBall Pokémon. Length: 3' 11", Weight: 147 lbs. ID: C-67L70 HPStage 1 PokémonEvolves from VoltorbPut Electrode on the Basic PokémonWeakness: {F}Resistance: n/aRetreat Cost: {C}Poké-Power: Super Dynamo Once during your turn (before your attack), if Electrode is your Active Pokémon, you may flip a coin. If heads, choose a {L} Energy card from your discard pile and attach it to 1 of your Pokémon. This power can't be used if Electrode is affected by a Special Condition.n/a{L}{C}Swift This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.30Pokémon cardRH8/H32EnteiVolcano Pokémon. Length: 6' 11", Weight: 437 lbs. ID: D-61R70 HPBasic Pokémonn/an/aWeakness: {W}Resistance: n/aRetreat Cost: {C}Poké-Body: Pure Body To attach a {R} Energy card from your hand to Entei, you must discard an Energy card attached to Entei. (Attach the {R} Energy, and then discard an Energy from Entei.)n/a{R}{C}{C}Burning Fang You may flip a coin. If heads, discard a {R} Energy card attached to Entei and the Defending Pokémon is now Burned.40Pokémon cardRH9/H32EspeonSun Pokémon. Length: 2' 11", Weight: 58 lbs. ID: C-70P80 HPStage 1 PokémonEvolves from EeveePut Espeon on the Basic PokémonWeakness: {P}Resistance: n/aRetreat Cost: n/aPoké-Power: Energy Return As often as you like during your turn (before your attack), choose an Energy card attached to 1 of your Pokémon and return it to your hand. This power can't be used if Espeon is affected by a Special Condition.n/a{P}{C}{C}Damage Blast Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 30 damage plus 10 more damage for each heads.30+Pokémon cardRH10/H32ExeggutorCoconut Pokémon. Length: 6' 7", Weight: 265 lbs. ID: D-58G80 HPStage 1 PokémonEvolves from ExeggcutePut Exeggutor on the Basic PokémonWeakness: {R}Resistance: n/aRetreat Cost: {C}{C}Super Eggsplosion Discard any number of Energy cards attached to any of your Pokémon. Flip a number of coins equal to the number of Energy cards discarded this way. This attack does 40 damage times the number of heads.40x{G}Called Shot Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage times the amount of {G} Energy attached to Exeggutor. (Don't apply Weakness or Resistance for Benched Pokémon.)n/aPokémon cardRH11/H32HoundoomDark Pokémon. Length: 4' 7", Weight: 77 lbs. ID: C-75D70 HPStage 1 PokémonEvolves from HoundourPut Houndoom on the Basic PokémonWeakness: {F}Resistance: {P} -30Retreat Cost: {C}{R}{C}Fireworks Flip a coin. If tails, discard a {R} Energy card attached to Houndoom.30{D}{C}{C}Dark Impact The Defending Pokémon can't use any Poké-Powers until the end of your opponent's next turn.40Pokémon cardRH12/H32HypnoHypnosis Pokémon. Length: 5' 3", Weight: 167 lbs. ID: C-69P80 HPStage 1 PokémonEvolves from DrowzeePut Hypno on the Basic PokémonWeakness: {P}Resistance: n/aRetreat Cost: {C}Poké-Power: Sleep Pendulum Once during your turn (before your attack), if Hypno is your Active Pokémon, you may make the Defending Pokémon Asleep. This power can't be used if Hypno is affected by a Special Condition.n/a{P}{C}{C}Spiral Aura If the Defending Pokémon isn't Knocked Out by the damage from this attack, you may choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it.30Pokémon cardRH13/H32JumpluffCottonweed Pokémon. Length: 2' 7", Weight: 7 lbs. ID: C-63G70 HPStage 2 PokémonEvolves from SkiploomPut Jumpluff on the Stage 1 cardWeakness: {R}Resistance: {W} -30Retreat Cost: Poké-Body: Fluff During your opponent's turn, if Jumpluff would be damaged or affected by an opponent's attack and it already has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack (including damage).n/a{G}Cotton Punch Flip 2 coins. This attack does 30 damage times the number of heads.30xPokémon cardRH14/H32KingdraDragon Pokémon. Length: 5' 11", Weight: 335 lbs. ID: D-64W120 HPStage 2 PokémonEvolves from SeadraPut Kingdra on the Stage 1 cardWeakness: {L}Resistance: n/aRetreat Cost: {C}{C}{C}Poké-Power: Water Cyclone As often as you like during your turn (before your attack), you may move a {W} Energy card from your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Kingdra is affected by a Special Condition.n/a{W}{W}{C}{C}Rapids Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any.50Pokémon cardRH15/H32LanturnLight Pokémon. Length: 3' 11", Weight: 50 lbs. ID: D-65L80 HPStage 1 PokémonEvolves from ChinchouPut Lanturn on the Basic PokémonWeakness: {F}Resistance: n/aRetreat Cost: {C}Poké-Power: Ion Coating You may use this power once during each of your turns (before your attack). All {L} Energy attached to your Active Pokémon becomes {W} Energy for the rest of your turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition.n/a{C}{C}Electric Tackle This attack does 20 damage plus 10 more damage for each {L} Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each {L} Energy attached to it.20+Pokémon cardRH16/H32MagnetonMagnet Pokémon. Length: 3' 3", Weight: 132 lbs. ID: C-76M70 HPStage 1 PokémonEvolves from MagnemitePut Magneton on the Basic PokémonWeakness: {R]Resistance: {G} -30Retreat Cost: {C}{C}Poké-Power: Magnetic Flow Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 2 of your opponent's Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can't be used if Magneton is affected by a Special Condition.n/a{C}{C}{C}Steel Wave This attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)30Pokémon cardRH17/H32MukSludge Pokémon. Length: 3' 11", Weight: 66 lbs. ID: C-61G70 HPStage 1 PokémonEvolves from GrimerPut Muk on the Basic PokémonWeakness: {P}Resistance: n/aRetreat Cost: {C}Poké-Body: Heavyweight As long as there is a {G} Energy attached to Muk, you must pay an additional {C}{C} to retreat it.n/a{C}{C}Burning Sludge Flip a number of coins equal to the amount of {G} Energy attached to Muk. If any of them are heads, the Defending Pokémon is now Poisoned and Burned.10Pokémon cardRH18/H32NidokingDrill Pokémon. Length: 4' 7", Weight: 137 lbs. ID: C-71F110 HPStage 2 PokémonEvolves from NidorinoPut Nidoking on the Stage 1 cardWeakness: {G}Resistance: {L} -30Retreat Cost: {C}{C}{C}Poké-Power: Earth Rage Once during your turn (before your attack), if Nidoking is your Active Pokémon, you may flip a coin. If heads, put a damage counter on each of your opponent's Benched Pokémon. This power can't be used if Nidoking is affected by a Special Condition.n/a{F}{F}{C}{C}Giant Horn Flip a coin. If heads, this attack does 50 damage plus 30 more damage.50+Pokémon cardRH19/H32NinetalesFox Pokémon. Length: 3' 7", Weight: 44 lbs. ID: D-60R80 HPStage 1 PokémonEvolves from VulpixPut Ninetales on the Basic PokémonWeakness: {W}Resistance: n/aRetreat Cost: {C}{R}Miracle Tail Flip a coin. If heads, choose a Special Condition (Asleep, Burned, Confused, Paralyzed, or Poisoned). The Defending Pokémon is now affected by that Special Condition.10{R}{C}{C}Roasting Heat If the Defending Pokémon is Burned, this attack does 40 damage plus 20 more damage.40+Pokémon cardRH20/H32OctilleryJet Pokémon. Length: 2' 11", Weight: 63 lbs. ID: D-63W80 HPStage 1 PokémonEvolves from RemoraidPut Octillery on the Basic PokémonWeakness: {L}Resistance: n/aRetreat Cost: {C}{C}Poké-Body: Suction Cups As long as Octillery is your Active Pokémon, whenever the Defending Pokémon retreats, discard all Energy cards attached to the Defending Pokémon when it goes to the Bench.n/a{W}{C}{C}Smokescreen If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.40Pokémon cardRH21/H32ScizorScissors Pokémon. Length: 5' 11", Weight: 260 lbs. ID: D-71M80 HPStage 1 PokémonEvolves from ScytherPut Scizor on the Basic PokémonWeakness: {R}Resistance: n/aRetreat Cost: {C}{C}Poké-Body: Poison Resistance Scizor can't be Poisoned.n/a{M}{C}Snatch Before doing damage, you may choose 1 of your opponent's Benched Pokémon with no damage counters on it and switch the Defending Pokémon with it.20{C}{C}{C}Heavy Metal Flip a number of coins equal to the amount of {M} Energy attached to Scizor. This attack does 30 damage plus 20 more damage for each heads.30+Pokémon cardRH22/H32SlowkingRoyal Pokémon. Length: 6' 7", Weight: 175 lbs. ID: D-67P80 HPStage 1 PokémonEvolves from SlowpokePut Slowking on the Basic PokémonWeakness: {P}Resistance: n/aRetreat Cost: {C}{C}Bursting Hand Look at your opponent's hand. This attack does 10 damage times the number of Energy cards there.10x{P}{C}{C}Shuffle Attack Look at a number of cards on top of your opponent's deck equal to the number of Energy cards attached to the Defending Pokémon. Put those cards in any order, and then put them back on top of your opponent's deck.40Pokémon cardRH23/H32SteelixIron Snake Pokémon. Length: 30' 2", Weight: 882 lbs. ID: D-70M100 HPStage 1 PokémonEvolves from OnixPut Steelix on the Basic PokémonWeakness: {R}Resistance: {G} -30Retreat Cost: {C}{C}{C}{C}{C}{C}Earth Rift This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.) Then, flip a coin. If tails, this attack can't be used during your next turn.10{M}{M}{C}{C}Iron Smash Flip 2 coins. If both are heads, this attack does 50 damage plus 20 more damage. If both are tails, this attack does nothing. If 1 is heads and 1 is tails, this attack just does 50 damage.50+Pokémon cardRH24/H32SudowoodoImitation Pokémon. Length: 3' 11", Weight: 84 lbs. ID: D-68F60 HPBasic Pokémonn/an/aWeakness: {W}Resistance: n/aRetreat Cost: {C}{C}{C}Copy Choose 1 of the Defending Pokémon's attacks. Copy copies that attack. This attack does nothing if Sudowoodo doesn't have the Energy necessary to use that attack. (You must still do anything else required in order to use that attack.) n/a{F}Energy Draw Search your deck for a basic Energy card and attach it to Sudowoodo. Shuffle your deck afterward.n/aPokémon cardRH25/H32SuicuneAurora Pokémon. Length: 6' 7", Weight: 412 lbs. ID: C-66W70 HPBasic Pokémonn/an/aWeakness: {L}Resistance: n/aRetreat Cost: {C}Poké-Body: Pure Body To attach a {W} Energy card from your hand to Suicune, you must discard an Energy card attached to Suicune. (Attach the {W} Energy, and then discard an Energy card from Suicune.)n/a{W}{C}{C}Hypno Wave Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage and the Defending Pokémon is now Asleep.30+Pokémon cardRH26/H32TentacruelJellyfish Pokémon. Length: 5' 3", Weight: 121 lbs. ID: D-62W70 HPStage 1 PokémonEvolves from TentacoolPut Tentacruel on the Basic PokémonWeakness: {L}Resistance: n/aRetreat Cost: n/aPoké-Power: Strange Tentacles Once during your turn (before your attack), as long as the number of Energy cards attached to the Defending Pokémon is less than the number of Energy cards attached to your Active Pokémon, you may choose an Energy card, if any, in your opponent's discard pile and attach it to the Defending Pokémon. This power can't be used if Tentacruel is affected by a Special Condition.n/a{W}{C}Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned.20Pokémon cardRH27/H32TogeticHappiness Pokémon. Length: 2' 0", Weight: 7 lbs. ID: C-72C60 HPStage 1 PokémonEvolves from TogepiPut Togetic on the Basic PokémonWeakness: {L}Resistance: {F} -30Retreat Cost: {C}Poké-Power: Miracle Shift Once during your turn (before your attack), discard a basic Energy card attached to 1 of your Pokémon. Then, choose a basic Energy card from your discard pile and attach it to that Pokémon. This power can't be used if Togetic is affected by a Special Condition.n/a{C}Mini-Metronome Flip a coin. If heads, choose 1 of the Defending Pokémon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else required in order to use that attack.) (No matter what type the Defending Pokémon is, Togetic is still {C}.) Togetic performs that attack.n/aPokémon cardRH28/H32TyranitarArmor Pokémon. Length: 6' 7", Weight: 445 lbs. ID: D-69D120 HPStage 2 PokémonEvolves from PupitarPut Tyranitar on the Stage 1 cardWeakness: {F}Resistance: {P} -30Retreat Cost: {C}{C}{C}{D}Destructive Roar Flip a coin. If heads, discard 1 Energy card attached to 1 of your opponent's Pokémon.n/a{D}{C}{C}Tail Slap30{D}{D}{C}{C}{C}Gigacrush Each player discards the top 3 cards from his or her deck.60Pokémon cardRH29/H32UmbreonMoonlight Pokémon. Length: 3' 3", Weight: 60 lbs. ID: C-74D80 HPStage 1 PokémonEvolves from EeveePut Umbreon on the Basic PokémonWeakness: {F}Resistance: {P} -30Retreat Cost: {C}Poké-Power: Dark Moon As long as Umbreon is your Active Pokémon and has a {D} Energy attached to it, once during your turn (before your attack), you may look at your opponent's hand. Choose from it a number of cards up to the number of {D} Energy attached to Umbreon and shuffle them into your opponent's deck. Your opponent then draws the same number of cards from his or her deck. This power can't be used if Umbreon is affected by a Special Condition.n/a{C}{C}{C}Shadow Bind The Defending Pokémon can't retreat during your opponent's next turn.30Pokémon cardRH30/H32VictreebelFlycatcher Pokémon. Length: 5' 7", Weight: 34 lbs. ID: D-57G90 HPStage 2 PokémonEvolves from WeepinbellPut Victreebel on the Stage 1 cardWeakness: {R}Resistance: n/aRetreat Cost: {C}{C}Poké-Power: Fragrance Trap Once during your turn (before your attack), you may flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it. This power can't be used if Victreebel is affected by a Special Condition.n/a{G}{G}{C}Corrosive Acid Flip a coin. If heads, the Defending Pokémon is now Burned.40Pokémon cardRH31/H32VileplumeFlower Pokémon. Length: 3' 11", Weight: 41 lbs. ID: D-56G100 HPStage 2 PokémonEvolves from GloomPut Vileplume on the Stage 1 cardWeakness: {R}Resistance: n/aRetreat Cost: {C}{C}{G}Poison Scent Flip a coin. If heads, the Defending Pokémon is now Poisoned and Confused. If tails, the Defending Pokémon is now Poisoned and Asleep.n/a{C}{C}{C}Addictive Pollen Flip a coin. If heads, your opponent can't play Supporter cards during his or her next turn.40Pokémon cardRH32/H32ZapdosElectric Pokémon. Length: 5' 3", Weight: 116 lbs. ID: C-68L80 HPBasic Pokémonn/an/aWeakness: {L}Resistance: {F} -30Retreat Cost: {C}{C}Poké-Body: Anti-Lightning You can't attach {L} Energy cards from your hand to Zapdos.n/a{C}Plasma If there are any {L} Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Zapdos.10{L}{L}{C}{C}Lightning Storm Flip a coin. If tails, put 2 damage counters on Zapdos.60Pokémon cardR1/147AmpharosID: D-66-#L100 HPStage 2 PokémonEvolves from FlaaffyPut Ampharos on the Stage 1 cardWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}{L}Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed.20{L}{L}{C}Reflect Energy If you have any Benched Pokémon and if there are any basic Energy cards attached to Ampharos, take 1 of those Energy cards and attach it to 1 of those Pokémon.50Pokémon cardR2/147ArcanineID: C-64-#R90 HPStage 1 PokémonEvolves from GrowlithePut Arcanine on the Basic PokémonWeakness: {W}Resistance: n/aRetreat Cost: {C}{C}{C}Poké-Body: Extreme Speed You pay {C} less to retreat Arcanine for each Energy attached to it.n/a{C}{C}{C}Fire Blow You may discard any number of {R} Energy cards attached to Arcanine when you use this attack. If you do, flip a number of coins equal to the number of {R} Energy cards you discarded. This attack does 30 damage plus 30 more damage for each heads.30+Pokémon cardR3/147AriadosID: C-62-#G70 HPStage 1 PokémonEvolves from SpinarakPut Ariados on the Basic PokémonWeakness: {R}Resistance: n/aRetreat Cost: n/aPoké-Body: Gluey Slime As long as Ariados is in play, each player must pay an additional {C} to retreat his or her Active Pokémon. Gluey Slime can't make a player pay more than an additional {C} to retreat a Pokémon, even if there is more than 1 Ariados in play.n/a{G}{C}Spider Force Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage and the Defending Pokémon is now Paralyzed.20+Pokémon cardR4/147AzumarillID: C-65-#W70 HPStage 1 PokémonEvolves from MarillPut Azumarill on the Basic PokémonWeakness: {L}Resistance: n/aRetreat Cost: {C}Poké-Power: Bubble Turn Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand.n/a{W}{C}{C}Aqua Sonic Don't apply Resistance.40Pokémon cardR5/147BellossomID: D-59-#G90 HPStage 2 PokémonEvolves from GloomPut Bellossom on the Stage 1 cardWeakness: {R}Resistance: {W} -30Retreat Cost: {C}{C}Poké-Power: Flower Supplement Once during your turn (before your attack), you may flip a coin. If heads, attach 1 basic Energy card from your hand to 1 of your Benched Pokémon. This power can't be used if Bellossom is affected by a Special Condition.n/a{G}{G}{C}Knife Leaf Flip 3 coins. This attack does 30 damage times the number of heads.30xPokémon cardR6/147BlisseyID: C-73-#C120 HPStage 1 PokémonEvolves from ChanseyPut Blissey on the Basic PokémonWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}Poké-Power: Happy Healing Once during your turn (before your attack), choose 1 of your Benched Pokémon and flip a coin. If heads, count the number of Energy attached to Blissey and then remove that many damage counters from the chosen Benched Pokémon. This power can't be used if Blissey is affected by a Special Condition.n/a{C}{C}{C}Smash Bomber Flip a coin. If tails, this attack does nothing.50Pokémon cardR7/147DonphanID: C-41-#F80 HPStage 1 PokémonEvolves from PhanpyPut Donphan on the Basic PokémonWeakness: {G}Resistance: {L} -30Retreat Cost: {C}{C}{F}Earthquake Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)30{C}{C}{C}Double Stab Flip 2 coins. This attack does 40 damage times the number of heads.40xPokémon cardR8/147ElectrodeID: C-67-#L70 HPStage 1 PokémonEvolves from VoltorbPut Electrode on the Basic PokémonWeakness: {F}Resistance: n/aRetreat Cost: {C}Poké-Power: Super Dynamo Once during your turn (before your attack), if Electrode is your Active Pokémon, you may flip a coin. If heads, choose a {L} Energy card from your discard pile and attach it to 1 of your Pokémon. This power can't be used if Electrode is affected by a Special Condition.n/a{L}{C}Swift This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.30Pokémon cardR9/147ElekidID: C-39-#L30 HPBaby PokémonEvolves into ElectabuzzBaby Pokémon counts as a Basic PokémonWeakness: n/aResistance: n/aRetreat Cost: {C}{L}Energy Kick Flip a coin. If heads, choose an Energy card attached to the Defending Pokémon. Your opponent moves that card to 1 of his or her other Pokémon. (If your opponent has no Benched Pokémon, this attack does nothing.)n/aIf your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.Put Electabuzz on the Baby PokémonPokémon cardR10/147EnteiID: D-61-#R70 HPBasic Pokémonn/an/aWeakness: {W}Resistance: n/aRetreat Cost: {C}Poké-Body: Pure Body To attach a {R} Energy card from your hand to Entei, you must discard an Energy card attached to Entei. (Attach the {R} Energy, and then discard an Energy from Entei.)n/a{R}{C}{C}Burning Fang You may flip a coin. If heads, discard a {R} Energy card attached to Entei and the Defending Pokémon is now Burned.40Pokémon cardR11/147EspeonID: C-70-#P80 HPStage 1 PokémonEvolves from EeveePut Espeon on the Basic PokémonWeakness: {P}Resistance: n/aRetreat Cost: n/aPoké-Power: Energy Return As often as you like during your turn (before your attack), choose an Energy card attached to 1 of your Pokémon and return it to your hand. This power can't be used if Espeon is affected by a Special Condition.n/a{P}{C}{C}Damage Blast Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 30 damage plus 10 more damage for each heads.30+Pokémon cardR12/147ExeggutorID: D-58-#G80 HPStage 1 PokémonEvolves from ExeggcutePut Exeggutor on the Basic PokémonWeakness: {R}Resistance: n/aRetreat Cost: {C}{C}Super Eggsplosion Discard any number of Energy cards attached to any of your Pokémon. Flip a number of coins equal to the number of Energy cards discarded this way. This attack does 40 damage times the number of heads.40x{G}Called Shot Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage times the amount of {G} Energy attached to Exeggutor. (Don't apply Weakness or Resistance for Benched Pokémon.)n/aPokémon cardR13/147ExeggutorID: D-42-#P80 HPStage 1 PokémonEvolves from ExeggcutePut Exeggutor on the Basic PokémonWeakness: {P}Resistance: n/aRetreat Cost: {C}{C}Big Eggsplosion Flip a number of coins equal to the amount of Energy attached to Exeggutor. This attack does 20 damage times the number of heads.20x{P}{C}{C}Lateral Eggsplosion Flip a number of coins equal to the amount of Energy attached to all of your Benched Pokémon. This attack does 30 damage plus 10 more damage for each heads.30+Pokémon cardR14/147HoundoomID: C-37-#R80 HPStage 1 PokémonEvolves from HoundourPut Houndoom on the Basic PokémonWeakness: {W}Resistance: n/aRetreat Cost: {C}{C}Smokescreen If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.10{R}{R}{C}Burn Up Flip a coin. If tails, discard all {R} Energy cards attached to Houndoom.60Pokémon cardR15/147HoundoomID: C-75-#D70 HPStage 1 PokémonEvolves from HoundourPut Houndoom on the Basic PokémonWeakness: {F}Resistance: {P} -30Retreat Cost: {C}{R}{C}Fireworks Flip a coin. If tails, discard a {R} Energy card attached to Houndoom.30{D}{C}{C}Dark Impact The Defending Pokémon can't use any Poké-Powers until the end of your opponent's next turn.40Pokémon cardR16/147HypnoID: C-69-#P80 HPStage 1 PokémonEvolves from DrowzeePut Hypno on the Basic PokémonWeakness: {P}Resistance: n/aRetreat Cost: {C}Poké-Power: Sleep Pendulum Once during your turn (before your attack), if Hypno is your Active Pokémon, you may make the Defending Pokémon Asleep. This power can't be used if Hypno is affected by a Special Condition.n/a{P}{C}{C}Spiral Aura If the Defending Pokémon isn't Knocked Out by the damage from this attack, you may choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it.30Pokémon cardR17/147JumpluffID: C-63-#G70 HPStage 2 PokémonEvolves from SkiploomPut Jumpluff on the Stage 1 cardWeakness: {R}Resistance: {W} -30Retreat Cost: n/aPoké-Body: Fluff During your opponent's turn, if Jumpluff would be damaged or affected by an opponent's attack and it already has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack (including damage).n/a{G}Cotton Punch Flip 2 coins. This attack does 30 damage times the number of heads.30xPokémon cardR18/147JynxID: C-40-#P60 HPBasic Pokémonn/an/aWeakness: {P}Resistance: n/aRetreat Cost: {C}{C}{P}{C}Meditate This attack does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.10+{P}{C}{C}Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused.20Pokémon cardR19/147KingdraID: D-64-#W120 HPStage 2 PokémonEvolves from SeadraPut Kingdra on the Stage 1 cardWeakness: {L}Resistance: n/aRetreat Cost: {C}{C}{C}Poké-Power: Water Cyclone As often as you like during your turn (before your attack), you may move a {W} Energy card from your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Kingdra is affected by a Special Condition.n/a{W}{W}{C}{C}Rapids Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any.50Pokémon cardR20/147LanturnID: D-41-#W80 HPStage 1 PokémonEvolves from ChinchouPut Lanturn on the Basic PokémonWeakness: {G}Resistance: n/aRetreat Cost: {C}{L}Lightning Ball20{C}{C}{C}Conduction Discard all {L} Energy cards attached to Lanturn. Flip a number of coins equal to the number of {L} Energy cards you discarded. This attack does 30 damage plus 40 more damage for each heads.30+Pokémon cardR21/147LanturnID: D-65-#L80 HPStage 1 PokémonEvolves from ChinchouPut Lanturn on the Basic PokémonWeakness: {F}Resistance: n/aRetreat Cost: {C}Poké-Power: Ion Coating You may use this power once during each of your turns (before your attack). All {L} Energy attached to your Active Pokémon becomes {W} Energy for the rest of the turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition.n/a{C}{C}Electric Tackle This attack does 20 damage plus 10 more damage for each {L} Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each {L} Energy attached to it.20+Pokémon cardR22/147MagnetonID: C-76-#M70 HPStage 1 PokémonEvolves from MagnemitePut Magneton on the Basic PokémonWeakness: {R]Resistance: {G} -30Retreat Cost: {C}{C}Poké-Power: Magnetic Flow Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 2 of your opponent's Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can't be used if Magneton is affected by a Special Condition.n/a{C}{C}{C}Steel Wave This attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)30Pokémon cardR23/147MukID: C-61-#G70 HPStage 1 PokémonEvolves from GrimerPut Muk on the Basic PokémonWeakness: {P}Resistance: n/aRetreat Cost: {C}Poké-Body: Heavyweight As long as there is a {G} Energy attached to Muk, you must pay an additional {C}{C} to retreat it.n/a{C}{C}Burning Sludge Flip a number of coins equal to the amount of {G} Energy attached to Muk. If any of them are heads, the Defending Pokémon is now Poisoned and Burned.10Pokémon cardR24/147NidokingID: C-71-#F110 HPStage 2 PokémonEvolves from NidorinoPut Nidoking on the Stage 1 cardWeakness: {G}Resistance: {L} -30Retreat Cost: {C}{C}{C}Poké-Power: Earth Rage Once during your turn (before your attack), if Nidoking is your Active Pokémon, you may flip a coin. If heads, put a damage counter on each of your opponent's Benched Pokémon. This power can't be used if Nidoking is affected by a Special Condition.n/a{F}{F}{C}{C}Giant Horn Flip a coin. If heads, this attack does 50 damage plus 30 more damage.50+Pokémon cardR25/147NinetalesID: D-60-#R80 HPStage 1 PokémonEvolves from VulpixPut Ninetales on the Basic PokémonWeakness: {W}Resistance: n/aRetreat Cost: {C}{R}Miracle Tail Flip a coin. If heads, choose a Special Condition (Asleep, Burned, Confused, Paralyzed, or Poisoned). The Defending Pokémon is now affected by that Special Condition.10{R}{C}{C}Roasting Heat If the Defending Pokémon is Burned, this attack does 40 damage plus 20 more damage.40+Pokémon cardR26/147OctilleryID: D-63-#W80 HPStage 1 PokémonEvolves from RemoraidPut Octillery on the Basic PokémonWeakness: {L}Resistance: n/aRetreat Cost: {C}{C}Poké-Body: Suction Cups As long as Octillery is your Active Pokémon, whenever the Defending Pokémon retreats, discard all Energy cards attached to the Defending Pokémon when it goes to the Bench.n/a{W}{C}{C}Smokescreen If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.40Pokémon cardR27/147ParasectID: D-38-#G70 HPStage 1 PokémonEvolves from ParasPut Parasect on the Basic PokémonWeakness: {R}Resistance: n/aRetreat Cost: {C}{G}Sleep Inducer Choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it. The new Defending Pokémon is now Asleep.n/a{C}{C}Rapture Pollen Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, remove 2 damage counters from Parasect.20Pokémon cardR28/147Porygon2ID: C-42-#C70 HPStage 1 PokémonEvolves from PorygonPut Porygon2 on the Basic PokémonWeakness: {F}Resistance: n/aRetreat Cost: {C}Poké-Power: Backup Once during each of your turns (before your attack), if you have 2 or fewer cards in your hand, you may draw cards from your deck until you have 3 cards in your hand. This power can't be used if Porygon2 is affected by a Special Condition.n/a{C}{C}Hypnotic Ray The Defending Pokémon is now Asleep.20Pokémon cardR29/147PrimeapeID: D-43-#F80 HPStage 1 PokémonEvolves from MankeyPut Primeape on the Basic PokémonWeakness: {P}Resistance: n/aRetreat Cost: {C}{F}{C}Karate Chop Damage from this attack is reduced by 10 for each damage counter on Primeape.40-{F}{C}{C}Sudden Charge Primeape does 10 damage to itself. Then, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.40Pokémon cardR30/147QuagsireID: C-38-#W80 HPStage 1 PokémonEvolves from WooperPut Quagsire on the Basic PokémonWeakness: {G}Resistance: n/aRetreat Cost: {C}{C}{W}Water Gun This attack does 20 damage plus 10 more damage for each {W} Energy attached to Quagsire but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.20+{C}{C}{C}{C}Slam Flip 2 coins. This attack does 50 damage times the number of heads.50xPokémon cardR31/147RapidashID: D-39-#R70 HPStage 1 PokémonEvolves from PonytaPut Rapidash on the Basic PokémonWeakness: {W}Resistance: n/aRetreat Cost: n/a{C}{C}Agility Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash.10{R}{C}{C}Gallop Flip a coin. If heads, discard a {R} Energy card attached to Rapidash and this attack does 30 damage plus 20 more damage.30+Pokémon cardR32/147ScizorID: D-71-#M80 HPStage 1 PokémonEvolves from ScytherPut Scizor on the Basic PokémonWeakness: {R}Resistance: n/aRetreat Cost: {C}{C}Poké-Body: Poison Resistance Scizor can't be Poisoned.n/a{M}{C}Snatch Before doing damage, you may choose 1 of your opponent's Benched Pokémon with no damage counters on it and switch the Defending Pokémon with it.20{C}{C}{C}Heavy Metal Flip a number of coins equal to the amount of {M} Energy attached to Scizor. This attack does 30 damage plus 20 more damage for each heads.30+Pokémon cardR33/147SlowbroID: D-40-#W80 HPStage 1 PokémonEvolves from SlowpokePut Slowbro on the Basic PokémonWeakness: {L}Resistance: n/aRetreat Cost: {C}{C}Poké-Body: Dense Body Any damage done to Slowbro by attacks from Basic Pokémon (excluding Baby Pokémon) is reduced by 20.n/a{W}{C}Energy Cannon This attack does 30 damage plus 10 more damage for each Energy attached to Slowbro but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.30+Pokémon cardR34/147SlowkingID: D-67-#P80 HPStage 1 PokémonEvolves from SlowpokePut Slowking on the Basic PokémonWeakness: {P}Resistance: n/aRetreat Cost: {C}{C}Bursting Hand Look at your opponent's hand. This attack does 10 damage times the number of Energy cards there.10x{P}{C}{C}Shuffle Attack Look at a number of cards on top of your opponent's deck equal to the number of Energy cards attached to the Defending Pokémon. Put those cards in any order, and then put them back on top of your opponent's deck.40Pokémon cardR35/147SteelixID: D-70-#M100 HPStage 1 PokémonEvolves from OnixPut Steelix on the Basic PokémonWeakness: {R}Resistance: {G} -30Retreat Cost: {C}{C}{C}{C}{C}{C}Earth Rift This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.) Then, flip a coin. If tails, this attack can't be used during your next turn.10{M}{M}{C}{C}Iron Smash Flip 2 coins. If both are heads, this attack does 50 damage plus 20 more damage. If both are tails, this attack does nothing. If 1 is heads and 1 is tails, this attack just does 50 damage.50+Pokémon cardR36/147SudowoodoID: D-68-#F60 HPBasic Pokémonn/an/aWeakness: {W}Resistance: n/aRetreat Cost: {C}{C}{C}Copy Choose 1 of the Defending Pokémon's attacks. Copy copies that attack. This attack does nothing if Sudowoodo doesn't have the Energy necessary to use that attack. (You must still do anything else required in order to use that attack.) n/a{F}Energy Draw Search your deck for a basic Energy card and attach it to Sudowoodo. Shuffle your deck afterward.n/aPokémon cardR37/147SuicuneID: C-66-#W70 HPBasic Pokémonn/an/aWeakness: {L}Resistance: n/aRetreat Cost: {C}Poké-Body: Pure Body To attach a {W} Energy card from your hand to Suicune, you must discard an Energy card attached to Suicune. (Attach the {W} Energy, and then discard an Energy card from Suicune.)n/a{W}{C}{C}Hypno Wave Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage and the Defending Pokémon is now Asleep.30+Pokémon cardR38/147TentacruelID: D-62-#W70 HPStage 1 PokémonEvolves from TentacoolPut Tentacruel on the Basic PokémonWeakness: {L}Resistance: n/aRetreat Cost: n/aPoké-Power: Strange Tentacles Once during your turn (before your attack), as long as the number of Energy cards attached to the Defending Pokémon is less than the number of Energy cards attached to your Active Pokémon, you may choose an Energy card, if any, in your opponent's discard pile and attach it to the Defending Pokémon. This power can't be used if Tentacruel is affected by a Special Condition.n/a{W}{C}Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned.20Pokémon cardR39/147TogeticID: C-72-#C60 HPStage 1 PokémonEvolves from TogepiPut Togetic on the Basic PokémonWeakness: {L}Resistance: {F} -30Retreat Cost: {C}Poké-Power: Miracle Shift Once during your turn (before your attack), discard a basic Energy card attached to 1 of your Pokémon. Then, choose a basic Energy card from your discard pile and attach it to that Pokémon. This power can't be used if Togetic is affected by a Special Condition.n/a{C}Mini-Metronome Flip a coin. If heads, choose 1 of the Defending Pokémon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else required in order to use that attack.) (No matter what type the Defending Pokémon is, Togetic is still {C}.) Togetic performs that attack.n/aPokémon cardR40/147TyranitarID: D-69-#D120 HPStage 2 PokémonEvolves from PupitarPut Tyranitar on the Stage 1 cardWeakness: {F}Resistance: {P} -30Retreat Cost: {C}{C}{C}{D}Destructive Roar Flip a coin. If heads, discard 1 Energy card attached to 1 of your opponent's Pokémon.n/a{D}{C}{C}Tail Slap30{D}{D}{C}{C}{C}Gigacrush Each player discards the top 3 cards from his or her deck.60Pokémon cardR41/147UmbreonID: C-74-#D80 HPStage 1 PokémonEvolves from EeveePut Umbreon on the Basic PokémonWeakness: {F}Resistance: {P} -30Retreat Cost: {C}Poké-Power: Dark Moon As long as Umbreon is your Active Pokémon and has a {D} Energy attached to it, once during your turn (before your attack), you may look at your opponent's hand. Choose from it a number of cards up to the number of {D} Energy attached to Umbreon and shuffle them into your opponent's deck. Your opponent then draws the same number of cards from his or her deck. This power can't be used if Umbreon is affected by a Special Condition.n/a{C}{C}{C}Shadow Bind The Defending Pokémon can't retreat during your opponent's next turn.30Pokémon cardR42/147VictreebelID: D-57-#G90 HPStage 2 PokémonEvolves from WeepinbellPut Victreebel on the Stage 1 cardWeakness: {R}Resistance: n/aRetreat Cost: {C}{C}Poké-Power: Fragrance Trap Once during your turn (before your attack), you may flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it. This power can't be used if Victreebel is affected by a Special Condition.n/a{G}{G}{C}Corrosive Acid Flip a coin. If heads, the Defending Pokémon is now Burned.40Pokémon cardR43/147VileplumeID: D-56-#G100 HPStage 2 PokémonEvolves from GloomPut Vileplume on the Stage 1 cardWeakness: {R}Resistance: n/aRetreat Cost: {C}{C}{G}Poison Scent Flip a coin. If heads, the Defending Pokémon is now Poisoned and Confused. If tails, the Defending Pokémon is now Poisoned and Asleep.n/a{C}{C}{C}Addictive Pollen Flip a coin. If heads, your opponent can't play Supporter cards during his or her next turn.40Pokémon cardR44/147ZapdosID: C-68-#L80 HPBasic Pokémonn/an/aWeakness: {L}Resistance: {F} -30Retreat Cost: {C}{C}Poké-Body: Anti-Lightning You can't attach {L} Energy cards from your hand to Zapdos.n/a{C}Plasma If there are any {L} Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Zapdos.10{L}{L}{C}{C}Lightning Storm Flip a coin. If tails, put 2 damage counters on Zapdos.60Pokémon cardU45/147BellsproutID: D-05-#G50 HPBasic Pokémonn/an/aWeakness: {R}Resistance: n/aRetreat Cost: {C}{G}{C}Blot Remove 1 damage counter from Bellsprout.20Pokémon cardU46/147DodrioID: D-30-#C70 HPStage 1 PokémonEvolves from DoduoPut Dodrio on the Basic PokémonWeakness: {L}Resistance: {F} -30Retreat Cost: {C}{C}Tri Attack Flip 3 coins. This attack does 10 damage times the number of heads.10x{C}{C}Peck Attack Flip 2 coins. If 1 of them is heads, this attack does 20 damage. If both are heads, this attack does 50 damage. If both are tails, the Defending Pokémon is now Confused.n/aPokémon cardU47/147FlaaffyID: D-23-#L80 HPStage 1 PokémonEvolves from MareepPut Flaaffy on the Basic PokémonWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed.10{L}{L}{C}Spark If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)30Pokémon cardU48/147FurretID: D-34-#C70 HPStage 1 PokémonEvolves from SentretPut Furret on the Basic PokémonWeakness: {F}Resistance: n/aRetreat Cost: {C}Poké-Power: Scavenger Hunt Once during your turn (before your attack), you may put 2 cards from your hand into your deck. Then, search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Furret is affected by a Special Condition.n/a{C}{C}Spinning Attack30Pokémon cardU49/147GloomID: D-02-#G70 HPStage 1 PokémonEvolves from OddishPut Gloom on the Basic PokémonWeakness: {R}Resistance: n/aRetreat Cost: {C}{C}Poké-Body: Enervating Pollen As long as Gloom is in play, Resistance on each player's Active Pokémon only reduces damage by 10.n/a{C}{C}Sleep Sap Both the Defending Pokémon and Gloom are now Asleep (after doing damage).20Pokémon cardU50a/147GolduckID: C-12-aW70 HPStage 1 PokémonEvolves from PsyduckPut Golduck on the Basic PokémonWeakness: {L}Resistance: n/aRetreat Cost: {C}{C}{C}Slash20{P}{C}{C}Distortion Beam Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.30Pokémon cardU50b/147GolduckID: C-12-bW70 HPStage 1 PokémonEvolves from PsyduckPut Golduck on the Basic PokémonWeakness: {L}Resistance: n/aRetreat Cost: {C}{C}{C}Slash20{P}{C}{C}Distortion Beam Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.30Pokémon cardU51/147GrowlitheID: C-09-#R60 HPBasic Pokémonn/an/aWeakness: {W}Resistance: n/aRetreat Cost: {C}{R}{C}Ember Discard a {R} Energy card attached to Growlithe.30Pokémon cardU52/147MagnemiteID: C-36-#M40 HPBasic Pokémonn/an/aWeakness: {R}Resistance: {G} -30Retreat Cost: {C}{M}Attract Choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it.n/a{C}{C}Tackle20Pokémon cardU53/147MarillID: C-15-#W50 HPBasic Pokémonn/an/aWeakness: {L}Resistance: n/aRetreat Cost: {C}{C}Headbutt10{W}{C}Sleepy Ball The Defending Pokémon is now Asleep.10Pokémon cardU54/147MarowakID: C-25-#F70 HPStage 1 PokémonEvolves from CubonePut Marowak on the Basic PokémonWeakness: {G}Resistance: {L} -30Retreat Cost: {C}{C}{C}Triple Bone Choose 1 of your opponent's Benched Pokémon. Flip 3 coins. This attack does 10 damage times the number of heads to that Pokémon. Don't apply Weakness and Resistance.n/a{F}{C}{C}Bone Rush Flip a coin until you get tails. This attack does 50 damage times the number of heads.50xPokémon cardU55/147NidorinoID: C-02-#G70 HPStage 1 PokémonEvolves from Nidoran (Male symbol)Put Nidorino on the Basic PokémonWeakness: {P}Resistance: n/aRetreat Cost: {C}{G}Poison Horn Flip a coin. If heads, the Defending Pokémon is now Poisoned.10{C}{C}{C}Take Down Nidorino does 10 damage to itself.40Pokémon cardU56/147PupitarID: D-28-#F80 HPStage 1 PokémonEvolves from LarvitarPut Pupitar on the Basic PokémonWeakness: {W}Resistance: n/aRetreat Cost: {C}{C}{C}{C}Thrash Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Pupitar does 10 damage to itself.30+Pokémon cardU57/147ScytherID: D-10-#G60 HPBasic Pokémonn/an/aWeakness: {R}Resistance: n/aRetreat Cost: {C}{G}Quick Turn Flip 2 coins. This attack does 10 damage times the number of heads.10x{C}{C}{C}Cross-Cut If the Defending Pokémon is an Evolved Pokémon, this attack does 20 damage plus 20 more damage.20+Pokémon cardU58/147SeadraID: D-18-#W70 HPStage 1 PokémonEvolves from HorseaPut Seadra on the Basic PokémonWeakness: {L}Resistance: n/aRetreat Cost: {C}{W}Wave Splash20{C}{C}{C}Water Bullet Flip a number of coins equal to the number of {W} Energy attached to Seadra. This attack does 30 damage plus 10 more damage for each heads.30+Pokémon cardU59/147SeakingID: C-14-#W70 HPStage 1 PokémonEvolves from GoldeenPut Seaking on the Basic PokémonWeakness: {L}Resistance: n/aRetreat Cost: {C}{C}{C}Flail This attack does 10 damage times the number of damage counters on Seaking.10x{W}{C}{C}Undulate Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seaking.30Pokémon cardU60/147SkiploomID: C-07-#G60 HPStage 1 PokémonEvolves from HoppipPut Skiploom on the Basic PokémonWeakness: {R}Resistance: {W} -30Retreat Cost: {C}Poké-Body: Lightweight You pay {C} less to retreat Skiploom for each {G} Energy attached to it.n/a{C}Break Powder Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage and the Defending Pokémon is now Asleep.10+Pokémon cardU61/147SmoochumID: C-23-#P30 HPBaby PokémonEvolves into JynxBaby Pokémon counts as a Basic PokémonWeakness: n/aResistance: n/aRetreat Cost: {C}{P}Energy Kiss Flip a number of coins equal to the number of Energy cards attached to the Defending Pokémon. This attack does 10 damage times the number of heads.10xIf your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.Put Jynx on the Baby PokémonPokémon cardU62/147SpinarakID: C-05-#G50 HPBasic Pokémonn/an/aWeakness: {R}Resistance: n/aRetreat Cost: {C}{C}Gnaw10{G}{C}Gooey Thread The Defending Pokémon can't retreat during your opponent's next turn.20Pokémon cardU63/147TyrogueID: C-27-#F30 HPBaby PokémonEvolves into Hitmonchan(48413) Evolves into Hitmonlee(48412) Evolves into Hitmontop(48449). Evolution art listed above are in the order how they are to appear on the card from top to bottom. Baby Pokémon counts as a Basic PokémonWeakness: n/aResistance: n/aRetreat Cost: {C}{F}Energy Punch Flip a coin. If heads, discard a Special Energy card attached to the Defending Pokémon. If tails, this attack does nothing.10If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.Put Hitmonchan, Hitmonlee, or Hitmontop on the Baby PokémonPokémon cardU64/147VoltorbID: C-20-#L50 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}Rollout10{L}{C}Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed.20Pokémon cardU65/147WeepinbellID: D-06-#G70 HPStage 1 PokémonEvolves from BellsproutPut Weepinbell on the Basic PokémonWeakness: {R}Resistance: n/aRetreat Cost: {C}{C}Growth Attach up to 2 {G} Energy cards from your hand to Weepinbell.n/a{G}{C}Double Razor Leaf Flip 2 coins. This attack does 30 damage times the number of heads.30xPokémon cardU66/147WooperID: C-17-#W50 HPBasic Pokémonn/an/aWeakness: {G}Resistance: n/aRetreat Cost: {C}{C}Tail Whap10{W}Deep Dive Flip 3 coins. For each heads, remove 1 damage counter from Wooper.n/aPokémon cardC67/147AipomID: D-35-#C50 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}Stretch Tail Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)n/a{C}{C}Skedaddle Return Aipom and all basic Energy cards attached to it to your hand. If you have no Benched Pokémon, this attack does nothing.20Pokémon cardC68/147BellsproutID: D-04-#G40 HPBasic Pokémonn/an/aWeakness: {P}Resistance: n/aRetreat Cost: {C}{C}Poison Vine Flip a coin. If heads, the Defending Pokémon is now Poisoned.n/a{G}Sharp Leaf Flip a coin. If heads, this attack does 10 damage plus 10 more damage.10+Pokémon cardC69/147ChanseyID: C-30-#C100 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}{C}Rollout10{C}{C}{C}Double-edge Chansey does 40 damage to itself.40Pokémon cardC70/147ChinchouID: D-19-#W50 HPBasic Pokémonn/an/aWeakness: {G}Resistance: n/aRetreat Cost: {C}{C}Float Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Chinchou.n/a{C}{C}Headbutt20Pokémon cardC71/147ChinchouID: D-21-#L50 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}Jolt Flip a coin. If heads, the Defending Pokémon is now Paralyzed.n/a{L}{C}Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused.10Pokémon cardC72/147CuboneID: C-24-#F40 HPBasic Pokémonn/an/aWeakness: {G}Resistance: {L} -30Retreat Cost: {C}{C}Teary Eyes During your opponent's next turn, any damage done to Cubone by attacks is reduced by 20.n/a{F}Tackle10Pokémon cardC73/147DoduoID: D-29-#C40 HPBasic Pokémonn/an/aWeakness: {L}Resistance: {F} -30Retreat Cost: {C}{C}Super Speed Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Doduo.n/a{C}{C}Rear Kick20Pokémon cardC74a/147DrowzeeID: C-21-aP50 HPBasic Pokémonn/an/aWeakness: {P}Resistance: n/aRetreat Cost: {C}{P}Sleep Inducer Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it. The new Defending Pokémon is now Asleep.n/a{C}{C}Tackle20Pokémon cardC74b/147DrowzeeID: C-21-bP50 HPBasic Pokémonn/an/aWeakness: {P}Resistance: n/aRetreat Cost: {C}{P}Sleep Inducer Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it. The new Defending Pokémon is now Asleep.n/a{C}{C}Tackle 20Pokémon cardC75/147EeveeID: C-31-#C50 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}Charge Up Flip a coin. If heads, search your deck for an Energy card and attach it to Eevee. Shuffle your deck afterward.n/a{C}Lunge Flip a coin. If tails, this attack does nothing.20Pokémon cardC76/147ExeggcuteID: D-07-#G40 HPBasic Pokémonn/an/aWeakness: {R}Resistance: n/aRetreat Cost: {C}{C}Growth Spurt Attach an Energy card from your hand to Exeggcute.n/a{G}Sleep Powder The Defending Pokémon is now Asleep.10Pokémon cardC77/147ExeggcuteID: D-24-#P50 HPBasic Pokémonn/an/aWeakness: {P}Resistance: n/aRetreat Cost: {C}{C}Continuous Eggsplosion Flip a coin until you get tails. This attack does 10 damage times the number of heads.10x{P}Energy Support Flip a coin. If heads, search your deck for a {P} Energy card and attach it to 1 of your Benched Pokémon. Shuffle your deck afterward.n/aPokémon cardC78/147GoldeenID: C-13-#W40 HPBasic Pokémonn/an/aWeakness: {L}Resistance: n/aRetreat Cost: {C}{C}Knock Away Flip a coin. If heads, this attack does 10 damage plus 10 more damage.10+Pokémon cardC79/147GrimerID: C-03-#G50 HPBasic Pokémonn/an/aWeakness: {P}Resistance: n/aRetreat Cost: {C}{C}Poison Sludge Flip a coin. If heads, the Defending Pokémon is now Poisoned.n/aPokémon cardC80/147GrowlitheID: C-08-#R50 HPBasic Pokémonn/an/aWeakness: {W}Resistance: n/aRetreat Cost: {C}{C}Roar If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches the Defending Pokémon with it.n/a{R}Firebreathing Flip a coin. If heads, this attack does 10 damage plus 10 more damage.10+Pokémon cardC81/147HitmonchanID: C-26-#F60 HPBasic Pokémonn/an/aWeakness: {P}Resistance: n/aRetreat Cost: {C}{C}{F}{C}Rush Flip 5 coins. This attack does 10 damage times the number of heads. Hitmonchan can't attack during your next turn.10x{C}{C}{C}Smash Punch Flip a coin. If tails, this attack does nothing.50Pokémon cardC82/147HitmontopID: C-28-#F60 HPBasic Pokémonn/an/aWeakness: {P}Resistance: n/aRetreat Cost: {C}{C}{C}Double Kick Flip 2 coins. This attack does 20 damage times the number of heads.20x{F}{C}{C}Triple Spin Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, switch Hitmontop with 1 of your Benched Pokémon, if any.20xPokémon cardC83/147HoppipID: C-06-#G40 HPBasic Pokémonn/an/aWeakness: {R}Resistance: {W} -30Retreat Cost: {C}Poké-Body: Lightweight You pay {C} less to retreat Hoppip for each {G} Energy attached to it.n/a{C}Careless Tackle Hoppip does 10 damage to itself.20Pokémon cardC84/147HorseaID: D-16-#W40 HPBasic Pokémonn/an/aWeakness: {L}Resistance: n/aRetreat Cost: {C}{W}Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed.10Pokémon cardC85/147HorseaID: D-17-#W50 HPBasic Pokémonn/an/aWeakness: {L}Resistance: n/aRetreat Cost: {C}{C}{C}Reverse Thrust Switch Horsea with 1 of your Benched Pokémon, if any.20Pokémon cardC86/147HoundourID: C-10-#R50 HPBasic Pokémonn/an/aWeakness: {W}Resistance: n/aRetreat Cost: {C}{C}Singe Flip a coin. If heads, the Defending Pokémon is now Burned.n/a{R}{C}Flare20Pokémon cardC87/147HoundourID: C-35-#D50 HPBasic Pokémonn/an/aWeakness: {F}Resistance: {P} -30Retreat Cost: {C}{D}{C}Feint Attack Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.n/aPokémon cardC88/147KangaskhanID: D-32-#C70 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}{C}{C}Baby Outing Look at the top 3 cards of your deck, and then choose 1 of those cards and put it into your hand. Shuffle the rest into your deck afterward.n/a{C}{C}{C}Mega Punch30Pokémon cardC89/147LarvitarID: D-27-#F40 HPBasic Pokémonn/an/aWeakness: {W}Resistance: n/aRetreat Cost: {C}{C}Mountain Eater Your opponent discards the top card from his or her deck. Then you remove a damage counter from Larvitar.n/a{F}Rising Lunge Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+Pokémon cardC90/147LickitungID: D-31-#C80 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}{C}{C}Long Tongue Choose 1 of your opponent's Pokémon in play. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance.n/a{C}{C}{C}Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20Pokémon cardC91/147MagnemiteID: C-18-#L50 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}Poké-Body: Conductive Body You pay {C} less to retreat Magnemite for each Magnemite on your Bench.n/a{L}{C}Magnetic Bomb Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself.20+Pokémon cardC92/147MankeyID: D-25-#F40 HPBasic Pokémonn/an/aWeakness: {P}Resistance: n/aRetreat Cost: {C}{F}Mug Before doing damage, discard all Trainer cards attached to the Defending Pokémon.10{C}{C}Rage This attack does 10 damage plus 10 more damage for each damage counter on Mankey.10+Pokémon cardC93/147MareepID: D-22-#L40 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}Charge Attach 1 {L} Energy card from your discard pile to Mareep.n/a{L}{C}Tail Slap20Pokémon cardC94/147MiltankID: D-36-#C60 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}{C}Tackle20{C}{C}Continuous Tumble Flip a coin until you get tails. This attack does 20 damage times the number of heads.20xPokémon cardC95a/147Mr. MimeID: C-22-aP50 HPBasic Pokémonn/an/aWeakness: {P}Resistance: n/aRetreat Cost: {C}Poké-Body: Energy Barrier If Mr. Mime would be damaged by an attack, reduce that damage by 10 for each basic Energy card attached to Mr. Mime. The maximum amount of damage that can be reduced by Energy Barrier is 20.n/a{P}{C}Mind Shock Don't apply Weakness and Resistance.20Pokémon cardC95b/147Mr. MimeID: C-22-bP50 HPBasic Pokémonn/an/aWeakness: {P}Resistance: n/aRetreat Cost: {C}Poké-Body: Energy Barrier If Mr. Mime would be damaged by an attack, reduce that damage by 10 for each basic Energy card attached to Mr. Mime. The maximum amount of damage that can be reduced by Energy Barrier is 20. n/a{P}{C}Mind Shock Don't apply Weakness and Resistance.20Pokémon cardC96/147Nidoran (male symbol)ID: C-01-#G50 HPBasic Pokémonn/an/aWeakness: {P}Resistance: n/aRetreat Cost: {C}{G}Poison Horn Flip a coin. If heads, the Defending Pokémon is now Poisoned. n/a{C}{C}Scratch20Pokémon cardC97/147OddishID: D-01-#G50 HPBasic Pokémonn/an/aWeakness: {R}Resistance: n/aRetreat Cost: {C}{G}Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed.n/a{C}{C}Ram20Pokémon cardC98/147OnixID: D-26-#{F}60 HPBasic Pokémonn/an/aWeakness: {W}Resistance: n/aRetreat Cost: {C}{C}{F}{C}Crush Flip a number of coins equal to the amount of Energy attached to Onix. This attack does 20 damage times the number of heads.20xPokémon cardC99/147ParasID: D-03-#G50 HPBasic Pokémonn/an/aWeakness: {R}Resistance: n/aRetreat Cost: {C}{C}Spore The Defending Pokémon is now Asleep.n/a{G}{C}Spore Evolution Search your deck for a card that evolves from Paras. Attach it to Paras. This counts as evolving Paras. Shuffle your deck afterward.n/aPokémon cardC100/147PhanpyID: C-29-#F40 HPBasic Pokémonn/an/aWeakness: {G}Resistance: {L} -30Retreat Cost: {C}{C}Flail This attack does 10 damage times the number of damage counters on Phanpy.10x{F}{C}Rollout20Pokémon cardC101/147PinsirID: D-11-#G60 HPBasic Pokémonn/an/aWeakness: {R}Resistance: n/aRetreat Cost: {C}{C}{C}Horn Grab Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing.20{G}{G}{C}Super Slice Flip 2 coins. If either of them is tails, this attack does nothing.90Pokémon cardC102/147PonytaID: D-13-#R40 HPBasic Pokémonn/an/aWeakness: {W}Resistance: n/aRetreat Cost: {C}{C}Tackle10{R}{C}Ember Discard a {R} Energy card attached to Ponyta.30Pokémon cardC103a/147PorygonID: C-32-aC40 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}Data Sort Flip a coin. If heads, choose a Trainer card from your discard pile, show it to your opponent, and then shuffle it into your deck.n/a{C}Peck10Pokémon cardC103b/147PorygonID: C-32-bC40 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}Data Sort Flip a coin. If heads, choose a Trainer card from your discard pile, show it to your opponent, and then shuffle it into your deck.n/a{C}Peck10Pokémon cardC104/147PsyduckID: C-11-#W50 HPBasic Pokémonn/an/aWeakness: {L}Resistance: n/aRetreat Cost: {C}{C}Headbutt10{C}{C}Scratch20Pokémon cardC105/147RemoraidID: D-20-#W50 HPBasic Pokémonn/an/aWeakness: {L}Resistance: n/aRetreat Cost: {C}{W}Splatter Choose 1 of your opponent's Pokémon in play. This attack does 10 damage to that Pokémon. Don't apply Weakness or Resistance for this attack.n/aPokémon cardC106/147ScytherID: D-09-#G50 HPBasic Pokémonn/an/aWeakness: {L}Resistance: {F} -30Retreat Cost: {C}{C}Slash10{G}{C}Swift This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.20Pokémon cardC107/147SentretID: D-33-#C50 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}Spy Look at the top 3 cards of your opponent's deck. Put them back in the same order.n/a{C}Double Scratch Flip 2 coins. This attack does 10 damage times the number of heads.10xPokémon cardC108/147SlowpokeID: D-15-#W50 HPBasic Pokémonn/an/aWeakness: {L}Resistance: n/aRetreat Cost: {C}{C}Fishing Tail Search your discard pile for a Baby Pokémon, Basic Pokémon, Evolution card, or basic Energy card, show it to your opponent, and then put it into your hand.n/a{C}{C}Bite20Pokémon cardC109/147SmeargleID: C-34-#C60 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}Paint Trick Flip a coin. If heads, the Defending Pokémon is now Confused. Then, choose 1 of your Benched Pokémon and switch Smeargle with it.n/a{C}{C}Doubleslap Flip 2 coins. This attack does 20 damage times the number of heads.20xPokémon cardC110/147SneaselID: D-37-#D60 HPBasic Pokémonn/an/aWeakness: {F}Resistance: {P} -30Retreat Cost: {C}{D}Rob Look at your opponent's hand. Choose all Technical Machine and Pokémon Tool cards there and put them into his or her deck. Your opponent shuffles the deck afterward.n/a{C}{C}Claw Flip a coin. If tails, this attack does nothing.30Pokémon cardC111/147SpinarakID: C-04-#G40 HPBasic Pokémonn/an/aWeakness: {P}Resistance: n/aRetreat Cost: {C}{G}Sharp Stinger Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Paralyzed.n/aPokémon cardC112/147TangelaID: D-08-#G60 HPBasic Pokémonn/an/aWeakness: {R}Resistance: {W} -30Retreat Cost: {C}{C}{C}{C}Tickling Vines Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.10{G}{C}{C}Double Kick Flip 2 coins. This attack does 30 damage times the number of heads.30xPokémon cardC113/147TentacoolID: D-14-#W50 HPBasic Pokémonn/an/aWeakness: {L}Resistance: n/aRetreat Cost: {C}{C}Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned.n/a{W}Recover Discard 1 {W} Energy card attached to Tentacool in order to use this attack. Remove all damage counters from Tentacool.n/aPokémon cardC114/147TogepiID: C-33-#C40 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}{C}Minor Errand-Running Flip 2 coins. For each heads, search your deck for a basic Energy card. Show those cards to your opponent, and then put them into your hand. Shuffle your deck afterward.n/a{C}Pound10Pokémon cardC115/147VoltorbID: C-19-#L40 HPBasic Pokémonn/an/aWeakness: {F}Resistance: n/aRetreat Cost: {C}{L}Swift This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.20Pokémon cardC116/147VulpixID: D-12-#R50 HPBasic Pokémonn/an/aWeakness: {W}Resistance: n/aRetreat Cost: {C}{R}Collect Fire If there are any {R} Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Vulpix.10Pokémon cardC117/147WooperID: C-16-#W40 HPBasic Pokémonn/an/aWeakness: {L}Resistance: n/aRetreat Cost: {C}{W}Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed.10{W}{C}Wave Splash20Trainer cardR118/147Apricorn ForestID: D-52-#Stadium CardThis card stays in play when you play it. Discard this card if another Stadium card comes into play.Once during each player's turn (before attacking), if that player's Bench isn't full, that player flips a coin. If heads, that player shows his or her opponent a basic Energy card from his or her hand. Then, that player searches his or her deck for a Basic Pokémon card of the same type (color) as the revealed Energy card and puts it onto his or her Bench. The player shuffles his or her deck afterward.Trainer cardU119/147Darkness Cube 01ID: C-54-#Technical MachineAttach this card to 1 of your {D} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Darkness Cube 01.{D}Plunder Before doing damage, discard any Trainer cards attached to the Defending Pokémon.10Trainer cardU120/147Energy SwitchID: D-44-#Move a basic Energy card attached to 1 of your Pokémon to another of your Pokémon.Trainer cardU121/147Fighting Cube 01ID: C-53-#Technical MachineAttach this card to 1 of your {F} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Fighting Cube 01.{F}Violent Rage Flip a number of coins equal to the number of damage counters on this Pokémon. This attack does 10 damage times the number of heads.10xTrainer cardU122/147Fire Cube 01ID: C-49-#Technical MachineAttach this card to 1 of your {R} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Fire Cube 01.{R}Singe The Defending Pokémon is now Burned.Trainer cardU123/147Forest GuardianID: D-47-#SupporterYou can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.Shuffle your deck. Then, look at the top 7 cards of your deck. Choose 1 of those cards and put it into your hand. Shuffle the rest into your deck afterward.Trainer cardU124/147Grass Cube 01ID: C-48-#Technical MachineAttach this card to 1 of your {G} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Grass Cube 01.{G}Sleep Poison The Defending Pokémon is now Asleep and Poisoned.Trainer cardU125/147Healing BerryID: D-49-#Pokémon ToolAttach Healing Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool card attached to it. If that Pokémon is Knocked Out, discard this card.At the end of any turn, if the Pokémon this card is attached to has 20 HP or less, remove 3 damage counters from that Pokémon and discard this card.Trainer cardU126/147JugglerID: D-46-#Supporter You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.Discard up to 2 basic Energy cards from your hand. If you discarded 1 basic Energy card, draw 3 cards. If you discarded 2 basic Energy cards, draw 5 cards.Trainer cardU127/147Lightning Cube 01ID: C-51-#Technical MachineAttach this card to 1 of your {L} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Lightning Cube 01.{L}Discharge Discard all {L} Energy cards attached to this Pokémon. Then, flip a number of coins equal to the number of Energy cards discarded that way. This attack does 40 damage times the number of heads.40xTrainer cardU128/147Memory BerryID: D-48-#Pokémon ToolAttach Memory Berry to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.The Pokémon this card is attached to can use any attack from its Basic Pokémon card or any Evolution card from which the Pokémon evolved. (You still have to pay for that attack's Energy cost.) Discard this card at the end of any turn the Pokémon attacks.Trainer cardU129/147Metal Cube 01ID: C-55-#Technical MachineAttach this card to 1 of your {M} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Metal Cube 01.{M}Metal Reversal Before doing damage, you may choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon.10Trainer cardU130/147Pokémon Fan ClubID: C-46-#SupporterYou can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.Search your deck for up to 2 Baby Pokémon and/or Basic Pokémon cards and put them onto your Bench. Shuffle your deck afterward.Trainer cardU131/147Pokémon ParkID: C-56-#Stadium CardThis card stays in play when you play it. Discard this card if another Stadium card comes into play.Once during each of his or her turns, whenever a player attaches an Energy card from his or her hand to 1 of his or her Benched Pokémon, he or she removes 1 damage counter, if any, from that Pokémon.Trainer cardU132/147Psychic Cube 01ID: C-52-#Technical MachineAttach this card to 1 of your {P} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Psychic Cube 01.{P}Psy Confuse The Defending Pokémon is now Confused.Trainer cardU133/147SeerID: C-45-#SupporterYou can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.Look at the top 6 cards of your deck. Take all basic Energy cards you find there, show them to your opponent, and then put them into your hand. Shuffle your deck afterward.Trainer cardU134/147Super Energy Removal 2ID: C-44-#Flip 2 coins. If both are heads, discard all Energy cards attached to the Defending Pokémon. If both are tails, discard all Energy cards attached to your Active Pokémon. If 1 is heads and 1 is tails, this card does nothing.Trainer cardU135/147Time ShardID: D-50-#Pokémon ToolAttach Time Shard to 1 of your Pokémon that doesn't already have a Pokémon Tool card attached to it. If that Pokémon is Knocked Out, discard this card.If the Pokémon this card is attached to is Knocked Out by damage from the Defending Pokémon's attack during your opponent's turn, you may return up to 2 basic Energy cards attached to that Pokémon to your hand.Trainer cardU136/147Town VolunteersID: C-47-#SupporterYou can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.Take 5 Baby Pokémon, Basic Pokémon, Evolution, and/or basic Energy cards from your discard pile and then show them to your opponent. Shuffle them into your deck.Trainer cardU137/147Traveling SalesmanID: D-45-#SupporterYou can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.Search your deck for up to 2 Technical Machine and/or Pokémon Tool cards, show them to your opponent, and then put then into your hand. Shuffle your deck afterward.Trainer cardU138/147Undersea RuinsID: D-51-#Stadium CardThis card stays in play when you play it. Discard this card if another Stadium card comes into play.Once during each player's turn (before attacking), that player may flip a coin. If heads, that player chooses 1 of his or her Evolved Pokémon in play and discards the top Evolution card from that Pokémon, devolving it.Trainer cardU139/147Power PlantID: C-57-#Stadium CardThis card stays in play when you play it. Discard this card if another Stadium card comes into play.Once during each of his or her turns, a player may discard a basic Energy card from his or her hand. If that player does, he or she chooses a basic Energy card from his or her discard pile, shows it to his or her opponent, and then puts it into his or her hand.Trainer cardU140/147Water Cube 01ID: C-50-#Technical MachineAttach this card to 1 of your {W} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Water Cube 01.{W}Splatter Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. Don't apply Weakness or Resistance.Trainer cardU141/147Weakness GuardID: C-43-#Attach this card to 1 of your Pokémon. Discard it at the end of your opponent's next turn.As long as this card is attached, this Pokémon has no Weakness.Energy cardR142/147Darkness EnergyID: C-58-#Special Energy CardIf the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon.At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's {D} or has Dark in its name.Darkness Energy provides {D} Energy. (Doesn't count as a basic Energy card.)Energy cardR143/147Metal EnergyID: C-59-#Special Energy CardDamage done to the Pokémon Metal Energy is attached to is reduced by 10 (before applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't {M}, whenever it damages a Pokémon, reduce that damage by 10 (after applying Weakness and Resistance).Metal Energy provides {M} Energy. (Doesn't count as a basic Energy card.)Energy cardR144/147Rainbow EnergyID: C-60-#Special Energy CardAttach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon.Energy cardU145/147Boost EnergyID: D-54-#Special Energy CardBoost Energy can be attached only to an Evolved Pokémon. Discard Boost Energy at the end of the turn it was attached.Boost Energy provides {C}{C}{C} Energy. The Pokémon Boost Energy is attached to can't retreat.When the Pokémon Boost Energy is attached to is no longer an Evolved Pokémon, discard Boost Energy.Energy cardU146/147Crystal EnergyID: D-53-#Special Energy CardCrystal Energy provides 1 Energy of all types (colors) of basic Energy cards attached to the Pokémon Crystal Energy is attached to.If there are no basic Energy cards attached to the Pokémon Crystal Energy is attached to, Crystal Energy provides {C} Energy.Energy cardU147/147Warp EnergyID: D-55-#Special Energy CardWarp Energy provides 1 {C} Energy.When you attach Warp Energy from your hand to your Active Pokémon, switch your Active Pokémon with 1 of your Benched Pokémon.Pokémon cardR148/147KingdraDragon Pokémon. Length: 5' 11", Weight: 335 lbs. ID: D-73CW110 HPStage 2 PokémonEvolves from SeadraPut Kingdra on the Stage 1 cardWeakness:{L}Resistance: n/aRetreat: {C}{C}{C}Poké-Body: Crystal Type Whenever you attach a {W}, {L}, or {P} basic Energy card from your hand to Kingdra, Kingdra's type (color) becomes the same as that Energy card type until the end of the turn.{W}{W}{L}Aquabomb Kingdra does 10 damage to itself. (Don't apply Weakness or Resistance when Kingdra damages itself with this attack.)40{P}{P}{L}{C}Dual Burn Flip 2 coins. For each tails, discard 1 Energy card attached to Kingdra.60Pokémon cardR149/147LugiaDiving Pokémon. Length: 17' 1", Weight: 476 lbs. ID: D-74CR80 HPBasic Pokémonn/an/aWeakness: {P}Resistance: n/aRetreat: {C}{C}{C}Poké-Body: Crystal Type Whenever you attach a {R}, {W}, or {P} basic Energy card from your hand to Lugia, Lugia's type (color) becomes the same as that Energy card type until the end of the turn.{P}{R}Psychic This attack does 10 damage times the number of Energy cards attached to the Defending Pokémon.10x{W}{W}{R}{C}Steam Blast Discard an Energy card attached to Lugia.50Pokémon cardR150/147NidokingDrill Pokémon. Length: 4' 7", Weight: 137 lbs. ID: D-72CG100 HPStage 2 PokémonEvolves from NidorinoPut Nidoking on the Stage 1 cardWeakness: {G}Resistance: n/aRetreat: {C}{C}{C}Poké-Body: Crystal Type Whenever you attach a {G}, {L}, or {F} basic Energy card from your hand to Nidoking, Nidoking's type (color) becomes the same as that Energy card type until the end of the turn.{G}{G}{C}Poison Horn The Defending Pokémon is now Poisoned.20{L}{L}{F}{F}Rolling Thunder Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)50