Pojo.com's Pokemon-e TCG Aquapolis Spoiler

By: Wizards of the Coast
June 5, 2003

c.2003 The PoJo -- http://www.pojo.com


Notes:

To search for a specific card, just hit "Control/Ctrl" and "F" and write in the card's name, attack, power, stage, or any other details on the card.

 

Height, weight, and species have NOT been included. Pokemon descriptions from the bottom of the card have NOT been included. You will NOT find levels and Pokedex numbers underneath each Pokémon card. If you are looking for a specific card's rarity, please check our Price Guides and Set List page. You will find an ID number used for the Card-e Attachment for Gameboy Advanced.

 

Energy Requirements and Costs have coded references (rather than the symbols printed on the card). Energy will be referenced as:  F (Fighting), R (Fire), G (Grass), P (Psychic), W (Water), L (Lighting), D (Darkness), M (Metal), C (Colorless).

 

If an attack does damage, the damage will be at the end of any Attack Name and Attack Text. For instance:

 {Energy Cost}                      

Attack Name Attack Text.

 Damage


 

Pokémon card

R

1/147

Ampharos

ID: D-66-#

L

100 HP

Stage 2 Pokémon

Evolves from Flaaffy

Put Ampharos on the Stage 1 card

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}{C}

{L}

Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

20

{L}{L}{C}

Reflect Energy If you have any Benched Pokémon and if there are any basic Energy cards attached to Ampharos, take 1 of those Energy cards and attach it to 1 of those Pokémon.

50

 

 

 

Pokémon card

R

2/147

Arcanine

ID: C-64-#

R

90 HP

Stage 1 Pokémon

Evolves from Growlithe

Put Arcanine on the Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat Cost: {C}{C}{C}

Poké-Body: Extreme Speed You pay {C} less to retreat Arcanine for each Energy attached to it.

n/a

{C}{C}{C}

Fire Blow You may discard any number of {R} Energy cards attached to Arcanine when you use this attack. If you do, flip a number of coins equal to the number of {R} Energy cards you discarded. This attack does 30 damage plus 30 more damage for each heads.

30+

 

 

 

Pokémon card

R

3/147

Ariados

ID: C-62-#

G

70 HP

Stage 1 Pokémon

Evolves from Spinarak

Put Ariados on the Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat Cost: n/a

Poké-Body: Gluey Slime As long as Ariados is in play, each player must pay an additional {C} to retreat his or her Active Pokémon. Gluey Slime can’t make a player pay more than an additional {C} to retreat a Pokémon, even if there is more than 1 Ariados in play.

n/a

{G}{C}

Spider Force Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage and the Defending Pokémon is now Paralyzed.

20+

 

 

 

Pokémon card

R

4/147

Azumarill

ID: C-65-#

W

70 HP

Stage 1 Pokémon

Evolves from Marill

Put Azumarill on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}

 

Poké-Power: Bubble Turn Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand.

n/a

{W}{C}{C}

Aqua Sonic Don’t apply Resistance.

40

 

 

 

Pokémon card

R

5/147

Bellossom

ID: D-59-#

G

90 HP

Stage 2 Pokémon

Evolves from Gloom

Put Bellossom on the Stage 1 card

Weakness: {R}

Resistance: {W} -30

Retreat Cost: {C}{C}

Poké-Power: Flower Supplement Once during your turn (before your attack), you may flip a coin. If heads, attach 1 basic Energy card from your hand to 1 of your Benched Pokémon. This power can’t be used if Bellossom is affected by a Special Condition.

n/a

{G}{G}{C}

Knife Leaf Flip 3 coins. This attack does 30 damage times the number of heads.

30x

 

 

 

Pokémon card

R

6/147

Blissey

ID: C-73-#

C

120 HP

Stage 1 Pokémon

Evolves from Chansey

Put Blissey on the Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}{C}

Poké-Power: Happy Healing Once during your turn (before your attack), choose 1 of your Benched Pokémon and flip a coin. If heads, count the number of Energy attached to Blissey and then remove that many damage counters from the chosen Benched Pokémon. This power can’t be used if Blissey is affected by a Special Condition.

n/a

{C}{C}{C}

Smash Bomber Flip a coin. If tails, this attack does nothing.

50

 

 

 

Pokémon card

R

7/147

Donphan

ID: C-41-#

F

80 HP

Stage 1 Pokémon

Evolves from Phanpy

Put Donphan on the Basic Pokémon

Weakness: {G}

Resistance: {L} -30

Retreat Cost: {C}{C}

{F}

Earthquake Does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

30

{C}{C}{C}

Double Stab Flip 2 coins. This attack does 40 damage times the number of heads.

40x

 

 

 

Pokémon card

R

8/147

Electrode

ID: C-67-#

L

70 HP

Stage 1 Pokémon

Evolves from Voltorb

Put Electrode on the Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

Poké-Power: Super Dynamo Once during your turn (before your attack), if Electrode is your Active Pokémon, you may flip a coin. If heads, choose a {L} Energy card from your discard pile and attach it to 1 of your Pokémon. This power can’t be used if Electrode is affected by a Special Condition.

n/a

{L}{C}

Swift This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

30

 

 

 

Pokémon card

R

9/147

Elekid

ID: C-39-#

L

30 HP

Baby Pokémon

Evolves into Electabuzz

Baby Pokémon counts as a Basic Pokémon

Weakness: n/a

Resistance: n/a

Retreat Cost: {C}

{L}

Energy Kick Flip a coin. If heads, choose an Energy card attached to the Defending Pokémon. Your opponent moves that card to 1 of his or her other Pokémon. (If your opponent has no Benched Pokémon, this attack does nothing.)

n/a

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.

Put Electabuzz on the Baby Pokémon

 

 

 

Pokémon card

R

10/147

Entei

ID: D-61-#

R

70 HP

Basic Pokémon

n/a

n/a

Weakness: {W}

Resistance: n/a

Retreat Cost: {C}

Poké-Body: Pure Body To attach a {R} Energy card from your hand to Entei, you must discard an Energy card attached to Entei. (Attach the {R} Energy, and then discard an Energy from Entei.)

n/a

{R}{C}{C}

Burning Fang You may flip a coin. If heads, discard a {R} Energy card attached to Entei and the Defending Pokémon is now Burned.

40

 

 

 

Pokémon card

R

11/147

Espeon

ID: C-70-#

P

80 HP

Stage 1 Pokémon

Evolves from Eevee

Put Espeon on the Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat Cost: n/a

Poké-Power: Energy Return As often as you like during your turn (before your attack), choose an Energy card attached to 1 of your Pokémon and return it to your hand. This power can’t be used if Espeon is affected by a Special Condition.

n/a

{P}{C}{C}

Damage Blast Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 30 damage plus 10 more damage for each heads.

30+

 

 

 

Pokémon card

R

12/147

Exeggutor

ID: D-58-#

G

80 HP

Stage 1 Pokémon

Evolves from Exeggcute

Put Exeggutor on the Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat Cost: {C}

{C}

Super Eggsplosion Discard any number of Energy cards attached to any of your Pokémon. Flip a number of coins equal to the number of Energy cards discarded this way. This attack does 40 damage times the number of heads.

40x

{G}

Called Shot Choose 1 of your opponent’s Benched Pokémon. This attack does 10 damage times the amount of {G} Energy attached to Exeggutor. (Don’t apply Weakness or Resistance for Benched Pokémon.)

n/a

 

 

 

Pokémon card

R

13/147

Exeggutor

ID: D-42-#

P

80 HP

Stage 1 Pokémon

Evolves from Exeggcute

Put Exeggutor on the Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

{C}

Big Eggsplosion Flip a number of coins equal to the amount of Energy attached to Exeggutor. This attack does 20 damage times the number of heads.

20x

{P}{C}{C}

Lateral Eggsplosion Flip a number of coins equal to the amount of Energy attached to all of your Benched Pokémon. This attack does 30 damage plus 10 more damage for each heads.

30+

 

 

 

Pokémon card

R

14/147

Houndoom

ID: C-37-#

R

80 HP

Stage 1 Pokémon

Evolves from Houndour

Put Houndoom on the Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat Cost: {C}

{C}

Smokescreen If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.

10

{R}{R}{C}

Burn Up Flip a coin. If tails, discard all {R} Energy cards attached to Houndoom.

60

 

 

 

Pokémon card

R

15/147

Houndoom

ID: C-75-#

D

70 HP

Stage 1 Pokémon

Evolves from Houndour

Put Houndoom on the Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat Cost: {C}

{R}{C}

Fireworks Flip a coin. If tails, discard a {R} Energy card attached to Houndoom.

30

{D}{C}{C}

Dark Impact The Defending Pokémon can’t use any Poké-Powers until the end of your opponent’s next turn.

40

 

 

 

Pokémon card

R

16/147

Hypno

ID: C-69-#

P

80 HP

Stage 1 Pokémon

Evolves from Drowzee

Put Hypno on the Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

Poké-Power: Sleep Pendulum Once during your turn (before your attack), if Hypno is your Active Pokémon, you may make the Defending Pokémon Asleep. This power can’t be used if Hypno is affected by a Special Condition.

n/a

{P}{C}{C}

Spiral Aura If the Defending Pokémon isn’t Knocked Out by the damage from this attack, you may choose 1 of your opponent’s Benched Pokémon and switch the Defending Pokémon with it.

30

 

 

 

Pokémon card

R

17/147

Jumpluff

ID: C-63-#

G

70 HP

Stage 2 Pokémon

Evolves from Skiploom

Put Jumpluff on the Stage 1 card

Weakness: {R}

Resistance: {W} -30

Retreat Cost: n/a

Poké-Body: Fluff During your opponent’s turn, if Jumpluff would be damaged or affected by an opponent’s attack and it already has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack (including damage).

n/a

{G}

Cotton Punch Flip 2 coins. This attack does 30 damage times the number of heads.

30x

 

 

 

Pokémon card

R

18/147

Jynx

ID: C-40-#

P

60 HP

Basic Pokémon

n/a

n/a

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}{C}

{P}{C}

Meditate This attack does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.

10+

{P}{C}{C}

Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused.

20

 

 

 

Pokémon card

R

19/147

Kingdra

ID: D-64-#

W

120 HP

Stage 2 Pokémon

Evolves from Seadra

Put Kingdra on the Stage 1 card

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}{C}{C}

Poké-Power: Water Cyclone As often as you like during your turn (before your attack), you may move a {W} Energy card from your Active Pokémon to 1 of your Benched Pokémon. This power can’t be used if Kingdra is affected by a Special Condition.

n/a

{W}{W}{C}{C}

Rapids Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any.

50

 

 

 

Pokémon card

R

20/147

Lanturn

ID: D-41-#

W

80 HP

Stage 1 Pokémon

Evolves from Chinchou

Put Lanturn on the Basic Pokémon

Weakness: {G}

Resistance: n/a

Retreat Cost: {C}

{L}

Lightning Ball

20

{C}{C}{C}

Conduction Discard all {L} Energy cards attached to Lanturn. Flip a number of coins equal to the number of {L} Energy cards you discarded. This attack does 30 damage plus 40 more damage for each heads.

30+

 

 

 

Pokémon card

R

21/147

Lanturn

ID: D-65-#

L

80 HP

Stage 1 Pokémon

Evolves from Chinchou

Put Lanturn on the Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

Poké-Power: Ion Coating You may use this power once during each of your turns (before your attack). All {L} Energy attached to your Active Pokémon becomes {W} Energy for the rest of the turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can’t be used if Lanturn is affected by a Special Condition.

n/a

{C}{C}

Electric Tackle This attack does 20 damage plus 10 more damage for each {L} Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each {L} Energy attached to it.

20+

 

 

 

Pokémon card

R

22/147

Magneton

ID: C-76-#

M

70 HP

Stage 1 Pokémon

Evolves from Magnemite

Put Magneton on the Basic Pokémon

Weakness: {R]

Resistance: {G} -30

Retreat Cost: {C}{C}

Poké-Power: Magnetic Flow Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 2 of your opponent’s Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can’t be used if Magneton is affected by a Special Condition.

n/a

{C}{C}{C}

Steel Wave This attack does 10 damage to each of your opponent’s Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

30

 

 

 

Pokémon card

R

23/147

Muk

ID: C-61-#

G

70 HP

Stage 1 Pokémon

Evolves from Grimer

Put Muk on the Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

Poké-Body: Heavyweight As long as there is a {G} Energy attached to Muk, you must pay an additional {C}{C} to retreat it.

n/a

{C}{C}

Burning Sludge Flip a number of coins equal to the amount of {G} Energy attached to Muk. If any of them are heads, the Defending Pokémon is now Poisoned and Burned.

10

 

 

 

Pokémon card

R

24/147

Nidoking

ID: C-71-#

F

110 HP

Stage 2 Pokémon

Evolves from Nidorino

Put Nidoking on the Stage 1 card

Weakness: {G}

Resistance: {L} -30

Retreat Cost: {C}{C}{C}

Poké-Power: Earth Rage Once during your turn (before your attack), if Nidoking is your Active Pokémon, you may flip a coin. If heads, put a damage counter on each of your opponent’s Benched Pokémon. This power can’t be used if Nidoking is affected by a Special Condition.

n/a

{F}{F}{C}{C}

Giant Horn Flip a coin. If heads, this attack does 50 damage plus 30 more damage.

50+

 

 

 

Pokémon card

R

25/147

Ninetales

ID: D-60-#

R

80 HP

Stage 1 Pokémon

Evolves from Vulpix

Put Ninetales on the Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat Cost: {C}

{R}

Miracle Tail Flip a coin. If heads, choose a Special Condition (Asleep, Burned, Confused, Paralyzed, or Poisoned). The Defending Pokémon is now affected by that Special Condition.

10

{R}{C}{C}

Roasting Heat If the Defending Pokémon is Burned, this attack does 40 damage plus 20 more damage.

40+

 

 

 

Pokémon card

R

26/147

Octillery

ID: D-63-#

W

80 HP

Stage 1 Pokémon

Evolves from Remoraid

Put Octillery on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}{C}

Poké-Body: Suction Cups As long as Octillery is your Active Pokémon, whenever the Defending Pokémon retreats, discard all Energy cards attached to the Defending Pokémon when it goes to the Bench.

n/a

{W}{C}{C}

Smokescreen If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.

40

 

 

 

Pokémon card

R

27/147

Parasect

ID: D-38-#

G

70 HP

Stage 1 Pokémon

Evolves from Paras

Put Parasect on the Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat Cost: {C}

{G}

Sleep Inducer Choose 1 of your opponent’s Benched Pokémon and switch the Defending Pokémon with it. The new Defending Pokémon is now Asleep.

n/a

{C}{C}

Rapture Pollen Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, remove 2 damage counters from Parasect.

20

 

 

 

Pokémon card

R

28/147

Porygon2

ID: C-42-#

C

70 HP

Stage 1 Pokémon

Evolves from Porygon

Put Porygon2 on the Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

Poké-Power: Backup Once during each of your turns (before your attack), if you have 2 or fewer cards in your hand, you may draw cards from your deck until you have 3 cards in your hand. This power can’t be used if Porygon2 is affected by a Special Condition.

n/a

{C}{C}

Hypnotic Ray The Defending Pokémon is now Asleep.

20

 

 

 

Pokémon card

R

29/147

Primeape

ID: D-43-#

F

80 HP

Stage 1 Pokémon

Evolves from Mankey

Put Primeape on the Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

{F}{C}

Karate Chop Damage from this attack is reduced by 10 for each damage counter on Primeape.

40-

{F}{C}{C}

Sudden Charge Primeape does 10 damage to itself. Then, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.

40

 

 

 

Pokémon card

R

30/147

Quagsire

ID: C-38-#

W

80 HP

Stage 1 Pokémon

Evolves from Wooper

Put Quagsire on the Basic Pokémon

Weakness: {G}

Resistance: n/a

Retreat Cost: {C}{C}

{W}

Water Gun This attack does 20 damage plus 10 more damage for each {W} Energy attached to Quagsire but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way.

20+

{C}{C}{C}{C}

Slam Flip 2 coins. This attack does 50 damage times the number of heads.

50x

 

 

 

Pokémon card

R

31/147

Rapidash

ID: D-39-#

R

70 HP

Stage 1 Pokémon

Evolves from Ponyta

Put Rapidash on the Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat Cost: n/a

{C}{C}

Agility Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Rapidash.

10

{R}{C}{C}

Gallop Flip a coin. If heads, discard a {R} Energy card attached to Rapidash and this attack does 30 damage plus 20 more damage.

30+

 

 

 

Pokémon card

R

32/147

Scizor

ID: D-71-#

M

80 HP

Stage 1 Pokémon

Evolves from Scyther

Put Scizor on the Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat Cost: {C}{C}

Poké-Body: Poison Resistance Scizor can’t be Poisoned.

n/a

{M}{C}

Snatch Before doing damage, you may choose 1 of your opponent’s Benched Pokémon with no damage counters on it and switch the Defending Pokémon with it.

20

{C}{C}{C}

Heavy Metal Flip a number of coins equal to the amount of {M} Energy attached to Scizor. This attack does 30 damage plus 20 more damage for each heads.

30+

 

 

 

Pokémon card

R

33/147

Slowbro

ID: D-40-#

W

80 HP

Stage 1 Pokémon

Evolves from Slowpoke

Put Slowbro on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}{C}

Poké-Body: Dense Body Any damage done to Slowbro by attacks from Basic Pokémon (excluding Baby Pokémon) is reduced by 20.

n/a

{W}{C}

Energy Cannon This attack does 30 damage plus 10 more damage for each Energy attached to Slowbro but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way.

30+

 

 

 

Pokémon card

R

34/147

Slowking

ID: D-67-#

P

80 HP

Stage 1 Pokémon

Evolves from Slowpoke

Put Slowking on the Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

{C}

Bursting Hand Look at your opponent’s hand. This attack does 10 damage times the number of Energy cards there.

10x

{P}{C}{C}

Shuffle Attack Look at a number of cards on top of your opponent’s deck equal to the number of Energy cards attached to the Defending Pokémon. Put those cards in any order, and then put them back on top of your opponent’s deck.

40

 

 

 

Pokémon card

R

35/147

Steelix

ID: D-70-#

M

100 HP

Stage 1 Pokémon

Evolves from Onix

Put Steelix on the Basic Pokémon

Weakness: {R}

Resistance: {G} -30

Retreat Cost: {C}{C}{C}{C}

{C}{C}

Earth Rift This attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness or Resistance for Benched Pokémon.) Then, flip a coin. If tails, this attack can’t be used during your next turn.

10

{M}{M}{C}{C}

Iron Smash Flip 2 coins. If both are heads, this attack does 50 damage plus 20 more damage. If both are tails, this attack does nothing. If 1 is heads and 1 is tails, this attack just does 50 damage.

50+

 

 

 

Pokémon card

R

36/147

Sudowoodo

ID: D-68-#

F

60 HP

Basic Pokémon

n/a

n/a

Weakness: {W}

Resistance: n/a

Retreat Cost: {C}{C}

{C}

Copy Choose 1 of the Defending Pokémon’s attacks. Copy copies that attack. This attack does nothing if Sudowoodo doesn’t have the Energy necessary to use that attack. (You must still do anything else required in order to use that attack.)

n/a

{F}

Energy Draw Search your deck for a basic Energy card and attach it to Sudowoodo. Shuffle your deck afterward.

n/a

 

 

 

Pokémon card

R

37/147

Suicune

ID: C-66-#

W

70 HP

Basic Pokémon

n/a

n/a

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}

Poké-Body: Pure Body To attach a {W} Energy card from your hand to Suicune, you must discard an Energy card attached to Suicune. (Attach the {W} Energy, and then discard an Energy card from Suicune.)

n/a

{W}{C}{C}

Hypno Wave Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage and the Defending Pokémon is now Asleep.

30+

 

 

 

Pokémon card

R

38/147

Tentacruel

ID: D-62-#

W

70 HP

Stage 1 Pokémon

Evolves from Tentacool

Put Tentacruel on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat Cost: n/a

Poké-Power: Strange Tentacles Once during your turn (before your attack), as long as the number of Energy cards attached to the Defending Pokémon is less than the number of Energy cards attached to your Active Pokémon, you may choose an Energy card, if any, in your opponent’s discard pile and attach it to the Defending Pokémon. This power can’t be used if Tentacruel is affected by a Special Condition.

n/a

{W}{C}

Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned.

20

 

 

 

Pokémon card

R

39/147

Togetic

ID: C-72-#

C

60 HP

Stage 1 Pokémon

Evolves from Togepi

Put Togetic on the Basic Pokémon

Weakness: {L}

Resistance: {F} -30

Retreat Cost: {C}

Poké-Power: Miracle Shift Once during your turn (before your attack), discard a basic Energy card attached to 1 of your Pokémon. Then, choose a basic Energy card from your discard pile and attach it to that Pokémon. This power can’t be used if Togetic is affected by a Special Condition.

n/a

{C}

Mini-Metronome Flip a coin. If heads, choose 1 of the Defending Pokémon’s attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else required in order to use that attack.) (No matter what type the Defending Pokémon is, Togetic is still {C}.) Togetic performs that attack.

n/a

 

 

 

Pokémon card

R

40/147

Tyranitar

ID: D-69-#

D

120 HP

Stage 2 Pokémon

Evolves from Pupitar

Put Tyranitar on the Stage 1 card

Weakness: {F}

Resistance: {P} -30

Retreat Cost: {C}{C}{C}

{D}

Destructive Roar Flip a coin. If heads, discard 1 Energy card attached to 1 of your opponent’s Pokémon.

n/a

{D}{C}{C}

Tail Slap

30

{D}{D}{C}{C}{C}

Gigacrush Each player discards the top 3 cards from his or her deck.

60

 

 

 

Pokémon card

R

41/147

Umbreon

ID: C-74-#

D

80 HP

Stage 1 Pokémon

Evolves from Eevee

Put Umbreon on the Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat Cost: {C}

Poké-Power: Dark Moon As long as Umbreon is your Active Pokémon and has a {D} Energy attached to it, once during your turn (before your attack), you may look at your opponent’s hand. Choose from it a number of cards up to the number of {D} Energy attached to Umbreon and shuffle them into your opponent’s deck. Your opponent then draws the same number of cards from his or her deck. This power can’t be used if Umbreon is affected by a Special Condition.

n/a

{C}{C}{C}

Shadow Bind The Defending Pokémon can’t retreat during your opponent’s next turn.

30

 

 

 

Pokémon card

R

42/147

Victreebel

ID: D-57-#

G

90 HP

Stage 2 Pokémon

Evolves from Weepinbell

Put Victreebel on the Stage 1 card

Weakness: {R}

Resistance: n/a

Retreat Cost: {C}{C}

Poké-Power: Fragrance Trap Once during your turn (before your attack), you may flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and switch the Defending Pokémon with it. This power can’t be used if Victreebel is affected by a Special Condition.

n/a

{G}{G}{C}

Corrosive Acid Flip a coin. If heads, the Defending Pokémon is now Burned.

40

 

 

 

Pokémon card

R

43/147

Vileplume

ID: D-56-#

G

100 HP

Stage 2 Pokémon

Evolves from Gloom

Put Vileplume on the Stage 1 card

Weakness: {R}

Resistance: n/a

Retreat Cost: {C}{C}

{G}

Poison Scent Flip a coin. If heads, the Defending Pokémon is now Poisoned and Confused. If tails, the Defending Pokémon is now Poisoned and Asleep.

n/a

{C}{C}{C}

Addictive Pollen Flip a coin. If heads, your opponent can’t play Supporter cards during his or her next turn.

40

 

 

 

Pokémon card

R

44/147

Zapdos

ID: C-68-#

L

80 HP

Basic Pokémon

n/a

n/a

Weakness: {L}

Resistance: {F} -30

Retreat Cost: {C}{C}

Poké-Body: Anti-Lightning You can’t attach {L} Energy cards from your hand to Zapdos.

n/a

{C}

Plasma If there are any {L} Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Zapdos.

10

{L}{L}{C}{C}

Lightning Storm Flip a coin. If tails, put 2 damage counters on Zapdos.

60

 

 

 

Pokémon card

U

45/147

Bellsprout

ID: D-05-#

G

50 HP

Basic Pokémon

n/a

n/a

Weakness: {R}

Resistance: n/a

Retreat Cost: {C}

{G}{C}

Blot Remove 1 damage counter from Bellsprout.

20

 

 

 

Pokémon card

U

46/147

Dodrio

ID: D-30-#

C

70 HP

Stage 1 Pokémon

Evolves from Doduo

Put Dodrio on the Basic Pokémon

Weakness: {L}

Resistance: {F} -30

Retreat Cost: {C}

{C}

Tri Attack Flip 3 coins. This attack does 10 damage times the number of heads.

10x

{C}{C}

Peck Attack Flip 2 coins. If 1 of them is heads, this attack does 20 damage. If both are heads, this attack does 50 damage. If both are tails, the Defending Pokémon is now Confused.

n/a

 

 

 

Pokémon card

U

47/147

Flaaffy

ID: D-23-#

L

80 HP

Stage 1 Pokémon

Evolves from Mareep

Put Flaaffy on the Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

{C}

Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

10

{L}{L}{C}

Spark If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.)

30

 

 

 

Pokémon card

U

48/147

Furret

ID: D-34-#

C

70 HP

Stage 1 Pokémon

Evolves from Sentret

Put Furret on the Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

Poké-Power: Scavenger Hunt Once during your turn (before your attack), you may put 2 cards from your hand into your deck. Then, search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can’t be used if Furret is affected by a Special Condition.

n/a

{C}{C}

Spinning Attack

30

 

 

 

Pokémon card

U

49/147

Gloom

ID: D-02-#

G

70 HP

Stage 1 Pokémon

Evolves from Oddish

Put Gloom on the Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat Cost: {C}{C}

Poké-Body: Enervating Pollen As long as Gloom is in play, Resistance on each player’s Active Pokémon only reduces damage by 10.

n/a

{C}{C}

Sleep Sap Both the Defending Pokémon and Gloom are now Asleep (after doing damage).

20

 

 

 

Pokémon card

U

50a/147

Golduck

ID: C-12-a

W

70 HP

Stage 1 Pokémon

Evolves from Psyduck

Put Golduck on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}

{C}{C}

Slash

20

{P}{C}{C}

Distortion Beam Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.

30

 

 

 

Pokémon card

U

50b/147

Golduck

ID: C-12-b

W

70 HP

Stage 1 Pokémon

Evolves from Psyduck

Put Golduck on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}

{C}{C}

Slash

20

{P}{C}{C}

Distortion Beam Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.

30

 

 

 

Pokémon card

U

51/147

Growlithe

ID: C-09-#

R

60 HP

Basic Pokémon

n/a

n/a

Weakness: {W}

Resistance: n/a

Retreat Cost: {C}

{R}{C}

Ember Discard a {R} Energy card attached to Growlithe.

30

 

 

 

 

 

 

Pokémon card

U

52/147

Magnemite

ID: C-36-#

M

40 HP

Basic Pokémon

n/a

n/a

Weakness: {R}

Resistance: {G} -30

Retreat Cost: {C}

{M}

Attract Choose 1 of your opponent’s Benched Pokémon and switch the Defending Pokémon with it.

n/a

{C}{C}

Tackle

20

 

 

 

Pokémon card

U

53/147

Marill

ID: C-15-#

W

50 HP

Basic Pokémon

n/a

n/a

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}

{C}

Headbutt

10

{W}{C}

Sleepy Ball The Defending Pokémon is now Asleep.

10

 

 

 

Pokémon card

U

54/147

Marowak

ID: C-25-#

F

70 HP

Stage 1 Pokémon

Evolves from Cubone

Put Marowak on the Basic Pokémon

Weakness: {G}

Resistance: {L} -30

Retreat Cost: {C}

{C}{C}

Triple Bone Choose 1 of your opponent’s Benched Pokémon. Flip 3 coins. This attack does 10 damage times the number of heads to that Pokémon. Don’t apply Weakness and Resistance.

n/a

{F}{C}{C}

Bone Rush Flip a coin until you get tails. This attack does 50 damage times the number of heads.

50x

 

 

 

Pokémon card

U

55/147

Nidorino

ID: C-02-#

G

70 HP

Stage 1 Pokémon

Evolves from Nidoran (Male symbol)

Put Nidorino on the Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

{G}

Poison Horn Flip a coin. If heads, the Defending Pokémon is now Poisoned.

10

{C}{C}{C}

Take Down Nidorino does 10 damage to itself.

40

 

 

 

Pokémon card

U

56/147

Pupitar

ID: D-28-#

F

80 HP

Stage 1 Pokémon

Evolves from Larvitar

Put Pupitar on the Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat Cost: {C}

{C}{C}{C}

Thrash Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Pupitar does 10 damage to itself.

30+

 

 

 

Pokémon card

U

57/147

Scyther

ID: D-10-#

G

60 HP

Basic Pokémon

n/a

n/a

Weakness: {R}

Resistance: n/a

Retreat Cost: {C}

{G}

Quick Turn Flip 2 coins. This attack does 10 damage times the number of heads.

10x

{C}{C}{C}

Cross-Cut If the Defending Pokémon is an Evolved Pokémon, this attack does 20 damage plus 20 more damage.

20+

 

 

 

Pokémon card

U

58/147

Seadra

ID: D-18-#

W

70 HP

Stage 1 Pokémon

Evolves from Horsea

Put Seadra on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}

{W}

Wave Splash

20

{C}{C}{C}

Water Bullet Flip a number of coins equal to the number of {W} Energy attached to Seadra. This attack does 30 damage plus 10 more damage for each heads.

30+

 

 

 

Pokémon card

U

59/147

Seaking

ID: C-14-#

W

70 HP

Stage 1 Pokémon

Evolves from Goldeen

Put Seaking on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}

{C}{C}

Flail This attack does 10 damage times the number of damage counters on Seaking.

10x

{W}{C}{C}

Undulate Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Seaking.

30

 

 

 

Pokémon card

U

60/147

Skiploom

ID: C-07-#

G

60 HP

Stage 1 Pokémon

Evolves from Hoppip

Put Skiploom on the Basic Pokémon

Weakness: {R}

Resistance: {W} -30

Retreat Cost: {C}

Poké-Body: Lightweight You pay {C} less to retreat Skiploom for each {G} Energy attached to it.

n/a

{C}

Break Powder Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage and the Defending Pokémon is now Asleep.

10+

 

 

 

Pokémon card

U

61/147

Smoochum

ID: C-23-#

P

30 HP

Baby Pokémon

Evolves into Jynx

Baby Pokémon counts as a Basic Pokémon

Weakness: n/a

Resistance: n/a

Retreat Cost: {C}

{P}

Energy Kiss Flip a number of coins equal to the number of Energy cards attached to the Defending Pokémon. This attack does 10 damage times the number of heads.

10x

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.

Put Jynx on the Baby Pokémon

 

 

 

Pokémon card

U

62/147

Spinarak

ID: C-05-#

G

50 HP

Basic Pokémon

n/a

n/a

Weakness: {R}

Resistance: n/a

Retreat Cost: {C}

{C}

Gnaw

10

{G}{C}

Gooey Thread The Defending Pokémon can’t retreat during your opponent’s next turn.

20

 

 

 

Pokémon card

U

63/147

Tyrogue

ID: C-27-#

F

30 HP

Baby Pokémon

Evolves into Hitmonchan(48413) Evolves into Hitmonlee(48412) Evolves into Hitmontop(48449). Evolution art listed above are in the order how they are to appear on the card from top to bottom.

Baby Pokémon counts as a Basic Pokémon

Weakness: n/a

Resistance: n/a

Retreat Cost: {C}

{F}

Energy Punch Flip a coin. If heads, discard a Special Energy card attached to the Defending Pokémon. If tails, this attack does nothing.

10

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.

Put Hitmonchan, Hitmonlee, or Hitmontop on the Baby Pokémon

 

 

 

Pokémon card

U

64/147

Voltorb

ID: C-20-#

L

50 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

{C}

Rollout

10

{L}{C}

Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

20

 

 

 

Pokémon card

U

65/147

Weepinbell

ID: D-06-#

G

70 HP

Stage 1 Pokémon

Evolves from Bellsprout

Put Weepinbell on the Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat Cost: {C}

{C}

Growth Attach up to 2 {G} Energy cards from your hand to Weepinbell.

n/a

{G}{C}

Double Razor Leaf Flip 2 coins. This attack does 30 damage times the number of heads.

30x

 

 

 

Pokémon card

U

66/147

Wooper

ID: C-17-#

W

50 HP

Basic Pokémon

n/a

n/a

Weakness: {G}

Resistance: n/a

Retreat Cost: {C}

{C}

Tail Whap

10

{W}

Deep Dive Flip 3 coins. For each heads, remove 1 damage counter from Wooper.

n/a

 

 

 

Pokémon card

C

67/147

Aipom

ID: D-35-#

C

50 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

{C}

Stretch Tail Flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and this attack does 10 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.)

n/a

{C}{C}

Skedaddle Return Aipom and all basic Energy cards attached to it to your hand. If you have no Benched Pokémon, this attack does nothing.

20

 

 

 

Pokémon card

C

68/147

Bellsprout

ID: D-04-#

G

40 HP

Basic Pokémon

n/a

n/a

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

{C}

Poison Vine Flip a coin. If heads, the Defending Pokémon is now Poisoned.

n/a

{G}

Sharp Leaf Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

10+

 

 

 

Pokémon card

C

69/147

Chansey

ID: C-30-#

C

100 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}{C}

{C}

Rollout

10

{C}{C}{C}

Double-edge Chansey does 40 damage to itself.

40

 

 

 

Pokémon card

C

70/147

Chinchou

ID: D-19-#

W

50 HP

Basic Pokémon

n/a

n/a

Weakness: {G}

Resistance: n/a

Retreat Cost: {C}

{C}

Float Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Chinchou.

n/a

{C}{C}

Headbutt

20

 

 

 

Pokémon card

C

71/147

Chinchou

ID: D-21-#

L

50 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

{C}

Jolt Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

n/a

{L}{C}

Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused.

10

 

 

 

Pokémon card

C

72/147

Cubone

ID: C-24-#

F

40 HP

Basic Pokémon

n/a

n/a

Weakness: {G}

Resistance: {L} -30

Retreat Cost: {C}

{C}

Teary Eyes During your opponent’s next turn, any damage done to Cubone by attacks is reduced by 20.

n/a

{F}

Tackle

10

 

 

 

Pokémon card

C

73/147

Doduo

ID: D-29-#

C

40 HP

Basic Pokémon

n/a

n/a

Weakness: {L}

Resistance: {F} -30

Retreat Cost: {C}

{C}

Super Speed Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Doduo.

n/a

{C}{C}

Rear Kick

20

 

 

 

Pokémon card

C

74a/147

Drowzee

ID: C-21-a

P

50 HP

Basic Pokémon

n/a

n/a

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

{P}

Sleep Inducer Flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and switch the Defending Pokémon with it. The new Defending Pokémon is now Asleep.

n/a

{C}{C}

Tackle

20

 

 

 

Pokémon card

C

74b/147

Drowzee

ID: C-21-b

P

50 HP

Basic Pokémon

n/a

n/a

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

{P}

Sleep Inducer Flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and switch the Defending Pokémon with it. The new Defending Pokémon is now Asleep.

n/a

{C}{C}

Tackle

20

 

 

 

Pokémon card

C

75/147

Eevee

ID: C-31-#

C

50 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

{C}

Charge Up Flip a coin. If heads, search your deck for an Energy card and attach it to Eevee. Shuffle your deck afterward.

n/a

{C}

Lunge Flip a coin. If tails, this attack does nothing.

20

 

 

 

Pokémon card

C

76/147

Exeggcute

ID: D-07-#

G

40 HP

Basic Pokémon

n/a

n/a

Weakness: {R}

Resistance: n/a

Retreat Cost: {C}

{C}

Growth Spurt Attach an Energy card from your hand to Exeggcute.

n/a

{G}

Sleep Powder The Defending Pokémon is now Asleep.

10

 

 

 

Pokémon card

C

77/147

Exeggcute

ID: D-24-#

P

50 HP

Basic Pokémon

n/a

n/a

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

{C}

Continuous Eggsplosion Flip a coin until you get tails. This attack does 10 damage times the number of heads.

10x

{P}

Energy Support Flip a coin. If heads, search your deck for a {P} Energy card and attach it to 1 of your Benched Pokémon. Shuffle your deck afterward.

n/a

 

 

 

Pokémon card

C

78/147

Goldeen

ID: C-13-#

W

40 HP

Basic Pokémon

n/a

n/a

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}

{C}

Knock Away Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

10+

 

 

 

Pokémon card

C

79/147

Grimer

ID: C-03-#

G

50 HP

Basic Pokémon

n/a

n/a

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

{C}

Poison Sludge Flip a coin. If heads, the Defending Pokémon is now Poisoned.

n/a

 

 

 

Pokémon card

C

80/147

Growlithe

ID: C-08-#

R

50 HP

Basic Pokémon

n/a

n/a

Weakness: {W}

Resistance: n/a

Retreat Cost: {C}

{C}

Roar If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches the Defending Pokémon with it.

n/a

{R}

Firebreathing Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

10+

 

 

 

Pokémon card

C

81/147

Hitmonchan

ID: C-26-#

F

60 HP

Basic Pokémon

n/a

n/a

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}{C}

{F}{C}

Rush Flip 5 coins. This attack does 10 damage times the number of heads. Hitmonchan can’t attack during your next turn.

10x

{C}{C}{C}

Smash Punch Flip a coin. If tails, this attack does nothing.

50

 

 

 

Pokémon card

C

82/147

Hitmontop

ID: C-28-#

F

60 HP

Basic Pokémon

n/a

n/a

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

{C}{C}

Double Kick Flip 2 coins. This attack does 20 damage times the number of heads.

20x

{F}{C}{C}

Triple Spin Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, switch Hitmontop with 1 of your Benched Pokémon, if any.

20x

 

 

 

Pokémon card

C

83/147

Hoppip

ID: C-06-#

G

40 HP

Basic Pokémon

n/a

n/a

Weakness: {R}

Resistance: {W} -30

Retreat Cost: {C}

Poké-Body: Lightweight You pay {C} less to retreat Hoppip for each {G} Energy attached to it.

n/a

{C}

Careless Tackle Hoppip does 10 damage to itself.

20

 

 

 

Pokémon card

C

84/147

Horsea

ID: D-16-#

W

40 HP

Basic Pokémon

n/a

n/a

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}

{W}

Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

10

 

 

 

Pokémon card

C

85/147

Horsea

ID: D-17-#

W

50 HP

Basic Pokémon

n/a

n/a

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}

{C}{C}

Reverse Thrust Switch Horsea with 1 of your Benched Pokémon, if any.

20

 

 

 

Pokémon card

C

86/147

Houndour

ID: C-10-#

R

50 HP

Basic Pokémon

n/a

n/a

Weakness: {W}

Resistance: n/a

Retreat Cost: {C}

{C}

Singe Flip a coin. If heads, the Defending Pokémon is now Burned.

n/a

{R}{C}

Flare

20

 

 

 

Pokémon card

C

87/147

Houndour

ID: C-35-#

D

50 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: {P} -30

Retreat Cost: {C}

{D}{C}

Feint Attack Choose 1 of your opponent’s Pokémon. This attack does 20 damage to that Pokémon. This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.

n/a

 

 

 

Pokémon card

C

88/147

Kangaskhan

ID: D-32-#

C

70 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}{C}

{C}{C}

Baby Outing Look at the top 3 cards of your deck, and then choose 1 of those cards and put it into your hand. Shuffle the rest into your deck afterward.

n/a

{C}{C}{C}

Mega Punch

30

 

 

 

Pokémon card

C

89/147

Larvitar

ID: D-27-#

F

40 HP

Basic Pokémon

n/a

n/a

Weakness: {W}

Resistance: n/a

Retreat Cost: {C}

{C}

Mountain Eater Your opponent discards the top card from his or her deck. Then you remove a damage counter from Larvitar.

n/a

{F}

Rising Lunge Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

10+

 

 

 

Pokémon card

C

90/147

Lickitung

ID: D-31-#

C

80 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}{C}

{C}{C}

Long Tongue Choose 1 of your opponent’s Pokémon in play. This attack does 10 damage to that Pokémon. Don’t apply Weakness and Resistance.

n/a

{C}{C}{C}

Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

20

 

 

 

Pokémon card

C

91/147

Magnemite

ID: C-18-#

L

50 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

Poké-Body: Conductive Body You pay {C} less to retreat Magnemite for each Magnemite on your Bench.

n/a

{L}{C}

Magnetic Bomb Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself.

20+

 

 

 

Pokémon card

C

92/147

Mankey

ID: D-25-#

F

40 HP

Basic Pokémon

n/a

n/a

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

{F}

Mug Before doing damage, discard all Trainer cards attached to the Defending Pokémon.

10

{C}{C}

Rage This attack does 10 damage plus 10 more damage for each damage counter on Mankey.

10+

 

 

 

Pokémon card

C

93/147

Mareep

ID: D-22-#

L

40 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

{C}

Charge Attach 1 {L} Energy card from your discard pile to Mareep.

n/a

{L}{C}

Tail Slap

20

 

 

 

Pokémon card

C

94/147

Miltank

ID: D-36-#

C

60 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

{C}{C}

Tackle

20

{C}{C}

Continuous Tumble Flip a coin until you get tails. This attack does 20 damage times the number of heads.

20x

 

 

 

Pokémon card

C

95a/147

Mr. Mime

ID: C-22-a

P

50 HP

Basic Pokémon

n/a

n/a

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

Poké-Body: Energy Barrier If Mr. Mime would be damaged by an attack, reduce that damage by 10 for each basic Energy card attached to Mr. Mime. The maximum amount of damage that can be reduced by Energy Barrier is 20.

n/a

{P}{C}

Mind Shock Don’t apply Weakness and Resistance.

20

 

 

 

Pokémon card

C

95b/147

Mr. Mime

ID: C-22-b

P

50 HP

Basic Pokémon

n/a

n/a

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

Poké-Body: Energy Barrier If Mr. Mime would be damaged by an attack, reduce that damage by 10 for each basic Energy card attached to Mr. Mime. The maximum amount of damage that can be reduced by Energy Barrier is 20.

n/a

{P}{C}

Mind Shock Don’t apply Weakness and Resistance.

20

 

 

 

Pokémon card

C

96/147

Nidoran (male symbol)

ID: C-01-#

G

50 HP

Basic Pokémon

n/a

n/a

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

{G}

Poison Horn Flip a coin. If heads, the Defending Pokémon is now Poisoned.

n/a

{C}{C}

Scratch

20

 

 

 

Pokémon card

C

97/147

Oddish

ID: D-01-#

G

50 HP

Basic Pokémon

n/a

n/a

Weakness: {R}

Resistance: n/a

Retreat Cost: {C}

{G}

Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

n/a

{C}{C}

Ram

20

 

 

 

Pokémon card

C

98/147

Onix

ID: D-26-#

{F}

60 HP

Basic Pokémon

n/a

n/a

Weakness: {W}

Resistance: n/a

Retreat Cost: {C}{C}

{F}{C}

Crush Flip a number of coins equal to the amount of Energy attached to Onix. This attack does 20 damage times the number of heads.

20x

 

 

 

Pokémon card

C

99/147

Paras

ID: D-03-#

G

50 HP

Basic Pokémon

n/a

n/a

Weakness: {R}

Resistance: n/a

Retreat Cost: {C}

{C}

Spore The Defending Pokémon is now Asleep.

n/a

{G}{C}

Spore Evolution Search your deck for a card that evolves from Paras. Attach it to Paras. This counts as evolving Paras. Shuffle your deck afterward.

n/a

 

 

 

Pokémon card

C

100/147

Phanpy

ID: C-29-#

F

40 HP

Basic Pokémon

n/a

n/a

Weakness: {G}

Resistance: {L} -30

Retreat Cost: {C}

{C}

Flail This attack does 10 damage times the number of damage counters on Phanpy.

10x

{F}{C}

Rollout

20

 

 

 

Pokémon card

C

101/147

Pinsir

ID: D-11-#

G

60 HP

Basic Pokémon

n/a

n/a

Weakness: {R}

Resistance: n/a

Retreat Cost: {C}

{C}{C}

Horn Grab Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing.

20

{G}{G}{C}

Super Slice Flip 2 coins. If either of them is tails, this attack does nothing.

90

 

 

 

Pokémon card

C

102/147

Ponyta

ID: D-13-#

R

40 HP

Basic Pokémon

n/a

n/a

Weakness: {W}

Resistance: n/a

Retreat Cost: {C}

{C}

Tackle

10

{R}{C}

Ember Discard a {R} Energy card attached to Ponyta.

30

 

 

 

Pokémon card

C

103a/147

Porygon

ID: C-32-a

C

40 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

{C}

Data Sort Flip a coin. If heads, choose a Trainer card from your discard pile, show it to your opponent, and then shuffle it into your deck.

n/a

{C}

Peck

10

 

 

 

Pokémon card

C

103b/147

Porygon

ID: C-32-b

C

40 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

{C}

Data Sort Flip a coin. If heads, choose a Trainer card from your discard pile, show it to your opponent, and then shuffle it into your deck.

n/a

{C}

Peck

10

 

 

 

Pokémon card

C

104/147

Psyduck

ID: C-11-#

W

50 HP

Basic Pokémon

n/a

n/a

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}

{C}

Headbutt

10

{C}{C}

Scratch

20

 

 

 

Pokémon card

C

105/147

Remoraid

ID: D-20-#

W

50 HP

Basic Pokémon

n/a

n/a

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}

{W}

Splatter Choose 1 of your opponent’s Pokémon in play. This attack does 10 damage to that Pokémon. Don’t apply Weakness or Resistance for this attack.

n/a

 

 

 

Pokémon card

C

106/147

Scyther

ID: D-09-#

G

50 HP

Basic Pokémon

n/a

n/a

Weakness: {L}

Resistance: {F} -30

Retreat Cost: {C}

{C}

Slash

10

{G}{C}

Swift This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

20

 

 

 

Pokémon card

C

107/147

Sentret

ID: D-33-#

C

50 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

{C}

Spy Look at the top 3 cards of your opponent’s deck. Put them back in the same order.

n/a

{C}

Double Scratch Flip 2 coins. This attack does 10 damage times the number of heads.

10x

 

 

 

Pokémon card

C

108/147

Slowpoke

ID: D-15-#

W

50 HP

Basic Pokémon

n/a

n/a

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}

{C}

Fishing Tail Search your discard pile for a Baby Pokémon, Basic Pokémon, Evolution card, or basic Energy card, show it to your opponent, and then put it into your hand.

n/a

{C}{C}

Bite

20

 

 

 

Pokémon card

C

109/147

Smeargle

ID: C-34-#

C

60 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

{C}

Paint Trick Flip a coin. If heads, the Defending Pokémon is now Confused. Then, choose 1 of your Benched Pokémon and switch Smeargle with it.

n/a

{C}{C}

Doubleslap Flip 2 coins. This attack does 20 damage times the number of heads.

20x

 

 

 

Pokémon card

C

110/147

Sneasel

ID: D-37-#

D

60 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: {P} -30

Retreat Cost: {C}

{D}

Rob Look at your opponent’s hand. Choose all Technical Machine and Pokémon Tool cards there and put them into his or her deck. Your opponent shuffles the deck afterward.

n/a

{C}{C}

Claw Flip a coin. If tails, this attack does nothing.

30

 

 

 

Pokémon card

C

111/147

Spinarak

ID: C-04-#

G

40 HP

Basic Pokémon

n/a

n/a

Weakness: {P}

Resistance: n/a

Retreat Cost: {C}

{G}

Sharp Stinger Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Paralyzed.

n/a

 

 

 

Pokémon card

C

112/147

Tangela

ID: D-08-#

G

60 HP

Basic Pokémon

n/a

n/a

Weakness: {R}

Resistance: {W} -30

Retreat Cost: {C}{C}

{C}{C}

Tickling Vines Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn.

10

{G}{C}{C}

Double Kick Flip 2 coins. This attack does 30 damage times the number of heads.

30x

 

 

 

Pokémon card

C

113/147

Tentacool

ID: D-14-#

W

50 HP

Basic Pokémon

n/a

n/a

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}

{C}

Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned.

n/a

{W}

Recover Discard 1 {W} Energy card attached to Tentacool in order to use this attack. Remove all damage counters from Tentacool.

n/a

 

 

 

Pokémon card

C

114/147

Togepi

ID: C-33-#

C

40 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

{C}

Minor Errand-Running Flip 2 coins. For each heads, search your deck for a basic Energy card. Show those cards to your opponent, and then put them into your hand. Shuffle your deck afterward.

n/a

{C}

Pound

10

 

 

 

Pokémon card

C

115/147

Voltorb

ID: C-19-#

L

40 HP

Basic Pokémon

n/a

n/a

Weakness: {F}

Resistance: n/a

Retreat Cost: {C}

{L}

Swift This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

20

 

 

 

Pokémon card

C

116/147

Vulpix

ID: D-12-#

R

50 HP

Basic Pokémon

n/a

n/a

Weakness: {W}

Resistance: n/a

Retreat Cost: {C}

{R}

Collect Fire If there are any {R} Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Vulpix.

10

 

 

 

Pokémon card

C

117/147

Wooper

ID: C-16-#

W

40 HP

Basic Pokémon

n/a

n/a

Weakness: {L}

Resistance: n/a

Retreat Cost: {C}

{W}

Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

10

{W}{C}

Wave Splash

20

 

 

 

Trainer card

R

118/147

Apricorn Forest

ID: D-52-#

Stadium Card

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Once during each player’s turn (before attacking), if that player’s Bench isn’t full, that player flips a coin. If heads, that player shows his or her opponent a basic Energy card from his or her hand. Then, that player searches his or her deck for a Basic Pokémon card of the same type (color) as the revealed Energy card and puts it onto his or her Bench. The player shuffles his or her deck afterward.

 

 

 

Trainer card

U

119/147

Darkness Cube 01

ID: C-54-#

Technical Machine

Attach this card to 1 of your {D} Pokémon in play. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Darkness Cube 01.

{D}

Plunder Before doing damage, discard any Trainer cards attached to the Defending Pokémon.

10

 

 

 

Trainer card

U

120/147

Energy Switch

ID: D-44-#

Move a basic Energy card attached to 1 of your Pokémon to another of your Pokémon.

 

 

 

Trainer card

U

121/147

Fighting Cube 01

ID: C-53-#

Technical Machine

Attach this card to 1 of your {F} Pokémon in play. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Fighting Cube 01.

{F}

Violent Rage Flip a number of coins equal to the number of damage counters on this Pokémon. This attack does 10 damage times the number of heads.

10x

 

 

 

Trainer card

U

122/147

Fire Cube 01

ID: C-49-#

Technical Machine

Attach this card to 1 of your {R} Pokémon in play. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Fire Cube 01.

{R}

Singe The Defending Pokémon is now Burned.

 

 

 

Trainer card

U

123/147

Forest Guardian

ID: D-47-#

Supporter

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Shuffle your deck. Then, look at the top 7 cards of your deck. Choose 1 of those cards and put it into your hand. Shuffle the rest into your deck afterward.

 

 

 

Trainer card

U

124/147

Grass Cube 01

ID: C-48-#

Technical Machine

Attach this card to 1 of your {G} Pokémon in play. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Grass Cube 01.

{G}

Sleep Poison The Defending Pokémon is now Asleep and Poisoned.

 

 

 

Trainer card

U

125/147

Healing Berry

ID: D-49-#

Pokémon Tool

Attach Healing Berry to 1 of your Pokémon that doesn’t already have a Pokémon Tool card attached to it. If that Pokémon is Knocked Out, discard this card.

At the end of any turn, if the Pokémon this card is attached to has 20 HP or less, remove 3 damage counters from that Pokémon and discard this card.

 

 

 

Trainer card

U

126/147

Juggler

ID: D-46-#

Supporter

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Discard up to 2 basic Energy cards from your hand. If you discarded 1 basic Energy card, draw 3 cards. If you discarded 2 basic Energy cards, draw 5 cards.

 

 

 

Trainer card

U

127/147

Lightning Cube 01

ID: C-51-#

Technical Machine

Attach this card to 1 of your {L} Pokémon in play. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Lightning Cube 01.

{L}

Discharge Discard all {L} Energy cards attached to this Pokémon. Then, flip a number of coins equal to the number of Energy cards discarded that way. This attack does 40 damage times the number of heads.

40x

 

 

 

Trainer card

U

128/147

Memory Berry

ID: D-48-#

Pokémon Tool

Attach Memory Berry to 1 of your Pokémon that doesn’t have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

The Pokémon this card is attached to can use any attack from its Basic Pokémon card or any Evolution card from which the Pokémon evolved. (You still have to pay for that attack’s Energy cost.) Discard this card at the end of any turn the Pokémon attacks.

 

 

 

Trainer card

U

129/147

Metal Cube 01

ID: C-55-#

Technical Machine

Attach this card to 1 of your {M} Pokémon in play. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Metal Cube 01.

{M}

Metal Reversal Before doing damage, you may choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon.

10

 

 

 

Trainer card

U

130/147

Pokémon Fan Club

ID: C-46-#

Supporter

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Search your deck for up to 2 Baby Pokémon and/or Basic Pokémon cards and put them onto your Bench. Shuffle your deck afterward.

 

 

 

Trainer card

U

131/147

Pokémon Park

ID: C-56-#

Stadium Card

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Once during each of his or her turns, whenever a player attaches an Energy card from his or her hand to 1 of his or her Benched Pokémon, he or she removes 1 damage counter, if any, from that Pokémon.

 

 

 

Trainer card

U

132/147

Psychic Cube 01

ID: C-52-#

Technical Machine

Attach this card to 1 of your {P} Pokémon in play. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Psychic Cube 01.

{P}

Psy Confuse The Defending Pokémon is now Confused.

 

 

 

Trainer card

U

133/147

Seer

ID: C-45-#

Supporter

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Look at the top 6 cards of your deck. Take all basic Energy cards you find there, show them to your opponent, and then put them into your hand. Shuffle your deck afterward.

 

 

 

Trainer card

U

134/147

Super Energy Removal 2

ID: C-44-#

Flip 2 coins. If both are heads, discard all Energy cards attached to the Defending Pokémon. If both are tails, discard all Energy cards attached to your Active Pokémon. If 1 is heads and 1 is tails, this card does nothing.

 

 

 

Trainer card

U

135/147

Time Shard

ID: D-50-#

Pokémon Tool

Attach Time Shard to 1 of your Pokémon that doesn’t already have a Pokémon Tool card attached to it. If that Pokémon is Knocked Out, discard this card.

If the Pokémon this card is attached to is Knocked Out by damage from the Defending Pokémon’s attack during your opponent’s turn, you may return up to 2 basic Energy cards attached to that Pokémon to your hand.

 

 

 

Trainer card

U

136/147

Town Volunteers

ID: C-47-#

Supporter

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Take 5 Baby Pokémon, Basic Pokémon, Evolution, and/or basic Energy cards from your discard pile and then show them to your opponent. Shuffle them into your deck.

 

 

 

Trainer card

U

137/147

Traveling Salesman

ID: D-45-#

Supporter

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Search your deck for up to 2 Technical Machine and/or Pokémon Tool cards, show them to your opponent, and then put then into your hand. Shuffle your deck afterward.

 

 

 

Trainer card

U

138/147

Undersea Ruins

ID: D-51-#

Stadium Card

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Once during each player’s turn (before attacking), that player may flip a coin. If heads, that player chooses 1 of his or her Evolved Pokémon in play and discards the top Evolution card from that Pokémon, devolving it.

 

 

 

Trainer card

U

139/147

Power Plant

ID: C-57-#

Stadium Card

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Once during each of his or her turns, a player may discard a basic Energy card from his or her hand. If that player does, he or she chooses a basic Energy card from his or her discard pile, shows it to his or her opponent, and then puts it into his or her hand.

 

 

 

Trainer card

U

140/147

Water Cube 01

ID: C-50-#

Technical Machine

Attach this card to 1 of your {W} Pokémon in play. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Water Cube 01.

{W}

Splatter Choose 1 of your opponent’s Pokémon. This attack does 20 damage to that Pokémon. Don’t apply Weakness or Resistance.

 

 

 

Trainer card

U

141/147

Weakness Guard

ID: C-43-#

Attach this card to 1 of your Pokémon. Discard it at the end of your opponent’s next turn.

As long as this card is attached, this Pokémon has no Weakness.

 

 

 

Energy card

R

142/147

Darkness Energy

ID: C-58-#

Special Energy Card

If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon.

At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it’s {D} or has Dark in its name.

Darkness Energy provides {D} Energy. (Doesn’t count as a basic Energy card.)

 

 

 

Energy card

R

143/147

Metal Energy

ID: C-59-#

Special Energy Card

Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (before applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn’t {M}, whenever it damages a Pokémon, reduce that damage by 10 (after applying Weakness and Resistance).

Metal Energy provides {M} Energy. (Doesn’t count as a basic Energy card.)

 

 

 

Energy card

R

144/147

Rainbow Energy

ID: C-60-#

Special Energy Card

Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Doesn’t count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon.

 

 

 

Energy card

U

145/147

Boost Energy

ID: D-54-#

Special Energy Card

Boost Energy can be attached only to an Evolved Pokémon. Discard Boost Energy at the end of the turn it was attached.

Boost Energy provides {C}{C}{C} Energy. The Pokémon Boost Energy is attached to can’t retreat.

When the Pokémon Boost Energy is attached to is no longer an Evolved Pokémon, discard Boost Energy.

 

 

 

Energy card

U

146/147

Crystal Energy

ID: D-53-#

Special Energy Card

Crystal Energy provides 1 Energy of all types (colors) of basic Energy cards attached to the Pokémon Crystal Energy is attached to.

If there are no basic Energy cards attached to the Pokémon Crystal Energy is attached to, Crystal Energy provides {C} Energy.

 

 

 

Energy card

U

147/147

Warp Energy

ID: D-55-#

Special Energy Card

Warp Energy provides 1 {C} Energy.

When you attach Warp Energy from your hand to your Active Pokémon, switch your Active Pokémon with 1 of your Benched Pokémon.

 

 

 

Pokémon card

R

148/147

Kingdra

ID: D-73

CW

110 HP

Stage 2 Pokémon

Evolves from Seadra

Put Kingdra on the Stage 1 card

Weakness:{L}

Resistance: n/a

Retreat: {C}{C}{C}

Poké-Body: Crystal Type Whenever you attach a {W}, {L}, or {P} basic Energy card from your hand to Kingdra, Kingdra’s type (color) becomes the same as that Energy card type until the end of the turn.

{W}{W}{L}

Aquabomb Kingdra does 10 damage to itself. (Don’t apply Weakness or Resistance when Kingdra damages itself with this attack.)

40

{P}{P}{L}{C}

Dual Burn Flip 2 coins. For each tails, discard 1 Energy card attached to Kingdra.

60

 

 

 

Pokémon card

R

149/147

Lugia

ID: D-74

CR

80 HP

Basic Pokémon

n/a

n/a

Weakness: {P}

Resistance: n/a

Retreat: {C}{C}{C}

Poké-Body: Crystal Type Whenever you attach a {R}, {W}, or {P} basic Energy card from your hand to Lugia, Lugia’s type (color) becomes the same as that Energy card type until the end of the turn.

{P}{R}

Psychic This attack does 10 damage times the number of Energy cards attached to the Defending Pokémon.

10x

{W}{W}{R}{C}

Steam Blast Discard an Energy card attached to Lugia.

50

 

 

 

Pokémon card

R

150/147

Nidoking

ID: D-72

CG

100 HP

Stage 2 Pokémon

Evolves from Nidorino

Put Nidoking on the Stage 1 card

Weakness: {G}

Resistance: n/a

Retreat: {C}{C}{C}

Poké-Body: Crystal Type Whenever you attach a {G}, {L}, or {F} basic Energy card from your hand to Nidoking, Nidoking’s type (color) becomes the same as that Energy card type until the end of the turn.

{G}{G}{C}

Poison Horn The Defending Pokémon is now Poisoned.

20

{L}{L}{F}{F}

Rolling Thunder Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. If tails, this attack does 10 damage to each of your Benched Pokémon. (Don’t apply Weakness or Resistance for Benched Pokémon.)

50